Magicami Starter Guide: Rerolling for Success
Rerolling in Kamihime Project: How to get FREE SSR Kamihime
Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.
Since we're still unsure about the procrates, my Wind team is super crappy (for T4), so it takes a long time to beat Thunder quests. So I had 1+3 Vine's every time, and no Mordred.
I had 10/12 successes, one resist was after Sphinx resist, one was when Sphinx was up.
The success rate of Vine seems really good for an Eidolon debuff.
Magicami Starter Guide: Rerolling for Success
Rerolling in Kamihime Project: How to get FREE SSR Kamihime
Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.
I just had a run from Hell. Fire > Thunder > Thunder as a Water team. I started the Thunder mid-boss with my Soul at 70 Burst (due to high damage in the previous wave), so I couldn't Burst right away, and one of my DEF debuffs misssed, so I ended up eating 2 Overdrives and losing one of my DEF debuffers. Then I go into the Final boss, and get so much lag (several seconds after each action) that my debuffs were falling off even with the fixed timer. Each of my debuffs were missing one-by-one over the course of... like 6-7 applications. Usually takes 2. Finally Black Propaganda missed during Rage and it looked like that might be it. I somehow STILL cleared it, but the battle took like 25min.
I'm not even sure if I should try another run. That lag was serious sabotage.
Magicami Starter Guide: Rerolling for Success
Rerolling in Kamihime Project: How to get FREE SSR Kamihime
Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.
The servers have been utter shit for the past few days.
Still, being able to clear that at all is impressive. I just finished my Water grid, I wonder if I'd stand a chance against wave2 Thunder wave3 Thunder now...
I was able to survive that because Gaia subbed in after the first death, allowing me to recover HP during the normal phase of the final boss, and heavily mitigate the overdrives. Otherwise, any debuffs missing would've probably been lethal. A Water team with Gaia is literally the most tanky group you can have with elemental disadvantage against the final boss. Not only can she 100% mitigate the boss's overdrives 50% of the time, she can also 60% mitigate the others due to the Thunder resistance buff on her damage cut, and this applies to normal attacks too. Then add Blind, Charm, Combo attack down, and her healing, and the build's tankiness is really impressive. Though an untimely Charm proc can instantly end you, of course.
Magicami Starter Guide: Rerolling for Success
Rerolling in Kamihime Project: How to get FREE SSR Kamihime
Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.