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  1. #371

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    Quote Originally Posted by AutoCrimson View Post
    Dream just forgot one thing to add... to do this u will need to manual
    I do quite well in everything so far with just AAB. Because really, fuck manualing content that you need to complete hundreds of times.


  2. #372

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    Slashley... i dont meant YOU or myself (Since i aab it anyways). i meant it for ppl who are relatively new

  3. #373
    Quote Originally Posted by Chrestomancy View Post
    On the slow path to SSR accessories - there's a benefit to a fully levelled accessory, it increases the bonus. But: the cost is very high in mats, while getting to level 15-20 is pretty cheap, and gets over half the attack boost. You'll start getting SSRs soon, I'd suggest not bothering to max level any SR accessory until you get SSRs you really like (possible exception - your star kami with the specific boost she needs - for me, this was Thor with affliction rate up). What with Ancient out now, and Devil coming soon, you will find normal SSRs from AQ4 are basically just transitory in your grid as well. You'll go from "Cool! My first SSR!" to "What, another ring? pass" in about 3 weeks.

    So, I'd recommend: AQ3, run it 3 times in a day, then pick the three you like the most from the loot and use all the rest for fodder, and equip them. So if you're getting, say, 6 drops per run with 2 SRs (long time since I ran 3, may be less than that?) then that's 3 SRs you keep, and 5 used as material to advance them, hitting ~level 18 or so. Repeat that, one day per kamihime you are actually using (and paying some attention, so no ability damage up equipped on kamihime without red abilities etc) until every kamihime you use has a full list of SRs. By that point, I'm guessing you're on at least able to take on AQ4, so you now stop keeping the SRs, and just keep the SSRs. The SRs you are freeing up with SSRs will make decent fodder to max level up an SSR later, so if you've got the inventory space, keep them for a while.

    Again, you'll probably get to AQ5 and maybe AQ6 before you've finished supplying SSRs for even your primary team - 6 kamihime with 3 slots each means 6 weeks of grind for that element. And all these old levelled up SRs and rubbish SSRs around level 20 will make good fodder to max limit stuff when you start getting Devil accessories.

    As to Slashey on 5 accessories per, that's basically 60 Magnas per kami. Which if you're leaching is 120 Ragnarok Raids that complete (or about 200 joined, ~1000 seeds burned). I've got basically 1 kami per element on 5 accessories. Then you'll want Magnas to get the Guardian Eidolon for your element as well - 150 Magnas worth to MLB. Until loot from Ragnarok raids improves, don't expect to unlock those accessory slots for everybody any time soon
    That was what i planned before but i only have few mats to farm another element besides light and dark and looks like AQ2 not worth doing

  4. #374
    I can beat light and dark AQ4 now, time to build my arsenal of ssr accessories XD

  5. #375

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    Any advice on AQ7? I cleared the first run on Thunder using an elixir, and then cleared without 2nd time through, but there's definitely STUFF happening that I don't really understand.

    Stage 1 - top hits very hard. Bottom alternates debuffing my team and def buffing the monsters. Middle ougi is a heal (I target her last)
    I haven't yet let stage 2 reach ougi (think that's the accepted term?) but - does it do anything scary?

    Stage 3 - Really not sure what is going on here.

    * When I don't use an ability, seems to trigger a target-all blast, dealing 2k -ish damage.
    * Something is causing the boss to not attack occasionally. Not sure what.
    * Something is causing the boss to add ougi-blobs, e.g. instead of firing ougi every 3rd, it goes to every 4th or 5th. Not sure what.
    * Enemy ougi is usually 5 (I think?) attacks around 8k (excluding damage reduction). Could be more, could be less. Although it also sometimes does a target all for around 4k, not sure what decides between them.

    If anybody is collecting a set of details for the different AQ7 stages, it'd be useful. Happy to contribute, check & confirm stuff, but at the moment I'm seeing a lot of stuff happen but not able to identify the causes.

  6. #376

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    I am basically done with my AQ6 guide, and then I should do a AQ7 guide.

    But, in short, AQ7 wave1 usually has ONE mob which is dangerous. In the case of Thunder, it's the top one.

