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  1. #1

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    Quote Originally Posted by Slashley View Post
    Hey, don't blame me! We both know just how big the difference is between -50% and -70% Atk! The moment you landed all four Atk debuffs is when you could have sighed and relaxed.

    If only my Sol had been alive...
    I actually didn't expect to do that much damage with elemental disadvantage. Usually a Burst with -40% DEF allows for a somewhat smooth transition. I used -50% DEF and expected to do less damage than usual. I think the combination of DoTs (threw these on also) + Pride effect threw off the usual balance (I'd actually gotten beat up by the Light trash prior since some ATK debuffs missed).
    Last edited by sanahtlig; 01-21-2018 at 09:39 AM.
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  2. #2

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    Speaking of Light trash, isn't that the second hardest first wave?

    The third mob casts AoE poison, which is outright terrifying. If you don't have Sol, you're basically fucked. Even if you have Sol, you're on a timer to kill the damn thing before the second Overdrive. That shouldn't really pose anyone a problem since they can't have elemental advantage over anyone, though.

    As if that wasn't enough, the second mob casts WATER damage on everyone. It's not like anyone is running against these mobs with Thunder teams (at least until Mammon era), so that basically negates elemental advantage damage reduction. Plus, fucks over Fire mains. Even though the second mob is terrifying damage against against them, they still NEED to kill the third mob first... or die horrendously to poison.


    Well, Wind trash is the hardest IMO. They're not that tough if you just wait their buffs out... but the simple fact that you basically NEED to wait their buffs out is reason enough to call them the hardest.

    Third would be Water, I guess? That first mob alone deserves it, since you need to kill it super fast. Not so fast if you have multiple Dispels, but that's an unlikely story. Or if you're willing to wait again.

    The rest aren't anything special, but probably goes Thunder-Fire-Darkness. Darkness is just pitiful because of the third mob who does 0 damage every second turn, although the Charm is a minor annoyance and drops your DPS a bit.

  3. #3
    Quote Originally Posted by Slashley View Post
    Speaking of Light trash, isn't that the second hardest first wave?

    The third mob casts AoE poison, which is outright terrifying. If you don't have Sol, you're basically fucked. Even if you have Sol, you're on a timer to kill the damn thing before the second Overdrive. That shouldn't really pose anyone a problem since they can't have elemental advantage over anyone, though.

    As if that wasn't enough, the second mob casts WATER damage on everyone. It's not like anyone is running against these mobs with Thunder teams (at least until Mammon era), so that basically negates elemental advantage damage reduction. Plus, fucks over Fire mains. Even though the second mob is terrifying damage against against them, they still NEED to kill the third mob first... or die horrendously to poison.


    Well, Wind trash is the hardest IMO. They're not that tough if you just wait their buffs out... but the simple fact that you basically NEED to wait their buffs out is reason enough to call them the hardest.

    Third would be Water, I guess? That first mob alone deserves it, since you need to kill it super fast. Not so fast if you have multiple Dispels, but that's an unlikely story. Or if you're willing to wait again.

    The rest aren't anything special, but probably goes Thunder-Fire-Darkness. Darkness is just pitiful because of the third mob who does 0 damage every second turn, although the Charm is a minor annoyance and drops your DPS a bit.
    Fire trash is noteworthy because they attack when using their buff skill. This is more threatening to my fire team than the Light trash water AoE. I don't have many attack debuffs so it's ~4000 damage each, which is terrifying and can kill someone important right off the bat.

    Comparatively I find wind to be the easiest, but that's probably because I main fire.

  4. #4

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    Quote Originally Posted by Slashley View Post
    Speaking of Light trash, isn't that the second hardest first wave?

    The third mob casts AoE poison, which is outright terrifying. If you don't have Sol, you're basically fucked. Even if you have Sol, you're on a timer to kill the damn thing before the second Overdrive. That shouldn't really pose anyone a problem since they can't have elemental advantage over anyone, though.

    As if that wasn't enough, the second mob casts WATER damage on everyone. It's not like anyone is running against these mobs with Thunder teams (at least until Mammon era), so that basically negates elemental advantage damage reduction. Plus, fucks over Fire mains. Even though the second mob is terrifying damage against against them, they still NEED to kill the third mob first... or die horrendously to poison.


