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  1. #1
    Quote Originally Posted by SlickFenix View Post
    Burst Damage (For Burst Specialists like Uriel)
    Burst on accesories is trash cause it adds to the burst multiplier, not to your final burst dmg, and Uriel doesnt need burst accesories to hit cap anyways.
    Shade on KH, fire main.

    Wind Rag farming team:

  2. #2

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    Quote Originally Posted by SlickFenix View Post
    --
    Useful - -- Ability Damage (Most useful on girls that have multi-hit Abilities, like Susanoo, Azazel, Ares, etc)
    --
    More like entirely useless on everyone that doesn't have multi-hit Abilities. Even then, you should be considering "is this better than Atk?"

    Because Atk will give 3% Assault to everything (Abilities, auto-attacks AND bursts), whileas Ability will give +0.05 modifier to one Ability which has a cooldown AND a damage cap.

    Like, Awakened Susanoo first Ability hits a whopping eight times, so damage increase from Ability+ is from 8*0.9 = 7.2 to 8*(0.9+0.05) = 7.6. Cooldown of 5 turns. In 5 turns Awakened Susanoo will hit 6 times (average), so total hit output goes from 13.2 to 13.6 - a 3% damage increase. Is that more than 3% Assault? Probably. You already have a fuckload of Assault from your Grid, so Atk+ is absolutely not 3% more damage (probably closer to 1.5% or even 1%). But we still have to remember that Ability+ doesn't do anything for your bursts, and that this is still assuming that you're not hitting damage cap, which is 88k per hit for Susanoo. Obviously, if you're at the damage cap, then Ability+ will do absolutely nothing for you. Oh, and as a sidenote, I've disregarded Susanoo's third Ability to keep this simpler.

    The point is, if Susanoo with her 8 hits is a "probably good" then how good is Ability+ for others? In general, absolute trash. It's the kind of a stat that if you get a Atk+/Ability+ SR or SSR, then you slap it on Ares/Susanoo/Azazel/Brahma, but otherwise, it's just rubbish. Like a SR with Ability+/Gauge is likely to lose to your basic, cheap-as-fuck Atk+ R even for multi-hitters. And once you get better Accessories? You cannot even recycle that Ability+ Accessory due to it being just a complete waste of space for others.

  3. #3
    No. The acc been shifting to tiaras with preferably DA and/or TA due to burst meta and the broken af bonus from tiara set effect. Def is still nice to have but ppl don't value it as much as they used to.

    Priorities:
    - Get 3 tiaras per hime
    - Alternatively, 3 necklace instead if hime doesn't need help with speed. Or 3 earrings for very specific himes.
    - DA or TA. Debuff rate for specific debuffers only
    - Atk / Def up. Healing up for very specific himes
    - w/e else

  4. #4

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    There's still 8-9 months before we get Anniversary update, though. Not to mention that in order to get the set bonus, you need to unlock all five slots, yes? And then there's a hefty (real) Ragnarok Disaster grind per element per character to work on as well.

    Shit, that fucking slot bonus is 15% Dbl and 15% Trpl? Yeah, I can see why that's broken as fuck. However, since even Tiara Rs with garbage on them will give you the set bonus, you can just add two R garbage per Hime once you unlock the slots. And there, you have the most important thing done. So there's no particular need to gear for that right now then, just keep in mind that Tiaras are über alles.

  5. #5

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    hell, bonus points if you have a DA/TA rate up as buffs and/or accessory effects for that hime... characters like Dakki and Aphrodite will be MONSTERS due to buffs if your whole team has this...

    and then some like Sol can have her healing get increased EVEN FURTHER... lessening what you might need to hit the limit for that.

    yeah, they gave the tools to a new grid meta there

  6. #6

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    Today on OMEGALUL news we have...

    Accessory Quests-capture.jpg

  7. #7

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    I have had a couple almost exactly like that...
    Is enough to think, why I wake up from bed today? XD

  8. #8

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    Quote Originally Posted by Cobblemaniac View Post
    Today on OMEGALUL news we have...

    Accessory Quests-capture.jpg
    does wind even have any rage bar nukers?

    normally you could get SOME mileage out of something like that, but I can't even see anything positive here.... yet (cause we've got a long way before set effects)


    i'm serious too... normally i have a positive "maybe it can be used this way" comment.... but this time it's just "i'm sorry for your loss". RIP platinum chest i guess
    Last edited by MagicSpice; 07-12-2018 at 12:31 PM.

  9. #9
    I can beat light and dark AQ4 now, time to build my arsenal of ssr accessories XD

  10. #10

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    Any advice on AQ7? I cleared the first run on Thunder using an elixir, and then cleared without 2nd time through, but there's definitely STUFF happening that I don't really understand.

    Stage 1 - top hits very hard. Bottom alternates debuffing my team and def buffing the monsters. Middle ougi is a heal (I target her last)
    I haven't yet let stage 2 reach ougi (think that's the accepted term?) but - does it do anything scary?

    Stage 3 - Really not sure what is going on here.

    * When I don't use an ability, seems to trigger a target-all blast, dealing 2k -ish damage.
    * Something is causing the boss to not attack occasionally. Not sure what.
    * Something is causing the boss to add ougi-blobs, e.g. instead of firing ougi every 3rd, it goes to every 4th or 5th. Not sure what.
    * Enemy ougi is usually 5 (I think?) attacks around 8k (excluding damage reduction). Could be more, could be less. Although it also sometimes does a target all for around 4k, not sure what decides between them.

    If anybody is collecting a set of details for the different AQ7 stages, it'd be useful. Happy to contribute, check & confirm stuff, but at the moment I'm seeing a lot of stuff happen but not able to identify the causes.

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