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  1. #1

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    Sigh. Fuck Sundays.

    As usual, doing runs with my Water team.
    Three runs, three wipes.

    Run 1:
    Water trash, resists all around. Sol dies.
    Thunder wave2. I've had lots of wave1 and wave3 Thunder before, but not this guy. Is he even fucking POSSIBLE to beat with Water? This little fucker hits everyone for 4k every 3 turns with -50% Atk. I think I could've handled him with -70% Atk, but in two weeks, that's not a thing anymore. Anyway, killed him with like two characters left, just wanted to see what wave3 would be.
    Thunder wave3. Yeah, fuck you too.

    Run 2:
    Thunder trash. Resists everywhere. Belphegor dies.
    Water wave2. Resists everywhere. Still, this one isn't all that threatening as long as RNG doesn't make the Overdrive hit a single person, so no problems.
    Thunder wave3. Would've been fine, got my perfect transition into Rage phase aaaaaand... resist A Def, resist B Def, resist Black Propaganda. Well, I guess that's it then, without Belphegor's OP -30% Rage bar there's 0% chance of clearing the Rage phase now. I tried, was about 30% away from completing it. That's exactly what Belphegor reduces.

    Run3:
    Thunder trash.
    Thunder wave2.


    You know, I can't help but to feel that the ONLY way to do Sunday quests is with Light/Dark teams. But building a Light team is completely impossible for me, and for some reason my Dark team can't even handle Friday quests properly. With Nyarl/LuBu/Osiris/Sol I have -30% Def -50% Atk, double heals, and my Soul can bring combo-. But yet, there's just absolutely no damage output. Sure, I'm at 84% Assault only so plenty to improve on, but it shouldn't be THAT bad. I don't understand it.

  2. #2

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Gift received at 10-19-2017 from Kitty
Message: my baka!!! it's...for you....! 
not that i wanted to do it for you or anything....buy i happened to buy 2 so......blah!!!!
    so, kitty tried to clear layer 4 in my acc using my fire team-
    wave1- fire
    wave2- fire
    wave3- fire
    she managed to win, but it's far from being random here XD
    ID:201799
    my main eidolon [last update July 13th]

  3. #3

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    Quote Originally Posted by Slashley View Post
    You know, I can't help but to feel that the ONLY way to do Sunday quests is with Light/Dark teams.
    I'm clearing just fine with my Water team (though I haven't run up against Thunder recently). You're running with a bunch of SRs and don't even have Cthulhu, so some trouble is to be expected, especially if you get thrown up against Thunder all the time. Like I told you last time, Mordred's debuff is very important for consistency if you don't have elemental advantage or elemental resistance down. Also, the way I think of it, I'm running Sundays for the chance of Water SRs/SSRs. If the 3rd stage is Thunder, I don't need to clear it. I just need to clear the 2 stages before that to check the element.

    Thunder wave2. I've had lots of wave1 and wave3 Thunder before, but not this guy. Is he even fucking POSSIBLE to beat with Water? This little fucker hits everyone for 4k every 3 turns with -50% Atk. I think I could've handled him with -70% Atk, but in two weeks, that's not a thing anymore.
    I cleared it without deaths on that very first Sunday (Thunder on wave 1 also). You must be running without Black Propaganda, which isn't advisable. With only -50% ATK, I might be able to kill him before he uses the 2nd Overdrive on turn 9 (should be possible since the first Overdrive will speed up the 2nd Burst). If not, bringing Snow Raphael would delay that to turn 12. That's definitely enough time to kill it. Alternatively, running SSR Nike and Shiva instead of Sol and Gabriel might boost DPS enough to clear by turn 9. Gaia might also be a better choice than Sol for Accessory Quests with ATK capped at -50%.
    Last edited by sanahtlig; 01-21-2018 at 08:08 AM.
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  4. #4

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    I'm going to assume those are Sunday rank 4s you're failing. If so, you should just run rank 3s because you can still get ssr accessories from them.

    As for your dark team not being able to handle light rank 4 accessory quest, that's rather unusual. Not sure what soul you're using but I' suggest Joan with Black Propaganda, Andromeda if you swap out Sol. You don't need the -combo rate ex skills.

    I only have 67.5% assault, 10% pride, 22% defender with Jack as my main eidolon with any friend's dark eidolon on my dark team and I have no problems clearing it. Using Andromeda+Black Prop, Lu Bu, Satan, Hades and Beezlebub. That's only 35% atk down and def down, -45% atk with eidolon. Take note that I was still clearing before I got Hades, in which I had Balor, and I was using Joan of Arc+Black Prop.

