I can beat AQ6 now and start farming ancient....what is the best method to enchant acc? What burst gauge up means? (Increase burst gauge by % every turn?)
Need acc option tier list as well haha
I can beat AQ6 now and start farming ancient....what is the best method to enchant acc? What burst gauge up means? (Increase burst gauge by % every turn?)
Need acc option tier list as well haha
I personally use the 1-2-3-4 method. You use 1 N, 2 R, 13 SR (totally the same as 3, right?) and 4 SSRs. All of the same element. That gets you halfway to level 50, so if you don't get a Super Success, you need to do it twice.
Now that you're getting two SSRs per run, you might overflow with SSR fodder. In which case, you can swap 1 SSR for 2 SRs (ideally for the second Enchant to save money). So for example 1 N, 2 R, 1 SR, 10 SSR is halfway as well.Sadly, it is useless. You need 10% to gain 1 more burst per hit, so you'd gain 11 burst per hit then.
Well, the way it works is that if you do a Double attack, then 5% is enough for 1 more burst (so 21 burst per double hit) and so on but... well, as you can see, the gain is just too small when the maximum burst you can reach is 100.In my opinion:
SSR Tiaras are #1 priority. Everyone needs 3 of these for the Tiara Set Bonus when you have all five slots opened. Two good enigmas is good enough.
For non-Tiaras, don't bother with anything less than 3 good enigmas OR for debuffers, Affliction (the broken shield symbol). Only Ancient Tiaras can get Affliction chance, so having 4% from your non-Tiara slots is very valuable.
As for good enigmas, if you ask me it is:
Affliction (for Hime that can use it) > Def > Dbl/Trpl > Atk.
The rest are bad. Technically you can use some of them (such as Heal+ on Healer or Ability+ on a multihitter Hime) but in general, they're bad and should be ignored.
Tiara sets is the obvious one, but I also find the following set effects to come in handy occasionally:
earrings - excellent for tower 4T clear
brooch - can be useful in situations like dummies where you want a hime for buffs only then try to kill her off - the aggro is actually very noticeable
There're probably situations where other set effects can be useful, too, but those are the ones I use most commonly besides tiaras.
I make exceptions for ones with drop rate increase - I keep even R drop rate accessories, unless of course you already have max drop accessories for your farm team.
Def vs Atk depends on play style and content - it's basically choosing between a permanent Arthur atk buff versus permanent Andro def buff - I generally prefer atk on accessories 'cos i often find that relying on def acc alone isn't enough and I still need to bring defensive himes, but once I have those defensive himes, the def acc isn't really needed anymore, so I end up going full offense for acc instead.As for good enigmas, if you ask me it is:
Affliction (for Hime that can use it) > Def > Dbl/Trpl > Atk.
Niche case, but Atum and El without heal accessories kinda suck, although no one uses El anymore now that Azzy AW is out, so more of an academic point I guess.The rest are bad. Technically you can use some of them (such as Heal+ on Healer or Ability+ on a multihitter Hime) but in general, they're bad and should be ignored.