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  1. #1

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    Wasn't Regen a bit of a special case? I think for everything else - even Charm - a weaker one would always just "miss". Not sure how Awakened Thor and Balor Paralyze interact though... hmm. Questions for later. Will probably test at Sloth.

    Anyway, I did test debuff- while you were writing that~

  2. #2

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    I am the only person who cares about blogposting in this thread anymore, it seems. Oh well.

    Anyway, since I lately finally perfected (*) my Thunder Grid and have 140% (**) total power, plus using Dartagnan is finally possible thanks to Gluttony Gun, I thought it'd be a good time to test how Thunder is meant to be played. ... well okay, it's not meant to be played like this just yet, but this will be THE thing in Mammon era, so might as well get used to it now, right?

    Honestly? Lack of Mordred impacted the run far less than I expected. The gear and Sol carried hard, so who needs Blind/Charm/DoTs/Black Propaganda. This was my third run, first one was with Kirin and second with 55% Thunderbird. So a basic 40% Thunderbird test was required. On a sidenote, the Kirin run was funny, as I think poor boss would've died straight from Rage if I had remembered to buff up before Burst.

    (*) Mastema Staff is "only" slvl16, and fuck wasting any more resources on that 1890 atk piece of garbage. That might change once Mastema gets her second reprint. I want to know what the secondary skill will be on the damn Staff.
    (**) If you count Pride SSR as 6% base, which isn't technically true. Actual Assault value is 104% + Pride effect.
    Last edited by Slashley; 01-17-2018 at 10:51 AM.

  3. #3

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    Quote Originally Posted by Slashley View Post
    Honestly? Lack of Mordred impacted the run far less than I expected. The gear and Sol carried hard, so who needs Blind/Charm/DoTs/Black Propaganda.
    You're relying heavily on elemental advantage here. Try running a Thunder team without Mordred on Monday against Thunder and we'll see how that goes. I suspect you'll eventually get a repeat of your Sunday run where debuffs miss at a crucial moment.
    Last edited by sanahtlig; 01-17-2018 at 11:46 AM.
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  4. #4
    running them with andromeda as soul and Sol to boot. basicly just facetanking everything except last phase where i burst through the enrage with my dark grid. Tried it with joan and regen, but the overall healoutput was to low.

  5. #5

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    Quote Originally Posted by sanahtlig View Post
    You're relying heavily on elemental advantage here. --
    Yup.

    But well, Thunder doesn't really self-manage all that well just yet. Still months away from that.

  6. #6

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    According to multiple users, debuffs only have 2/3 duration in Accessory Quests (120s). That's why debuffs drop off unexpectedly, which is the cause of most of my wipes. Mob buffs however get the full 180s duration.
    Magicami Starter Guide: Rerolling for Success
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  7. #7

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    Quote Originally Posted by sanahtlig View Post
    According to multiple users, debuffs only have 2/3 duration in Accessory Quests (120s). That's why debuffs drop off unexpectedly, which is the cause of most of my wipes. Mob buffs however get the full 180s duration.
    Hmm. In my latest video, Raiko applies her debuff at 4:24 but it's still there at 6:35 attack, though it drops off at the 6:39 attack.

    Interesting. I always thought it was just a perception issue. I guess they're forcing rushed play. I wonder if the same thing happens in Guild Orders?

  8. #8

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    It's not clear that the shortened debuff duration was a design choice, and supposedly it was eventually removed in the DMM version. The "implementation" is odd, because the debuff applies with a listed 180s duration, but resets to 120s after the next attack (if I remember correctly). Could be that the devs were toying with a reduced duration during testing, but neither removed the change nor properly implemented it.
    Last edited by sanahtlig; 01-18-2018 at 08:54 AM.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
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