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Considering how rare Burst damage is, that is impressive.Not in Accessories it isn't. The value is far too low to even make an impact in your damage output (assuming that we're talking SSRs here). Each one (when leveled up) is... 1.1% damage? That would be nice, if it wasn't for two things:
1. This only applies during Burst, so once every 6-8 turns, dropping the overall gain to 0.19%-0.14%.
2. This is even less if you're running Provisional Forest, which people do run for Burst builds.
Sooo... yeah. In Accessories, +Burst is a very, very miserable stat.
The mistake I see a lot of new players make is expecting stats and systems to be balanced and operate intuitively. There couldn't be a truly useless stat, right? Wrong. You'd expect an accessory with Burst buff to be good for Burst builds at least, but it's actually the opposite. The assumption of balance is based around experiences in typical MMOs and RPGs, but that just doesn't hold in this game.
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Man, this thread sure is dead. To liven things up a bit, here is some more of R challenge sillyness.
Last edited by nonsensei; 04-19-2018 at 09:52 AM.
She's kinda RNG reliant, but as you could see, her nuke can reach pretty high numbers. Unfortunately, I don't have Vulcan & Zeruel, but I probably would have used Zeruel on Dazbog's place & Vulcan as sub1 to change someone nuked to death by rage burst & use her nuke to bring down the rage meter more.. that said, I somehow managed to do it with no deaths (I totally didn't expect that ), so Vulcan on Dazbog's spot might have worked, too.
Last edited by nonsensei; 04-19-2018 at 11:23 PM.
And here goes the dark AQ4 with R team. Brought Inanna to deal a bigger dmg at rage phase, but apparently it has a 200k ceiling, so fk it..
On a side note, I think I can only manage maybe one more with R team: the thunder AQ4. Water, thunder & dark Rs are basically useless, not covering for pretty much any utility.
Last edited by nonsensei; 04-21-2018 at 08:40 AM.