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  1. #1
    Quote Originally Posted by Bear View Post
    > second GO
    > Yggdrasil

    hm? You mean Jorm?
    Oh yeah, sorry. Wasn't around for the early raids so got them mixed up.

  2. #2
    My boner for wind meta prevailed in the end, so Titania.
    Mammon wouldn't have been a good upgrade for tower purpose coz weak nuke without d'Art & her debuff is useless against the last boss. So is d'Art. Sooo, yeah. Rip thunder. My grid being as is, I doubt I'm gonna have trouble except the last 2-3 floors.
    Now my only problem is that I can't yet play with my new toy coz I wanna save up HEs for Phoenix 2nd, as I only have a 1* copy of the bow. Gonna take a while to level Titania to 80.. twice. 😐

  3. #3
    Needing some advice on where to go from here. My current SSRs:

    Fire: Ares [AW], Svarog [AW], Amaterasu
    Water: Poseidon, Ryu-Oh, Saraswati, Nike [AW]
    Wind: Odin, Azazel, Gaia [AW]
    Thunder: Thor [AW]
    Dark: Satan, Susanoo [AW]
    Light: Michael, Sol [AW]

    Since my Thunder team is in the direst straits, I'm thinking something there, but I main water and secondary fire, so both Cthulhu and Yamaraja are drawing my eye, but then again Titania would just make my Wind team ridiculous. Help?

  4. #4

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    Quote Originally Posted by quentamanas View Post
    Needing some advice on where to go from here. My current SSRs:

    Fire: Ares [AW], Svarog [AW], Amaterasu
    Water: Poseidon, Ryu-Oh, Saraswati, Nike [AW]
    Wind: Odin, Azazel, Gaia [AW]
    Thunder: Thor [AW]
    Dark: Satan, Susanoo [AW]
    Light: Michael, Sol [AW]

    Since my Thunder team is in the direst straits, I'm thinking something there, but I main water and secondary fire, so both Cthulhu and Yamaraja are drawing my eye, but then again Titania would just make my Wind team ridiculous. Help?
    Cthulhu is not an absolute necessity in your team, debuff cap is covered by Hercules relic and sniper shot. Asherah is your go to should you pick water.

    Same for Yamaraja, I find it tough to justify picking her with Amaterasu around. Uriel or Mars, probably Uriel cause broken awakening, should be your next option for fire.

    Your wind team would be... ok with Titania, I'd rather go SSR Cybele honestly, cause you don't have a single debuffer on that team.

    Thunder team is hopeless, I'd suggest you don't invest till you actually get something decent to go with.

    If you main water however, I might suggest you take the wind path this time to cover your weakness to your main element.

  5. #5
    Quote Originally Posted by Cobblemaniac View Post
    Cthulhu is not an absolute necessity in your team, debuff cap is covered by Hercules relic and sniper shot. Asherah is your go to should you pick water.

    Same for Yamaraja, I find it tough to justify picking her with Amaterasu around. Uriel or Mars, probably Uriel cause broken awakening, should be your next option for fire.

    Your wind team would be... ok with Titania, I'd rather go SSR Cybele honestly, cause you don't have a single debuffer on that team.

    Thunder team is hopeless, I'd suggest you don't invest till you actually get something decent to go with.

    If you main water however, I might suggest you take the wind path this time to cover your weakness to your main element.
    The real frustrating thing regarding my Thunder team is I've gotten 2 SSR eidos from gacha, and they're Thunderbird and Huanglong. :/ so annoying, but I agree with your assessment

    Sent from my SM-G930P using Tapatalk

  6. #6
    UnregisteredX Guest
    Also looking for some extra opinions in case I missed something:

    Current Teams:
    Fire: Svarog (A), Uriel, Ares (A), Amaterasu (also Acala)
    Water: Saraswati, Nike U, Poseidon, Atalanta (also Ea, but bleh)
    Wind: Hastur, Gaia (A), Set, Cybele U (also Titania... and Odin, but lol Odin)
    Thunder: Tyr (A), Brahma, Raiko, Thor (A) (also Kirin)
    Dark: Amon U, Susanoo, Hades (A), D Amaterasu (also Osiris)
    Light: Metatron, Tsukuyomi, Eros, Sol (A) (also Raphael)

    Grid is fairly solid for all elements (strongest is thunder, since I've been focusing on it after pulling Kirin). Only Wind and Dark can use Arthur with PF though. I don't have a main team, and just using teams for their elemental advantage.

