Quote Originally Posted by dreamlitz View Post
I make exceptions for ones with drop rate increase - I keep even R drop rate accessories, unless of course you already have max drop accessories for your farm team.
Oh, right, I forgot those. Yeah, I run a 30% Drop+ team with double Vlads on all content that the team can clear.

Does it do anything though? I'm... not sure. I think the only difference is that around 25% Drop+ Ult Advents are guaranteed to drop 4 gold chests. That's... something, but it's not the world's biggest thing.
Quote Originally Posted by dreamlitz View Post
Def vs Atk depends on play style and content - it's basically choosing between a permanent Arthur atk buff versus permanent Andro def buff - I generally prefer atk on accessories 'cos i often find that relying on def acc alone isn't enough and I still need to bring defensive himes, but once I have those defensive himes, the def acc isn't really needed anymore, so I end up going full offense for acc instead.
I mean, you're not wrong, but what kind of content does it matter in? It feels like it's literally only Tower where it can make a difference.

Outside of Tower, the thing is, you're either fighting something that CAN kill you (in which case Def is strictly superior, as Atk is suffering a massive case of diminishing returns thanks to your Grid) or you're fighting something trivial (in which case extra Assault doesn't even matter, aside from saving you some seconds per run). So... I don't really see it as a choice. If you're looking to increase damage output, Dbl/Trpl is much better as well (I'd think? Actually haven't run maths on that) since there are no diminishing returns until you hit 100% Combo. Of course... the problem here is that Dbl and especially Trpl are exceedingly rare in Accessories.

Again, if you're making Accessories only for Tower... or I guess Skill Checker-kun as well... then feel free to value Atk over Def.
Quote Originally Posted by Yukichi View Post
One way to do it is to enhance SSRs of the different elements with 2,305 EXP of fodder so that they reach Lv 27 and be worth 607 EXP when used to enhance an accesory of any other element, that is to say the same amount as a same-element SSR (600 EXP).
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I really don't think this is recommendable anymore? This "compression" of Accessories used to be done because high-grade Accessory drops (SSR and SR) virtually didn't drop, and leveling up with Ns and Rs would be extremely Gem costly. But even that became trivial due to "going infinite" with Gem Quests, as they added Half-Elixirs into Gem Gacha a long, long, loooong time ago.

The problem with doing this is that you waste... uh, what was it, 90% of the exp that you fodder into the Accessories? So it is far better to just use them up directly, IF you can afford to. And there are no more limitations to stop you from affording to anymore, so.
Quote Originally Posted by Yukarichan View Post
How much exp phantom enhance mats give? The system didnt tell how many exp u get from enhancing, only acc point
They are considered "the same element" always.