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  1. #1

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    I am basically done with my AQ6 guide, and then I should do a AQ7 guide.

    But, in short, AQ7 wave1 usually has ONE mob which is dangerous. In the case of Thunder, it's the top one.

    Wave2 generally has two types. Three of them are FUCK YOU YOU DIE LOL and three of them are a joke (to veterans). Thunder is one of the former, deploying a 20% HP per turn DoT (no upper cap) on turn1. For five turns. Yes, that WILL kill you if you don't deal with it. It's even worse in Thunder AQ since Wind has very, VERY little access to debuff prevention and Cleanse through Hime. Anyway, the Overdrive is also a "game over" style hit, as it will blast you with a 10k AoE. Against this type of enemy, gather burst from wave1 and full burst it.

    Wave3 is an interesting one. As always, it's the same with all elements. The important thing is, if you use all four colors of abilities, the boss will waste a turn BPing herself! This is AMAZING design as it allows weaker players to actually plan their teams and make this boss much, MUCH easier for you. This can be done twice, so her blops go from 2 to 4. Additionally, she gets angry if you use NO abilities on a turn, so if you're weak, try to also bring somebody with a very low CD skill or two.

    Until I get my AQ7 thread done (or until somebody else does it, but who am I kidding, only Kitty around here does stuff these days), you might want to look up shit from the DMM wiki.

  2. #2
    I can beat AQ6 now and start farming ancient....what is the best method to enchant acc? What burst gauge up means? (Increase burst gauge by % every turn?)

    Need acc option tier list as well haha

  3. #3

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    Quote Originally Posted by Yukarichan View Post
    I can beat AQ6 now and start farming ancient....what is the best method to enchant acc?
    I personally use the 1-2-3-4 method. You use 1 N, 2 R, 13 SR (totally the same as 3, right?) and 4 SSRs. All of the same element. That gets you halfway to level 50, so if you don't get a Super Success, you need to do it twice.

    Now that you're getting two SSRs per run, you might overflow with SSR fodder. In which case, you can swap 1 SSR for 2 SRs (ideally for the second Enchant to save money). So for example 1 N, 2 R, 1 SR, 10 SSR is halfway as well.
    Quote Originally Posted by Yukarichan View Post
    What burst gauge up means? (Increase burst gauge by % every turn?)
    Sadly, it is useless. You need 10% to gain 1 more burst per hit, so you'd gain 11 burst per hit then.

    Well, the way it works is that if you do a Double attack, then 5% is enough for 1 more burst (so 21 burst per double hit) and so on but... well, as you can see, the gain is just too small when the maximum burst you can reach is 100.
    Quote Originally Posted by Yukarichan View Post
    Need acc option tier list as well haha
    In my opinion:
    SSR Tiaras are #1 priority. Everyone needs 3 of these for the Tiara Set Bonus when you have all five slots opened. Two good enigmas is good enough.
    For non-Tiaras, don't bother with anything less than 3 good enigmas OR for debuffers, Affliction (the broken shield symbol). Only Ancient Tiaras can get Affliction chance, so having 4% from your non-Tiara slots is very valuable.

    As for good enigmas, if you ask me it is:
    Affliction (for Hime that can use it) > Def > Dbl/Trpl > Atk.
    The rest are bad. Technically you can use some of them (such as Heal+ on Healer or Ability+ on a multihitter Hime) but in general, they're bad and should be ignored.

  4. #4
    Quote Originally Posted by Slashley View Post
    I personally use the 1-2-3-4 method. You use 1 N, 2 R, 13 SR (totally the same as 3, right?) and 4 SSRs. All of the same element. That gets you halfway to level 50, so if you don't get a Super Success, you need to do it twice.
    What is the method if using non same element? Unfortunately i only have a few dark acc becoz they remove dark AQ for 2 weeks. And thanks for your detailed answer.

  5. #5

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    Quote Originally Posted by Yukarichan View Post
    What is the method if using non same element? Unfortunately i only have a few dark acc becoz they remove dark AQ for 2 weeks. And thanks for your detailed answer.
    If you want to use other elements - which can be smart if you intend to focus on Dark due to Anubis - then I don't have a proper rule for it.