  5. #5

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    Quote Originally Posted by sanahtlig View Post
    -- You must be running without Black Propaganda, which isn't advisable.--
    I have Ryu-Oh and Sphinx. Yes, Sphinx is weaker than Mordred's debuff, but it is unknown by how much. Also, Mordred's version of Black Propaganda most likely has a higher base chance of success than Ryu-Oh's. Still, it's not like I'm running entirely without them...

    But yeah, having Cthulhu would truly be a huge boon. Not only for the added damage from C Def (and extra reliability from having an extra Def debuff), but also from the extremely powerful Overdrive Reduction.
    Quote Originally Posted by Aidoru View Post
    -- You don't need the -combo rate ex skills.
    I swear to god, every single time I run without combo- the very first thing that happens in wave1 is that all three mobs do double/triple attack on the same character and it's instant KO. Well, except against my Thunder team which has so much Defender stat they laugh it off, usually.

    Anyway, I just hate running without it as long as I can help it. If I'm lacking B or either A, I'll bring that over it, but.
    Quote Originally Posted by Aidoru View Post
    I only have 67.5% assault, 10% pride, 22% defender with Jack as my main eidolon with any friend's dark eidolon on my dark team and I have no problems clearing it.--
    There's no Pride stat, by the way. If you have slvl20 in a Pride weapon, it's just flat out 10% Assault plus the Pride base effect.

  6. #6

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    Quote Originally Posted by Slashley View Post
    But yeah, having Cthulhu would truly be a huge boon. Not only for the added damage from C Def (and extra reliability from having an extra Def debuff), but also from the extremely powerful Overdrive Reduction.
    It only lands like half the time. That's something worth noting. Meanwhile her -DEF lands >95% of the time it seems, and seems more reliable than Sniper Shot. That's likely the difference between my clears and your wipes (well, and all the resists you get that I don't).
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  7. #7

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    I actually just got the Thunder stage 2 boss in my final run today. With -50% DEF she lasted 5 turns. With -70% ATK, the overdrive did a max of 2500 damage. No resists. I used an extra damage skill at the start because you got me all alarmed about her, and that skill pushed her early before debuffs were ready...
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  8. #8

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    Hey, don't blame me! We both know just how big the difference is between -50% and -70% Atk! The moment you landed all four Atk debuffs is when you could have sighed and relaxed.

    If only my Sol had been alive...

  9. #9

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    Quote Originally Posted by Slashley View Post
    Hey, don't blame me! We both know just how big the difference is between -50% and -70% Atk! The moment you landed all four Atk debuffs is when you could have sighed and relaxed.

    If only my Sol had been alive...
    I actually didn't expect to do that much damage with elemental disadvantage. Usually a Burst with -40% DEF allows for a somewhat smooth transition. I used -50% DEF and expected to do less damage than usual. I think the combination of DoTs (threw these on also) + Pride effect threw off the usual balance (I'd actually gotten beat up by the Light trash prior since some ATK debuffs missed).
    Last edited by sanahtlig; 01-21-2018 at 09:39 AM.
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  10. #10

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    Speaking of Light trash, isn't that the second hardest first wave?

    The third mob casts AoE poison, which is outright terrifying. If you don't have Sol, you're basically fucked. Even if you have Sol, you're on a timer to kill the damn thing before the second Overdrive. That shouldn't really pose anyone a problem since they can't have elemental advantage over anyone, though.

    As if that wasn't enough, the second mob casts WATER damage on everyone. It's not like anyone is running against these mobs with Thunder teams (at least until Mammon era), so that basically negates elemental advantage damage reduction. Plus, fucks over Fire mains. Even though the second mob is terrifying damage against against them, they still NEED to kill the third mob first... or die horrendously to poison.


    Well, Wind trash is the hardest IMO. They're not that tough if you just wait their buffs out... but the simple fact that you basically NEED to wait their buffs out is reason enough to call them the hardest.

    Third would be Water, I guess? That first mob alone deserves it, since you need to kill it super fast. Not so fast if you have multiple Dispels, but that's an unlikely story. Or if you're willing to wait again.

    The rest aren't anything special, but probably goes Thunder-Fire-Darkness. Darkness is just pitiful because of the third mob who does 0 damage every second turn, although the Charm is a minor annoyance and drops your DPS a bit.

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