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  1. #1

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    Complaining always helps.

    Although the store-bought SSR had garbage on it, today's Water run provided me with not one, not two, but THREE atk+ Rs. Fuck yeah. About fucking time. Was going to enhance all of those to 30, buuut... then I found a SR with Affliction+ and double+. Doesn't get much better than that, so focused on that instead.

    Ryu-Oh finally hit 6% Affliction and has a bonus of 2% double attacks. Nice.
    Quote Originally Posted by Blueguy View Post
    And here I thought it'd restock daily. Shit.
    Even if it restocked daily, you can't really buy things from there very often with the 2500 point/week cap. It's mostly a "oh crap I'm missing one SR fodder for element X" store.

  2. #2

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    Quote Originally Posted by Slashley View Post
    Although the store-bought SSR had garbage on it, today's Water run provided me with not one, not two, but THREE atk+ Rs. Fuck yeah.
    Don't get too excited. An R with ATK+ is barely better than an SR equivalent with no useful stat on it at all. Most of them will have at least one stat that is marginally useful.

    I found today that with 3x maxed affliction rate up and Mordred's affliction resist down, ATK/DEF debuffs will still occasionally miss on same-element. It's pretty rare and seems about as likely as affliction resist down missing. Which is good news, since even if affliction resist down misses you still have a good chance to land the others.
    Magicami Starter Guide: Rerolling for Success
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  3. #3

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    Quote Originally Posted by sanahtlig View Post
    Don't get too excited. An R with ATK+ is barely better than an SR equivalent with no useful stat on it at all. Most of them will have at least one stat that is marginally useful.
    Is it? I find that odd since the stat increase from R to SR is really small. I guess the impact from the skill is very small then (outside of Affliction+).
    I know there is a calculator for it, but I haven't bothered to toy around with it yet.

    Either way, Rs are extremely cheap to enhance. Getting at least the first four Hime per element geared up in basic Accessories should be well cost-productive. Especially since even remotely useful SRs are so bloody hard to come across.

  4. #4

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    Quote Originally Posted by Slashley View Post
    Either way, Rs are extremely cheap to enhance.
    Getting an SR to the same level as an R takes exactly the same amount of resources.

    And yes, I have a tool that allows you to compare the effect of accessories on damage and endurance. Remember that ATK+ is only 3%, and since it's character attack it's only worth about 1.35% damage per buff. A full loadout of SSRs with 3x ATK+ each (9x total) will only increase damage by 24% (including the effects on base ATK rating), and only for that character. The benefits are much more meager than people tend to realize. Compare to affliction rate up, which can have substantial team-wide effects with even 3 buffs on a single character.
    Last edited by sanahtlig; 01-31-2018 at 02:38 PM.
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  5. #5

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    Quote Originally Posted by sanahtlig View Post
    Getting an SR to the same level as an R takes exactly the same amount of resources.--
    True. And that would yield 2% compared to 3%, probably mostly covered by the base stat difference. However, you're then stuck with an Accessory you can never again enhance - not without an absolutely ridiculous Gem cost. Not that you need to since the performance is already roughly the same, but... whose autism will allow a non-max level item?
    Quote Originally Posted by sanahtlig View Post
    -- A full loadout of SSRs with 3x ATK+ each (9x total) will only increase damage by 24% (including the effects on base ATK rating), and only for that character. --
    24% is absolutely insanely huge, though. We're talking P2W Eidolon level of increase.

    ... of course, not only that Belial and friends are team-wide, but you're also basically never going to find even a single triple Atk+ SSR. Much less three. Even less ones for the whole team. Not that you'd even want to use them over Affliction+ Accessories on your debuffers.

    But still, let's not call 24% as "only." You put that on the carry of your team - best case SSR Cybele - and your team is a now a monster.

  6. #6
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    I haven't seen a single affliction rate up acc drop. Lots of affliction resist.

    Has there been any testing on the double attack rate modifier? If its +2% to base double attack rate that sounds like it could be quite useful, but if its x1.02 then that's pretty garbage (i'm betting the latter unfortunately...)

    Also I assume the +% attack is calculated the same as weapon skill attack%, and not multiplicative, anyone know for certain?

  7. #7

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    I can only see affliction rate up being useful if you're someone who only plays only 1 or 2 element teams or for a hime that has an affliction that misses a lot like Thor or someone using dizzy. For someone who plays all elements, you'll almost always have elemental advantage and having that increases your affliction rate (from what I've read), so missing afflictions is not a common ordeal to worry about for those that always have elemental advantage, even less so if you're using Mordred. So as someone who does, I can't see affliction rate up accessories being much help as I rarely have to worry about missing important debuff nor do I never rely on any low rate afflictions.

  8. #8

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    Missing even one debuff is simply unacceptable. And the hit-rate even with elemental advantage is still far, far from 100%. Might be 100% when you combine elemental advantage with Mordred's debuff+, but that itself can miss.

    As such, if a Hime has even a single debuff, you really, really, REALLY should use Affliction+ as the Accessory.

  9. #9
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    The +double effect on accessories is probably additive to the base 8% (10% for awakened SSRs). Other listed +double/+triple effects on the wiki seem to work additively (the numbers they give make no sense if they were multiplicative). That said, it shouldn't be too hard to test, right? If you can stick 3 +double effects on one kamihime, you're comparing to see if the double attack rate is 14% or like 8.48%.

  10. #10

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    Quote Originally Posted by Aidoru View Post
    For someone who plays all elements, you'll almost always have elemental advantage and having that increases your affliction rate (from what I've read), so missing afflictions is not a common ordeal to worry about for those that always have elemental advantage, even less so if you're using Mordred.
    If you're running Mordred (or an equally effective affliction resist down effect) with elemental advantage, then yes, affliction rate up shouldn't be necessary. But for everyone else, affliction rate up is clearly the best effect available from accessories. It's not even close. Having your DEF down miss is soul crushing and can turn easy clears into a struggle.

    I have elemental advantage on my Wind team (+70% character attack) and clears take much longer than with my Water team (~+120%). It takes my Wind team about as much time to clear Rank 3 (Thunder) as it does my Water team to clear Rank 4 (all other elements). The difference between those 2 teams is literally Cthulhu's DEF debuff.
    Last edited by sanahtlig; 01-31-2018 at 05:02 PM.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

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