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  1. #381
    Quote Originally Posted by Yukarichan View Post
    Need acc option tier list as well haha
    Tiara sets is the obvious one, but I also find the following set effects to come in handy occasionally:

    earrings - excellent for tower 4T clear
    brooch - can be useful in situations like dummies where you want a hime for buffs only then try to kill her off - the aggro is actually very noticeable

    There're probably situations where other set effects can be useful, too, but those are the ones I use most commonly besides tiaras.

    Quote Originally Posted by Slashley View Post
    For non-Tiaras, don't bother with anything less than 3 good enigmas OR for debuffers, Affliction (the broken shield symbol).
    I make exceptions for ones with drop rate increase - I keep even R drop rate accessories, unless of course you already have max drop accessories for your farm team.

    As for good enigmas, if you ask me it is:
    Affliction (for Hime that can use it) > Def > Dbl/Trpl > Atk.
    Def vs Atk depends on play style and content - it's basically choosing between a permanent Arthur atk buff versus permanent Andro def buff - I generally prefer atk on accessories 'cos i often find that relying on def acc alone isn't enough and I still need to bring defensive himes, but once I have those defensive himes, the def acc isn't really needed anymore, so I end up going full offense for acc instead.

    The rest are bad. Technically you can use some of them (such as Heal+ on Healer or Ability+ on a multihitter Hime) but in general, they're bad and should be ignored.
    Niche case, but Atum and El without heal accessories kinda suck, although no one uses El anymore now that Azzy AW is out, so more of an academic point I guess.


  2. #382
    Thanks for the advice, Dream and Slash

  3. #383
    Quote Originally Posted by Yukarichan View Post
    What is the method if using non same element? Unfortunately i only have a few dark acc becoz they remove dark AQ for 2 weeks. And thanks for your detailed answer.
    One way to do it is to enhance SSRs of the different elements with 2,305 EXP of fodder so that they reach Lv 27 and be worth 607 EXP when used to enhance an accesory of any other element, that is to say the same amount as a same-element SSR (600 EXP).

    For elements for which you can beat AQ 4 or 5, enhance 1 SSR of that element with 1 N + 1 R + 5 SR + 1 SSR of that same element: 75 + 150 + 1500 [5 x 300] + 600 = 2325 EXP.

    For elements for which you can beat AQ 6, you should get 6 Rs, 7 SRs and 6 SSRs after doing the 3 AQ in the day. You can enhance 2 SSR of that element, each with 2 R + 3 SR + 2 SSR of that same element: 2 x 150 + 3 x 300 + 2 x 600 = 300 + 900 + 1200 = 2400 EXP.

    Once you have a combined total of 20 same-element Lv. 1 SSR and different-element Lv. 27 SSR, enhance the SSR you want to max with them: 20 x 600 or 607 EXP = 12,000 ~ 12,140 EXP => Lv. 48 and 1,205 ~ 1,345 EXP left. Enhance it again with either 4 SR or 2 SSR of the same element (1,200 EXP) and 1 N (if 1205 ~ 1275 EXP left) or 1 R (if 1276 ~ 1345 EXP left) to reach Lv. 50

    The total cost will be 16,400 gems (1 N/R + 2 SSR) or 26,000 gems (1 N/R + 4 SR) + 700/800 gems for each different element Lv. 27 SSR => Max 42,000 gems. If you want to pay less gems you can enhance some or all same-element SSRs to increase their level as well and/or use more fodder on the different-element SSRs so that they are worth more EXP in order to reduce the number of extra same-element fodder needed to go from Lv. 48 to Lv. 50
    Attached Thumbnails Attached Thumbnails Accessory Quests-accessories-amount-exp-enhancement-reach-level.png   Accessory Quests-accessories-exp-value-fodder.png  
    Last edited by Yukichi; 12-22-2019 at 01:31 AM.

  4. #384
    How much exp phantom enhance mats give? The system didnt tell how many exp u get from enhancing, only acc point

  5. #385

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    Quote Originally Posted by dreamlitz View Post
    I make exceptions for ones with drop rate increase - I keep even R drop rate accessories, unless of course you already have max drop accessories for your farm team.
    Oh, right, I forgot those. Yeah, I run a 30% Drop+ team with double Vlads on all content that the team can clear.

    Does it do anything though? I'm... not sure. I think the only difference is that around 25% Drop+ Ult Advents are guaranteed to drop 4 gold chests. That's... something, but it's not the world's biggest thing.
    Quote Originally Posted by dreamlitz View Post
    Def vs Atk depends on play style and content - it's basically choosing between a permanent Arthur atk buff versus permanent Andro def buff - I generally prefer atk on accessories 'cos i often find that relying on def acc alone isn't enough and I still need to bring defensive himes, but once I have those defensive himes, the def acc isn't really needed anymore, so I end up going full offense for acc instead.
    I mean, you're not wrong, but what kind of content does it matter in? It feels like it's literally only Tower where it can make a difference.

    Outside of Tower, the thing is, you're either fighting something that CAN kill you (in which case Def is strictly superior, as Atk is suffering a massive case of diminishing returns thanks to your Grid) or you're fighting something trivial (in which case extra Assault doesn't even matter, aside from saving you some seconds per run). So... I don't really see it as a choice. If you're looking to increase damage output, Dbl/Trpl is much better as well (I'd think? Actually haven't run maths on that) since there are no diminishing returns until you hit 100% Combo. Of course... the problem here is that Dbl and especially Trpl are exceedingly rare in Accessories.