    Currently looking at picking up:

    Mars - another much needed debuff for an otherwise solid fire team (Wind Rag is by far the hardest for me mainly due to debuff resist, but Mars wouldn't really help there).
    Cthulu - to replace Atalanta, the lone sr I'm still using, but does surprisingly well in her role (current team is strong enough to solo Fire Rag). The idea is to eventually pick up water Raphael later for the full trinity. That's a really long time away though...

    Also should mention, I'm thinking of picking up Ball U on next mtix, skipping Mammon and just relying on Kirin to push through until then for thunder.

    Is there anyone else I should consider?

  7. #7

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    Quote Originally Posted by UnregisteredX View Post
    Also looking for some extra opinions in case I missed something:

    Current Teams:
    Fire: Svarog (A), Uriel, Ares (A), Amaterasu (also Acala)
    Water: Saraswati, Nike U, Poseidon, Atalanta (also Ea, but bleh)
    Wind: Hastur, Gaia (A), Set, Cybele U (also Titania... and Odin, but lol Odin)
    Thunder: Tyr (A), Brahma, Raiko, Thor (A) (also Kirin)
    Dark: Amon U, Susanoo, Hades (A), D Amaterasu (also Osiris)
    Light: Metatron, Tsukuyomi, Eros, Sol (A) (also Raphael)

    Grid is fairly solid for all elements (strongest is thunder, since I've been focusing on it after pulling Kirin). Only Wind and Dark can use Arthur with PF though. I don't have a main team, and just using teams for their elemental advantage.

    Currently looking at picking up:

    Mars - another much needed debuff for an otherwise solid fire team (Wind Rag is by far the hardest for me mainly due to debuff resist, but Mars wouldn't really help there).
    Cthulu - to replace Atalanta, the lone sr I'm still using, but does surprisingly well in her role (current team is strong enough to solo Fire Rag). The idea is to eventually pick up water Raphael later for the full trinity. That's a really long time away though...

    Also should mention, I'm thinking of picking up Ball U on next mtix, skipping Mammon and just relying on Kirin to push through until then for thunder.

    Is there anyone else I should consider?
    Trinity isn't so holy any more the further you push into the game. Cthulhu's role got kinda cucked once Hercules axe is introduced, you can pretty much cover the cap with Hercules Nike Atalanta. I see dropping Saraswati for Asherah to be the best option for you in water.

    Your wind team is almost there to complete the chaingun meta: you need Cu Chulainn, along with Shingen SSR Cybele Titania Hastur. There's your option for OMEGALUL machine gun.

    Mars is... an offensive replacement for Amaterasu the way I see it. Not the most pressing girl I'd go for, she's a nice quality of life upgrade but nothing game breaking, you already have the most game breaking girl in Svarog in your fire team plus 2 other OP ones, I wouldn't worry too much about it.

    Dark also looks solid, you might want to consider a Pluto buff.

    Thunder... well you'll have to tough it out for the moment if you wanna run Mammonless.

    I recommend you go for wind though.

  8. #8
    UnregisteredX Guest
    Quote Originally Posted by Cobblemaniac View Post
    Trinity isn't so holy any more the further you push into the game. Cthulhu's role got kinda cucked once Hercules axe is introduced, you can pretty much cover the cap with Hercules Nike Atalanta. I see dropping Saraswati for Asherah to be the best option for you in water.