    Wave2 generally has two types. Three of them are FUCK YOU YOU DIE LOL and three of them are a joke (to veterans). Thunder is one of the former, deploying a 20% HP per turn DoT (no upper cap) on turn1. For five turns. Yes, that WILL kill you if you don't deal with it. It's even worse in Thunder AQ since Wind has very, VERY little access to debuff prevention and Cleanse through Hime. Anyway, the Overdrive is also a "game over" style hit, as it will blast you with a 10k AoE. Against this type of enemy, gather burst from wave1 and full burst it.

    Wave3 is an interesting one. As always, it's the same with all elements. The important thing is, if you use all four colors of abilities, the boss will waste a turn BPing herself! This is AMAZING design as it allows weaker players to actually plan their teams and make this boss much, MUCH easier for you. This can be done twice, so her blops go from 2 to 4. Additionally, she gets angry if you use NO abilities on a turn, so if you're weak, try to also bring somebody with a very low CD skill or two.

    Until I get my AQ7 thread done (or until somebody else does it, but who am I kidding, only Kitty around here does stuff these days), you might want to look up shit from the DMM wiki.

  7. #377
    I can beat AQ6 now and start farming ancient....what is the best method to enchant acc? What burst gauge up means? (Increase burst gauge by % every turn?)

    Need acc option tier list as well haha

  8. #378

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    Quote Originally Posted by Yukarichan View Post
    I can beat AQ6 now and start farming ancient....what is the best method to enchant acc?
    I personally use the 1-2-3-4 method. You use 1 N, 2 R, 13 SR (totally the same as 3, right?) and 4 SSRs. All of the same element. That gets you halfway to level 50, so if you don't get a Super Success, you need to do it twice.

    Now that you're getting two SSRs per run, you might overflow with SSR fodder. In which case, you can swap 1 SSR for 2 SRs (ideally for the second Enchant to save money). So for example 1 N, 2 R, 1 SR, 10 SSR is halfway as well.
    Quote Originally Posted by Yukarichan View Post
    What burst gauge up means? (Increase burst gauge by % every turn?)
    Sadly, it is useless. You need 10% to gain 1 more burst per hit, so you'd gain 11 burst per hit then.

    Well, the way it works is that if you do a Double attack, then 5% is enough for 1 more burst (so 21 burst per double hit) and so on but... well, as you can see, the gain is just too small when the maximum burst you can reach is 100.
    Quote Originally Posted by Yukarichan View Post
    Need acc option tier list as well haha
    In my opinion:
    SSR Tiaras are #1 priority. Everyone needs 3 of these for the Tiara Set Bonus when you have all five slots opened. Two good enigmas is good enough.
    For non-Tiaras, don't bother with anything less than 3 good enigmas OR for debuffers, Affliction (the broken shield symbol). Only Ancient Tiaras can get Affliction chance, so having 4% from your non-Tiara slots is very valuable.

    As for good enigmas, if you ask me it is:
    Affliction (for Hime that can use it) > Def > Dbl/Trpl > Atk.
    The rest are bad. Technically you can use some of them (such as Heal+ on Healer or Ability+ on a multihitter Hime) but in general, they're bad and should be ignored.

  9. #379
    Quote Originally Posted by Slashley View Post
    I personally use the 1-2-3-4 method. You use 1 N, 2 R, 13 SR (totally the same as 3, right?) and 4 SSRs. All of the same element. That gets you halfway to level 50, so if you don't get a Super Success, you need to do it twice.
    What is the method if using non same element? Unfortunately i only have a few dark acc becoz they remove dark AQ for 2 weeks. And thanks for your detailed answer.

  10. #380

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    Quote Originally Posted by Yukarichan View Post
    What is the method if using non same element? Unfortunately i only have a few dark acc becoz they remove dark AQ for 2 weeks. And thanks for your detailed answer.
    If you want to use other elements - which can be smart if you intend to focus on Dark due to Anubis - then I don't have a proper rule for it.

    I am not a big fan of it, but Sanathlig made an Accessory exp calculator. I find it quite horrendous, but it works to this day. Just remember to aim for halfway each time, since you don't want to level up SSRs in three or more parts. Halfway is 6675 exp, by the way.

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