    I am not a big fan of it, but Sanathlig made an Accessory exp calculator. I find it quite horrendous, but it works to this day. Just remember to aim for halfway each time, since you don't want to level up SSRs in three or more parts. Halfway is 6675 exp, by the way.

  6. #6
    Quote Originally Posted by Yukarichan View Post
    What is the method if using non same element? Unfortunately i only have a few dark acc becoz they remove dark AQ for 2 weeks. And thanks for your detailed answer.
    One way to do it is to enhance SSRs of the different elements with 2,305 EXP of fodder so that they reach Lv 27 and be worth 607 EXP when used to enhance an accesory of any other element, that is to say the same amount as a same-element SSR (600 EXP).

    For elements for which you can beat AQ 4 or 5, enhance 1 SSR of that element with 1 N + 1 R + 5 SR + 1 SSR of that same element: 75 + 150 + 1500 [5 x 300] + 600 = 2325 EXP.

    For elements for which you can beat AQ 6, you should get 6 Rs, 7 SRs and 6 SSRs after doing the 3 AQ in the day. You can enhance 2 SSR of that element, each with 2 R + 3 SR + 2 SSR of that same element: 2 x 150 + 3 x 300 + 2 x 600 = 300 + 900 + 1200 = 2400 EXP.

    Once you have a combined total of 20 same-element Lv. 1 SSR and different-element Lv. 27 SSR, enhance the SSR you want to max with them: 20 x 600 or 607 EXP = 12,000 ~ 12,140 EXP => Lv. 48 and 1,205 ~ 1,345 EXP left. Enhance it again with either 4 SR or 2 SSR of the same element (1,200 EXP) and 1 N (if 1205 ~ 1275 EXP left) or 1 R (if 1276 ~ 1345 EXP left) to reach Lv. 50

    The total cost will be 16,400 gems (1 N/R + 2 SSR) or 26,000 gems (1 N/R + 4 SR) + 700/800 gems for each different element Lv. 27 SSR => Max 42,000 gems. If you want to pay less gems you can enhance some or all same-element SSRs to increase their level as well and/or use more fodder on the different-element SSRs so that they are worth more EXP in order to reduce the number of extra same-element fodder needed to go from Lv. 48 to Lv. 50
    Attached Thumbnails Attached Thumbnails Accessory Quests-accessories-amount-exp-enhancement-reach-level.png   Accessory Quests-accessories-exp-value-fodder.png  
    Last edited by Yukichi; 12-22-2019 at 01:31 AM.

  7. #7
    How much exp phantom enhance mats give? The system didnt tell how many exp u get from enhancing, only acc point

  8. #8

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    Quote Originally Posted by dreamlitz View Post
    I make exceptions for ones with drop rate increase - I keep even R drop rate accessories, unless of course you already have max drop accessories for your farm team.
    Oh, right, I forgot those. Yeah, I run a 30% Drop+ team with double Vlads on all content that the team can clear.

    Does it do anything though? I'm... not sure. I think the only difference is that around 25% Drop+ Ult Advents are guaranteed to drop 4 gold chests. That's... something, but it's not the world's biggest thing.
    Quote Originally Posted by dreamlitz View Post
    Def vs Atk depends on play style and content - it's basically choosing between a permanent Arthur atk buff versus permanent Andro def buff - I generally prefer atk on accessories 'cos i often find that relying on def acc alone isn't enough and I still need to bring defensive himes, but once I have those defensive himes, the def acc isn't really needed anymore, so I end up going full offense for acc instead.
    I mean, you're not wrong, but what kind of content does it matter in? It feels like it's literally only Tower where it can make a difference.