    Well, Wind trash is the hardest IMO. They're not that tough if you just wait their buffs out... but the simple fact that you basically NEED to wait their buffs out is reason enough to call them the hardest.

    Third would be Water, I guess? That first mob alone deserves it, since you need to kill it super fast. Not so fast if you have multiple Dispels, but that's an unlikely story. Or if you're willing to wait again.

    The rest aren't anything special, but probably goes Thunder-Fire-Darkness. Darkness is just pitiful because of the third mob who does 0 damage every second turn, although the Charm is a minor annoyance and drops your DPS a bit.
    Light gives me problems because they have a much higher resist rate than other trash (Poison in no issue for me since I bring Poseidon and Sol). Wind trash also resists a lot. If all my debuffs land, trash doesn't give me issues. Wind trash is special because it's reliant on timing and RNG. Waiting for buffs to fall off after every cast is not a good strategy. With no debuffs at all they're hard to kill and deal a lot of damage. That means enduring at least one round of buffs. If two of them get off an ATK buff, and they triple attack you during that interval, someone's going to die. So dealing with Wind trash effectively essentially means being able to kill 2 of them in the first 3 rounds. Meanwhile, Water trash is only dangerous if you can't kill the buff mob before it overdrives. Unless both DEF down and overdrive extension miss (which has happened to me), that shouldn't happen.
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  5. #5

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    Quote Originally Posted by Kureru View Post
    Fire trash is noteworthy because they attack when using their buff skill. This is more threatening to my fire team than the Light trash water AoE. I don't have many attack debuffs so it's ~4000 damage each, which is terrifying and can kill someone important right off the bat.
    I paid attention to this now that you said it, and truly, they hurt a lot more than I expected. I can just entirely ignore them thanks to double Jack Frosts, elemental advantage and a blanket -40% Atk down. Without those, yeah, they'd hurt. Well, I forgo the -20% Fire Res for double Reiki on Sundays, and I can still ignore them, but you get the idea!

    Not sure how I'd rank the trash waves then...
    Quote Originally Posted by sanahtlig View Post
    -- Waiting for buffs to fall off after every cast is not a good strategy. With no debuffs at all they're hard to kill and deal a lot of damage.--
    It isn't? Because they don't hurt much if they're not buffed, if you ask me. Yes, it takes BLOODY FOREVER to kill them when you wait 3 minutes after every few turns, as without Def debuffs you won't do much damage during those few turns. But as long as there's two of them buffed, I'd consider letting them attack - even when Atk debuffed - suicide.

    I guess if you can land -60% on both and combo-, then you're dealing with 140% damage, compared to 100% if you'd wait? That may be worth it for the extra damage you deal on them. If your healers can handle the extra load.

  6. #6
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    I'm really tired of running acc quests as they've become very tedious that I sometimes question if I should just do rank 2's so I can auto them to get them out of the way for the day but I still want a chance at a SSR. Has anyone tried to auto battle any element rank 3 acc quest and succeed?

    I would think many could easily auto battle any rank 3 stage 1 and 2 with little adjustments some elements, like selecting the bottom target before you auto, but how stage 3? I think if you can just get the boss to use its rage overdrive only twice and have decent subbed kamihimes, it'd be doable?

  7. #7
    Quote Originally Posted by Unregistered View Post
    I'm really tired of running acc quests as they've become very tedious that I sometimes question if I should just do rank 2's so I can auto them to get them out of the way for the day but I still want a chance at a SSR. Has anyone tried to auto battle any element rank 3 acc quest and succeed?

    I would think many could easily auto battle any rank 3 stage 1 and 2 with little adjustments some elements, like selecting the bottom target before you auto, but how stage 3? I think if you can just get the boss to use its rage overdrive only twice and have decent subbed kamihimes, it'd be doable?
    I actually have been doing that for a while (stage 2 auto) because getting my SSR maxed blew through pretty much my entire gem stock. Can't even limit break 3 my Awakened Susanno.

  8. #8
    only r3 accesorry i can autobattle is light, since i focus almost entirely on dark ~~
    doing r2 accesorry daily except for light/dark since i need the stuff for upgrades on r4

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