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  1. #1

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    now that i'm really starting to dig up some more accessories (kinda running off element between wind and light). curious as to how each affect is ranked...

    i know for a fact that burst and ability damage are the worst, but what would each effect be on a scale of 1 to 10?

  2. #2

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    Quote Originally Posted by MagicSpice View Post
    now that i'm really starting to dig up some more accessories (kinda running off element between wind and light). curious as to how each affect is ranked...

    i know for a fact that burst and ability damage are the worst, but what would each effect be on a scale of 1 to 10?
    Here's my personal list:

    Affliction rate > Atk > Def > HP > Affliction resist > Ability damage > Mode Gauge > Burst damage

    For ability damage however, I guess the rare exception would be to stick it on himes with strong multi hit nukes (SSR Artemis for example). Still, not sure whether I'd go for it actively, more like if you had an accessory with 2+ ability damage, there's the option if you don't have anything better.

    As for drop rate up... I abstain from ranking that. Every little buff in drop rate counts, but I'm not so sure you'll want to afford that while the powercreep updates are coming soon...

  3. #3
    ^ don't bother with debuff resistance. It's garbage. The buff itself has been a laughing stock since day 1 of the game. It's just a waste of an accessory boost. To the point that the devs finally decided that they need to release a hime that has a 'real' debuff ressistance buff that actually works for once.

  4. #4

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    Quote Originally Posted by Bear View Post
    ^ don't bother with debuff resistance. It's garbage. The buff itself has been a laughing stock since day 1 of the game. It's just a waste of an accessory boost. To the point that the devs finally decided that they need to release a hime that has a 'real' debuff ressistance buff that actually works for once.
    Umm... works as in has an actual better chance of avoiding the debuff?

    What's the mathematics behind the debuff landing calculations anyway?

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