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  1. #31

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    Sunday's accessory quest is pretty dang dangerous. You still get the trash, the mid boss and the last boss but their elements are randomized by stage, trash mobs won't be mixed. Encountered thunder trash, water mid boss and thunder final on my attempt using my light team. Ended up using an elixir. Will probably just run rank3 for the rest my uses.

    I'm not sure if it's worth the gamble if you don't have an extremely strong dark or light team to be honest. The risk of encountering an elemental weakness. Unless you're a whale who can use an elixir every run if needed. Though you could always get lucky too.
    Last edited by Aidoru; 12-24-2017 at 09:04 AM.


  2. #32

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    Quote Originally Posted by Aidoru View Post
    Sunday's accessory quest is pretty dang dangerous. You still get the trash, the mid boss and the last boss but their elements are randomized by stage, trash mobs won't be mixed. Encountered thunder trash, water mid boss and thunder final on my attempt using my light team. Ended up using an elixir. Will probably just run rank3 for the rest my uses.
    ...

    Guess what I encountered? Thunder trash, Thunder mid-boss, and Thunder final boss--all with my Water team on my very first attempt. That's 3/3 elemental disadvantage against an element we haven't even encountered yet. I actually managed to clear it with 1 Elixir. Debuffs falling off is actually what killed me, ironically. They got out of sync due to a bad transition, misses, and general panic. I also had some bad RNG with my Soul taking some focus-fire. I kind of wish I recorded it, as it was the most epic battle I'll probably ever face.
    Last edited by sanahtlig; 12-24-2017 at 09:48 AM.
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  3. #33
    I did rank 1-3 this time since the reward is jewels. I went with light and rank 3 took forever. No one went down, but it took forever since the boss was also light.

  4. #34
    How much harder would people say rank 4 is compared to rank 3? I haven't tried any ranks 4 matches yet as I didn't feel it would be worth it if the difficulty jump is the same as it is between rank 2 and rank 3. That and I also don't have elixirs to throw away every day to do them especially if it's going to take more than one.
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  5. #35

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    Quote Originally Posted by OtherGuy02 View Post
    How much harder would people say rank 4 is compared to rank 3? I haven't tried any ranks 4 matches yet as I didn't feel it would be worth it if the difficulty jump is the same as it is between rank 2 and rank 3. That and I also don't have elixirs to throw away every day to do them especially if it's going to take more than one.
    If you can't easily clear Rank 3, you'll have no chance in rank 4. Even the rank 4 trash is potentially lethal, though this varies by element. You need superb damage, excellent mitigation, or Gaia to clear the final boss regardless of element, because 1 Full Burst and a volley of skills / auto-attacks typically won't be enough to end Rage. That's before even considering the various things that can go wrong and derail an attempt, such as bad transitions (no debuffs ready) and Black Propaganda misses.
    Magicami Starter Guide: Rerolling for Success
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  6. #36

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Gift received at 10-19-2017 from Kitty
Message: my baka!!! it's...for you....! 
not that i wanted to do it for you or anything....buy i happened to buy 2 so......blah!!!!
    was nervous and had my family entering my room and out during the recording, so forgot to use abilities here and there
    ID:201799
    my main eidolon [last update July 13th]

  7. #37
    Cleared rank4 successfully 3 times today (was my first attempt)
    The first week I cleared ranks 1-3 each day, since my OCD would've kicked in to leave those clear-rewards unclaimed I guess, so this was my first attempt at the rank 4s. xD

    It was definitely very challenging, but not impossible like I expected it to be for a F2P player like myself. Which makes me happy to know that it's still possible to clear end game content even as a F2P.

    Though I suspect not all the other elements' rank 4s will go as smoothly as this I suppose...
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  8. #38

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    Fire is one of the easier ones, and that's not just because my main is Water. The trash all have the same identical ability that can be easily ignored. One ATK buff isn't sufficient to make the trash dangerous, and the overdrive damage is low. Compare to Wind, where the buffs stack and can get out of hand very quickly, or Water, where an AoE overdrive can be buffed by a single character's AoE ATK up. The mid-boss is similarly straightforward.
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  9. #39

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    Quote Originally Posted by sanahtlig View Post
    Fire is one of the easier ones, and that's not just because my main is Water.--
    Well shit. I was all happy yesterday for my Water team just BLASTING through T3 with absolutely no issues whatsoever.

    So anyway, the first week I was busy with x-mas and stuff, plus OCD wanting to clear T1-3 so that those rewards won't hang around there. Did my first T4 today. Water too, so it was my main team - Thunder - against it.

    Damn. No heals, so needing to bring a healer Soul, thus not having debuffs really hurts. Brought Sniper Shot since -20% Def to all in wave1 ought to be really good, but that meant no Black Propaganda. And damn the main boss during Rage was really, really painful... didn't help that my only Def debuff got resisted once.

    Still cleared it without Elixir, but it was just three near-dead Hime left. I'll do two more runs later today, not feeling particularly confident about clearing.

    Sol might solve much of my problems as she'd allow me to bring Mordred with Ambush, but on the other hand, Sol would be very vulnerable. Running Mii would solve that, but holy crap, 16% damage loss? Ouch. Well, don't Sol anyway yet, so questions for later.

  10. #40

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    Quote Originally Posted by Slashley View Post
    Sol might solve much of my problems as she'd allow me to bring Mordred with Ambush, but on the other hand, Sol would be very vulnerable. Running Mii would solve that, but holy crap, 16% damage loss? Ouch. Well, don't Sol anyway yet, so questions for later.
    I run Sol in my Water team and she does fine. I'm running with Gaia though, and she mitigates the actually dangerous attacks. My highest moment of danger is when I -only- have 40% damage cut available. Of course, the real problems are when something goes wrong, like debuffs missing. Then you're screwed. Gaia also contributes to healing, but a lot of the Thunder SSRs self-heal so maybe that will compensate?
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