    Outside of Tower, the thing is, you're either fighting something that CAN kill you (in which case Def is strictly superior, as Atk is suffering a massive case of diminishing returns thanks to your Grid) or you're fighting something trivial (in which case extra Assault doesn't even matter, aside from saving you some seconds per run). So... I don't really see it as a choice. If you're looking to increase damage output, Dbl/Trpl is much better as well (I'd think? Actually haven't run maths on that) since there are no diminishing returns until you hit 100% Combo. Of course... the problem here is that Dbl and especially Trpl are exceedingly rare in Accessories.

    Again, if you're making Accessories only for Tower... or I guess Skill Checker-kun as well... then feel free to value Atk over Def.
    Quote Originally Posted by Yukichi View Post
    One way to do it is to enhance SSRs of the different elements with 2,305 EXP of fodder so that they reach Lv 27 and be worth 607 EXP when used to enhance an accesory of any other element, that is to say the same amount as a same-element SSR (600 EXP).
    --
    I really don't think this is recommendable anymore? This "compression" of Accessories used to be done because high-grade Accessory drops (SSR and SR) virtually didn't drop, and leveling up with Ns and Rs would be extremely Gem costly. But even that became trivial due to "going infinite" with Gem Quests, as they added Half-Elixirs into Gem Gacha a long, long, loooong time ago.

    The problem with doing this is that you waste... uh, what was it, 90% of the exp that you fodder into the Accessories? So it is far better to just use them up directly, IF you can afford to. And there are no more limitations to stop you from affording to anymore, so.
    Quote Originally Posted by Yukarichan View Post
    How much exp phantom enhance mats give? The system didnt tell how many exp u get from enhancing, only acc point
    They are considered "the same element" always.

  9. #9
    Gosh, maxing SSR acc is alot harder than maxing hime or gears. If off element need 14 SSR, 5 SR and 1 R to get 6700 exp. And i dont have lots of mats required for fire, water and thunder AQ. Got lots of light, wind and dark mats (from leeching Guardians), so i can only farm 4 AQ days per week, hopefully thunder guardian coming soon.
    Last edited by Yukarichan; 12-22-2019 at 04:28 AM.

  10. #10
    Quote Originally Posted by Yukarichan View Post
    Gosh, maxing SSR acc is alot harder than maxing hime or gears. If off element need 14 SSR, 5 SR and 1 R to get 6700 exp. And i dont have lots of mats required for fire, water and thunder AQ. Got lots of light, wind and dark mats (from leeching Guardians), so i can only farm 4 AQ days per week, hopefully thunder guardian coming soon.
    Hmm... You can get Tier 2 Dragon Bones and Tier 3 Runes from Ultimate Raids and 50 AP Daily Quests. I assume you don't have a lot of disposable Half-Elixirs or Prison of Element Idea Cores to start them? You can also trade lower tier mats from the gacha, lower AP Daily Quests and raids in the material exchange shop. Only nine T2 Bones or T3 Runes are needed for each element in a week. Getting all of them should be feasible unless I'm omitting something.

    Quote Originally Posted by Slashley View Post
    The problem with doing this is that you waste... uh, what was it, 90% of the exp that you fodder into the Accessories? So it is far better to just use them up directly, IF you can afford to. And there are no more limitations to stop you from affording to anymore, so.They are considered "the same element" always.
    In that case here is a method to let you customize how many of each same-element and different-element Lv.1 SRs and SSRs to use

    Start with 1 same-element R and 33 different-element SSR for a total of 34 fodder accessories to reach 13,345 EXP (150 + 33*400 = 150 + 13,200 = 13,350). The fodder accessory total count can be increased up to 40 and some of the different-element SSR can be substituted for different-element SRs and same-element SRs / SSRs. (You can use more than 40 fodder accessories if you have a lot of gems and don't mind the additional cost):

    1) 2 Different-element SR can replace 1 diffrent-element SSR - Add 1 to the total fodder count each time you use this substitution
    2) 4 Same-element SR can replace 3 different-element SSR - Add 1 to the total fodder count each time you use this substitution
    3) 2 Same-element SSR can replace 3 different-element SSR - Deduct 1 from the total fodder count each time you use this substitution.
    Last edited by Yukichi; 12-22-2019 at 11:29 AM.

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