Minerva, the hime that has the only 'debuff resistance up' that works:
https://youtu.be/Vr_vqYFMrUA
Minerva, the hime that has the only 'debuff resistance up' that works:
https://youtu.be/Vr_vqYFMrUA
yeah, it seems like skills that nullify debuffs are the only things worth it for now, like SR Amon's skill.
even then, it's typically only a 1 debuff block and a few bosses can toss multiple at once... which is already happening regularly...
as for ability nukes, i actually have a few hime that could use it, but atk up is still better. i'm talking hime like Ares, Svarog, Thor, and Nepthys (especially Nepthys with technically 3 forms of self atk buffing)
Last edited by MagicSpice; 07-02-2018 at 01:07 AM.
Personally I find it hard to rate ones above the other, because they are all situational on the girls. So I just have ones I consider Useful and ones that aren't.
Useful - Atk, Def, Affliction Resist Down (I only use with my Debuffers), Ability Damage (Most useful on girls that have multi-hit Abilities, like Susanoo, Azazel, Ares, etc)
Ok - HP, Drop Rate (I'm a Snatch and drop rate believer), Burst Damage (For Burst Specialists like Uriel)
Fodderable - Mode Gauge Reduction, Atk Rate, Affliction Resist Up
More like entirely useless on everyone that doesn't have multi-hit Abilities. Even then, you should be considering "is this better than Atk?"
Because Atk will give 3% Assault to everything (Abilities, auto-attacks AND bursts), whileas Ability will give +0.05 modifier to one Ability which has a cooldown AND a damage cap.
Like, Awakened Susanoo first Ability hits a whopping eight times, so damage increase from Ability+ is from 8*0.9 = 7.2 to 8*(0.9+0.05) = 7.6. Cooldown of 5 turns. In 5 turns Awakened Susanoo will hit 6 times (average), so total hit output goes from 13.2 to 13.6 - a 3% damage increase. Is that more than 3% Assault? Probably. You already have a fuckload of Assault from your Grid, so Atk+ is absolutely not 3% more damage (probably closer to 1.5% or even 1%). But we still have to remember that Ability+ doesn't do anything for your bursts, and that this is still assuming that you're not hitting damage cap, which is 88k per hit for Susanoo. Obviously, if you're at the damage cap, then Ability+ will do absolutely nothing for you. Oh, and as a sidenote, I've disregarded Susanoo's third Ability to keep this simpler.
The point is, if Susanoo with her 8 hits is a "probably good" then how good is Ability+ for others? In general, absolute trash. It's the kind of a stat that if you get a Atk+/Ability+ SR or SSR, then you slap it on Ares/Susanoo/Azazel/Brahma, but otherwise, it's just rubbish. Like a SR with Ability+/Gauge is likely to lose to your basic, cheap-as-fuck Atk+ R even for multi-hitters. And once you get better Accessories? You cannot even recycle that Ability+ Accessory due to it being just a complete waste of space for others.
I never said it was better than attack, I only said that it was most useful on Kami with Multi-hit abilities. That is where you will see it give most. Still the sucky thing about it is that it only applies to abilities so that it is only used after abilities are CD. Ideally I would prefer to run Atk on everyone that I can, but those don't drop very often, at least not for me. So I gotta make use of what I got and since ability damage has a greater affect on those girls with multi-hit abilities I'll use it there first until I have enough Atk to give to everyone.