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  1. #1

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    Quote Originally Posted by Bear View Post
    Minerva, the hime that has the only 'debuff resistance up' that works:
    https://youtu.be/Vr_vqYFMrUA
    ... dang it that's almost a year away too...

    I lowkey thought Minerva was average tbh

  2. #2

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    Items Username ChangeUser Name Style ChangeProfile MusicThread Title Style Change
    yeah, it seems like skills that nullify debuffs are the only things worth it for now, like SR Amon's skill.

    even then, it's typically only a 1 debuff block and a few bosses can toss multiple at once... which is already happening regularly...

    as for ability nukes, i actually have a few hime that could use it, but atk up is still better. i'm talking hime like Ares, Svarog, Thor, and Nepthys (especially Nepthys with technically 3 forms of self atk buffing)
    Last edited by MagicSpice; 07-02-2018 at 01:07 AM.

  3. #3
    Personally I find it hard to rate ones above the other, because they are all situational on the girls. So I just have ones I consider Useful and ones that aren't.

    Useful - Atk, Def, Affliction Resist Down (I only use with my Debuffers), Ability Damage (Most useful on girls that have multi-hit Abilities, like Susanoo, Azazel, Ares, etc)

    Ok - HP, Drop Rate (I'm a Snatch and drop rate believer), Burst Damage (For Burst Specialists like Uriel)

    Fodderable - Mode Gauge Reduction, Atk Rate, Affliction Resist Up

  4. #4
    Quote Originally Posted by SlickFenix View Post
    Burst Damage (For Burst Specialists like Uriel)
    Burst on accesories is trash cause it adds to the burst multiplier, not to your final burst dmg, and Uriel doesnt need burst accesories to hit cap anyways.
    Shade on KH, fire main.

    Wind Rag farming team:

  5. #5

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    Quote Originally Posted by SlickFenix View Post
    --
    Useful - -- Ability Damage (Most useful on girls that have multi-hit Abilities, like Susanoo, Azazel, Ares, etc)
    --
    More like entirely useless on everyone that doesn't have multi-hit Abilities. Even then, you should be considering "is this better than Atk?"

    Because Atk will give 3% Assault to everything (Abilities, auto-attacks AND bursts), whileas Ability will give +0.05 modifier to one Ability which has a cooldown AND a damage cap.

    Like, Awakened Susanoo first Ability hits a whopping eight times, so damage increase from Ability+ is from 8*0.9 = 7.2 to 8*(0.9+0.05) = 7.6. Cooldown of 5 turns. In 5 turns Awakened Susanoo will hit 6 times (average), so total hit output goes from 13.2 to 13.6 - a 3% damage increase. Is that more than 3% Assault? Probably. You already have a fuckload of Assault from your Grid, so Atk+ is absolutely not 3% more damage (probably closer to 1.5% or even 1%). But we still have to remember that Ability+ doesn't do anything for your bursts, and that this is still assuming that you're not hitting damage cap, which is 88k per hit for Susanoo. Obviously, if you're at the damage cap, then Ability+ will do absolutely nothing for you. Oh, and as a sidenote, I've disregarded Susanoo's third Ability to keep this simpler.

    The point is, if Susanoo with her 8 hits is a "probably good" then how good is Ability+ for others? In general, absolute trash. It's the kind of a stat that if you get a Atk+/Ability+ SR or SSR, then you slap it on Ares/Susanoo/Azazel/Brahma, but otherwise, it's just rubbish. Like a SR with Ability+/Gauge is likely to lose to your basic, cheap-as-fuck Atk+ R even for multi-hitters. And once you get better Accessories? You cannot even recycle that Ability+ Accessory due to it being just a complete waste of space for others.

  6. #6
    Quote Originally Posted by Slashley View Post
    More like entirely useless on everyone that doesn't have multi-hit Abilities. Even then, you should be considering "is this better than Atk?"

    Because Atk will give 3% Assault to everything (Abilities, auto-attacks AND bursts), whileas Ability will give +0.05 modifier to one Ability which has a cooldown AND a damage cap.