    Again, if you're making Accessories only for Tower... or I guess Skill Checker-kun as well... then feel free to value Atk over Def.
    Quote Originally Posted by Yukichi View Post
    One way to do it is to enhance SSRs of the different elements with 2,305 EXP of fodder so that they reach Lv 27 and be worth 607 EXP when used to enhance an accesory of any other element, that is to say the same amount as a same-element SSR (600 EXP).
    --
    I really don't think this is recommendable anymore? This "compression" of Accessories used to be done because high-grade Accessory drops (SSR and SR) virtually didn't drop, and leveling up with Ns and Rs would be extremely Gem costly. But even that became trivial due to "going infinite" with Gem Quests, as they added Half-Elixirs into Gem Gacha a long, long, loooong time ago.

    The problem with doing this is that you waste... uh, what was it, 90% of the exp that you fodder into the Accessories? So it is far better to just use them up directly, IF you can afford to. And there are no more limitations to stop you from affording to anymore, so.
    Quote Originally Posted by Yukarichan View Post
    How much exp phantom enhance mats give? The system didnt tell how many exp u get from enhancing, only acc point
    They are considered "the same element" always.

  6. #386
    Gosh, maxing SSR acc is alot harder than maxing hime or gears. If off element need 14 SSR, 5 SR and 1 R to get 6700 exp. And i dont have lots of mats required for fire, water and thunder AQ. Got lots of light, wind and dark mats (from leeching Guardians), so i can only farm 4 AQ days per week, hopefully thunder guardian coming soon.
    Last edited by Yukarichan; 12-22-2019 at 04:28 AM.

  7. #387
    Quote Originally Posted by Yukarichan View Post
    Gosh, maxing SSR acc is alot harder than maxing hime or gears. If off element need 14 SSR, 5 SR and 1 R to get 6700 exp. And i dont have lots of mats required for fire, water and thunder AQ. Got lots of light, wind and dark mats (from leeching Guardians), so i can only farm 4 AQ days per week, hopefully thunder guardian coming soon.
    Hmm... You can get Tier 2 Dragon Bones and Tier 3 Runes from Ultimate Raids and 50 AP Daily Quests. I assume you don't have a lot of disposable Half-Elixirs or Prison of Element Idea Cores to start them? You can also trade lower tier mats from the gacha, lower AP Daily Quests and raids in the material exchange shop. Only nine T2 Bones or T3 Runes are needed for each element in a week. Getting all of them should be feasible unless I'm omitting something.

    Quote Originally Posted by Slashley View Post
    The problem with doing this is that you waste... uh, what was it, 90% of the exp that you fodder into the Accessories? So it is far better to just use them up directly, IF you can afford to. And there are no more limitations to stop you from affording to anymore, so.They are considered "the same element" always.
    In that case here is a method to let you customize how many of each same-element and different-element Lv.1 SRs and SSRs to use

    Start with 1 same-element R and 33 different-element SSR for a total of 34 fodder accessories to reach 13,345 EXP (150 + 33*400 = 150 + 13,200 = 13,350). The fodder accessory total count can be increased up to 40 and some of the different-element SSR can be substituted for different-element SRs and same-element SRs / SSRs. (You can use more than 40 fodder accessories if you have a lot of gems and don't mind the additional cost):

    1) 2 Different-element SR can replace 1 diffrent-element SSR - Add 1 to the total fodder count each time you use this substitution
    2) 4 Same-element SR can replace 3 different-element SSR - Add 1 to the total fodder count each time you use this substitution
    3) 2 Same-element SSR can replace 3 different-element SSR - Deduct 1 from the total fodder count each time you use this substitution.
    Last edited by Yukichi; 12-22-2019 at 11:29 AM.

  8. #388
    Quote Originally Posted by Slashley View Post

    Outside of Tower, the thing is, you're either fighting something that CAN kill you (in which case Def is strictly superior, as Atk is suffering a massive case of diminishing returns thanks to your Grid) or you're fighting something trivial (in which case extra Assault doesn't even matter, aside from saving you some seconds per run). So... I don't really see it as a choice. If you're looking to increase damage output, Dbl/Trpl is much better as well (I'd think? Actually haven't run maths on that) since there are no diminishing returns until you hit 100% Combo. Of course... the problem here is that Dbl and especially Trpl are exceedingly rare in Accessories.
    I also favor defense over assault on accessories on all of my Himes. Everything Slashley said is correct and I'll add one more thing to the list in favor of defense over assault- Assault/Vigoras triple weapons. After full assault and maxed grid and himes, the only true way to add more damage is through vigoras weapons. Those require you to maintain high levels of hitpoints and sustain for their damage to apply. This makes every bit of damage reduction/heal and defense valuable. (If you go for the assault/pride weapons instead, this isn't a plus for defense over assault.)

    Dejnov.

  9. #389
    If I'm reading the jp wiki correctly ( https://神姫プロジェクト.攻略wiki.com/index.ph...8C%96#a2d4c6dd ) gem cost should be removed for accessory enhancements around May. I'm playing only for around half a year, but gem cost is the biggest limiting factor in leveling accessories. I don't see the info about gem cost removal on Sanahtling's encyclopedia, but hopefully it still comes.

  10. #390

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    Quote Originally Posted by Crow View Post
    If I'm reading the jp wiki correctly ( https://神姫プロジェクト.攻略wiki.com/index.ph...8C%96#a2d4c6dd ) gem cost should be removed for accessory enhancements around May. I'm playing only for around half a year, but gem cost is the biggest limiting factor in leveling accessories. I don't see the info about gem cost removal on Sanahtling's encyclopedia, but hopefully it still comes.
    Cool. Added.
    Things like these slip under the radar since there's no more patch notes on the DMM wiki...

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