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  1. #1
    Quote Originally Posted by Neverbloom View Post
    First I lose the Miracle Ticket because I wasn't playing and now, now all remaining hope left

    I did T4 pretty easily today -50/50 and Sol to heal alongside Andromeda and gold luck on the drop items in two attempts, sadly no SSR's though
    SSRs are plat chest drops & the R4s will always drop 2 gold chests. As for the acc shop, it only has rings which are the worst stat accs of the game. So it's not really a big deal if you miss out on 'em, as you'll mostly only want them as enhance fodder (you could get one with god rolls though, but chances of that would still be pretty slim anyway).
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  2. #2

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    Quote Originally Posted by VeryVoodoo View Post
    SSRs are plat chest drops & the R4s will always drop 2 gold chests. As for the acc shop, it only has rings which are the worst stat accs of the game. So it's not really a big deal if you miss out on 'em, as you'll mostly only want them as enhance fodder (you could get one with god rolls though, but chances of that would still be pretty slim anyway).
    I wanted the rings for the Kamihime that are on my sub basically (Summer Sol, Ares) Just for the increase since I'm a almost two months behind the accessories, even though now that I think about it, I might get better SR's passive effect-wise
    Meh, It's just me liking yellow I guess...

  3. #3

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    Now with the debuff cap going to be implemented soon, how is it going to affect the R4 accessory quest meta? I feel like many teams will be significantly nerfed, or am I missing something here?

  4. #4

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    Quote Originally Posted by Cobblemaniac View Post
    Now with the debuff cap going to be implemented soon, how is it going to affect the R4 accessory quest meta? I feel like many teams will be significantly nerfed, or am I missing something here?
    The nerf already happened. And yes, life is hard now. I lost my Soul today on the final boss before Rage. That never happened before other than on bad transitions with no debuffs. Survival without healing drops is no longer guaranteed. Even with Black Propaganda, Combo attack down, and full ATK debuffs throughout, the entire run can be derailed by focus-fire on an important team member. I can still usually win, but my loss rate will probably increase to 10% or so.
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  5. #5

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    Quote Originally Posted by sanahtlig View Post
    The nerf already happened. And yes, life is hard now. --
    It sure is. I never expected to have trouble against Water, but here I am. Two out of three runs that had trouble in them. I didn't wipe - or really even risk wiping - but considering how good my Thunder team is, I find it quite unexpected to end a run with two dead Hime and just barely squezing through before the Rage phase nukes happen. Well, not that Thunder teams can really be all THAT good yet...

    Before, I could've just brushed off some unlucky triple attacks or turn-after-turn single Hime focus fire. Now, it is murder. Just need to adapt, I guess. Am I glad that am running with +50% HP, if I didn't have this stuff prepared I'd be crying.

    Still, I am very glad to have Sol. Despite her nerf (and it mostly is just Sol nerf, though I guess Zephyrus and Caspiel got hit too), she's still so damn good.
    Quote Originally Posted by sanahtlig View Post
    I can still usually win, but my loss rate will probably increase to 10% or so.
    Out of curiosity, I assume you mean when running your Water team against non-Fire?

  6. #6

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    Quote Originally Posted by Slashley View Post
    Out of curiosity, I assume you mean when running your Water team against non-Fire?
    It's an estimate of how many losses I'll have in a week total if run rank 4 at every opportunity (21x). 10% would be 2 losses. This factors in that I run a Wind team against Thunder on Mondays and that's likely a guaranteed win. I don't have enough data points to say for sure, but I ran my Water team 6x on non-Fire Rank 4s so far (Sunday and Wednesday), and I have 1 loss (which I used an elixir to recover from since Water). I also don't have the spawn materials to run Rank 4 at every opportunity, which limits data points in the short-term.
    Last edited by sanahtlig; 02-07-2018 at 05:04 PM.
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  7. #7
    Minerva, the hime that has the only 'debuff resistance up' that works:
    https://youtu.be/Vr_vqYFMrUA

  8. #8

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    Quote Originally Posted by Bear View Post
    Minerva, the hime that has the only 'debuff resistance up' that works:
    https://youtu.be/Vr_vqYFMrUA
    ... dang it that's almost a year away too...

    I lowkey thought Minerva was average tbh

  9. #9

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    yeah, it seems like skills that nullify debuffs are the only things worth it for now, like SR Amon's skill.

    even then, it's typically only a 1 debuff block and a few bosses can toss multiple at once... which is already happening regularly...

    as for ability nukes, i actually have a few hime that could use it, but atk up is still better. i'm talking hime like Ares, Svarog, Thor, and Nepthys (especially Nepthys with technically 3 forms of self atk buffing)
    Last edited by MagicSpice; 07-02-2018 at 01:07 AM.

  10. #10
    Personally I find it hard to rate ones above the other, because they are all situational on the girls. So I just have ones I consider Useful and ones that aren't.

    Useful - Atk, Def, Affliction Resist Down (I only use with my Debuffers), Ability Damage (Most useful on girls that have multi-hit Abilities, like Susanoo, Azazel, Ares, etc)

    Ok - HP, Drop Rate (I'm a Snatch and drop rate believer), Burst Damage (For Burst Specialists like Uriel)

    Fodderable - Mode Gauge Reduction, Atk Rate, Affliction Resist Up

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