    Like, Awakened Susanoo first Ability hits a whopping eight times, so damage increase from Ability+ is from 8*0.9 = 7.2 to 8*(0.9+0.05) = 7.6. Cooldown of 5 turns. In 5 turns Awakened Susanoo will hit 6 times (average), so total hit output goes from 13.2 to 13.6 - a 3% damage increase. Is that more than 3% Assault? Probably. You already have a fuckload of Assault from your Grid, so Atk+ is absolutely not 3% more damage (probably closer to 1.5% or even 1%). But we still have to remember that Ability+ doesn't do anything for your bursts, and that this is still assuming that you're not hitting damage cap, which is 88k per hit for Susanoo. Obviously, if you're at the damage cap, then Ability+ will do absolutely nothing for you. Oh, and as a sidenote, I've disregarded Susanoo's third Ability to keep this simpler.

    The point is, if Susanoo with her 8 hits is a "probably good" then how good is Ability+ for others? In general, absolute trash. It's the kind of a stat that if you get a Atk+/Ability+ SR or SSR, then you slap it on Ares/Susanoo/Azazel/Brahma, but otherwise, it's just rubbish. Like a SR with Ability+/Gauge is likely to lose to your basic, cheap-as-fuck Atk+ R even for multi-hitters. And once you get better Accessories? You cannot even recycle that Ability+ Accessory due to it being just a complete waste of space for others.
    I never said it was better than attack, I only said that it was most useful on Kami with Multi-hit abilities. That is where you will see it give most. Still the sucky thing about it is that it only applies to abilities so that it is only used after abilities are CD. Ideally I would prefer to run Atk on everyone that I can, but those don't drop very often, at least not for me. So I gotta make use of what I got and since ability damage has a greater affect on those girls with multi-hit abilities I'll use it there first until I have enough Atk to give to everyone.

  7. #7

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    Quote Originally Posted by SlickFenix View Post
    -- That is where you will see it give most. --
    See, this is the part why I made the post entirely. It's not "the most," it is "only" or "exclusively"
    Because there is a big fat line there and it looks to me like you're on the wrong side!

  8. #8
    Quote Originally Posted by Slashley View Post
    See, this is the part why I made the post entirely. It's not "the most," it is "only" or "exclusively"
    Because there is a big fat line there and it looks to me like you're on the wrong side!
    No, the most because it will still give bonus to any other damage dealing ability, but you will see the greatest effect for that bonus on Kami that have multi-hit abilities like the ones that I stated. You even said so in your previous post that the ability increase damage has it's greatest effect on multi-hit ability girls, but it's still not better than Atk effect.

    Did I say that my post was the absolute most correct thing ever? No, I said that it was my opinion on what I like to use and how I saw things. Granted, I should have put the Ability on the OK line instead of useful, because it is OK to use it if it's all you have, just like any other accessory. When optimizing to get the best, then all you really want is Atk, Def, and Debuff resist down (on the Kami that have Debuffs). The reality is, that those don't drop all the time and I don't have crazy good Accessory luck like Kitty does. So, I have to prioritize where I put what I have. So, I use the ability damage on those Kami and the Atk ones on Kami that don't have that. Once I have excess Atk effect accessories, then sure I will swap out the Ability Damage ones on those Kami. Right now, I don't.

    Now, how about you stop shoving your High and Mighty, my way is the best way, Shit attitude down peoples throat with that "You're on the Wrong side of the line" shit. We are all going to play this game how we damn well want to. When you start throwing that shit around people are going to naturally get defensive and resist anything you tell them.

    Nowhere did I say that my way is the best or the optimal, just that here is how I see things. The point of my first post above was that people are comparing effects of accessories saying that This is greater than that which is greater than that, etc and that I don't believe that it is that linear, because best effects depend on the girl you use them on. Like Debuff resist down is only effective when used on Debuffers, Ability Damage is at it's most effective on Multi-hit (I did not say it's the best effect), Atk and Def are Universal, as well as HP.

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