    Your wind team is almost there to complete the chaingun meta: you need Cu Chulainn, along with Shingen SSR Cybele Titania Hastur. There's your option for OMEGALUL machine gun.

    Mars is... an offensive replacement for Amaterasu the way I see it. Not the most pressing girl I'd go for, she's a nice quality of life upgrade but nothing game breaking, you already have the most game breaking girl in Svarog in your fire team plus 2 other OP ones, I wouldn't worry too much about it.

    Dark also looks solid, you might want to consider a Pluto buff.

    Thunder... well you'll have to tough it out for the moment if you wanna run Mammonless.

    I recommend you go for wind though.
    Honestly, at this point, both Wind and Dark are so solid it doesn't seem right to focus even more on them, unless by some miracle I land another broken eidolon and convert to using them full time or something. The chances for that are too low to plan around, so if it happens, I'll adjust accordingly.

    Light and Thunder both needs the next mtix, and Thunder wins having Kirin.

    So that's why I'm just focusing on Water/Fire for this round.

    Mars is really about giving options to fire team atm, basically combo with ama/hephaestus to run Arthur with PF, a more traditional team for when debuffs works. Not really sure how well this does comparing to all out damage... which is why I'm still a bit iffy on it.

    As for water, while I agree that it's not necessary to get the trinity for def cap anymore, it still provides bp, charge reduction and damage cut, and more importantly, takes off debuffs duty from your soul, allowing you to run Arthur with PF. While I like Asherah, I can't help but feel like its a bit of a stopgap solution, which would be fine if I really need a boost now, but my team feels okay-ish currently, so maybe a more long term solution is in order?

  9. #9

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    Quote Originally Posted by UnregisteredX View Post
    Honestly, at this point, both Wind and Dark are so solid it doesn't seem right to focus even more on them, unless by some miracle I land another broken eidolon and convert to using them full time or something. The chances for that are too low to plan around, so if it happens, I'll adjust accordingly.

    Light and Thunder both needs the next mtix, and Thunder wins having Kirin.

    So that's why I'm just focusing on Water/Fire for this round.

    Mars is really about giving options to fire team atm, basically combo with ama/hephaestus to run Arthur with PF, a more traditional team for when debuffs works. Not really sure how well this does comparing to all out damage... which is why I'm still a bit iffy on it.

    As for water, while I agree that it's not necessary to get the trinity for def cap anymore, it still provides bp, charge reduction and damage cut, and more importantly, takes off debuffs duty from your soul, allowing you to run Arthur with PF. While I like Asherah, I can't help but feel like its a bit of a stopgap solution, which would be fine if I really need a boost now, but my team feels okay-ish currently, so maybe a more long term solution is in order?
    Arthur PF is more of a burst time thing though. I'm not sure whether you intend to use it consistently, because I'm pretty sure Hercules is a much better pick than Arthur for general use. Hercules weapon covers def break too, and can synergise with PF, so I don't see why you wouldn't use Herc.

    If you're looking at fire through the debuff meta lens, it might be time to change that. The most obvious factor right now is the surge in debuff resistant bosses we're seeing an increase in number of. However, the other thing to consider is the damage gained and lost in using Mars Ama Heph vs if you ran Hercules relic, with Svarog Uriel Ama Ares. The difference in debuff is only 5% if you still worry about that, but more importantly you've got 1 skill nuker and 1 burst nuker extra in your team. There's a lot of calculation involved, but the high nuke count team will win in the end. Therefore, I advise against m-tixing Mars, you simply have no need.

    The water situation is another I don't think you fully understand. Firstly, let's break down Cthulhu pick. Def down is already covered as mentioned, atk break is basically worthless because Poseidon is already there, charm is fine, but it's charm. That leaves orb eating. Pretty good, except the hit rate is absolute ass, and the 15BG is nothing because long CD, and it's basically useless for fast burst.

    The reason I don't advocate the trinity now is because the problem doesn't lie with debuffs: water has plenty of that, way too much even. The problem lies with not enough damage, which becomes especially apparent in content that punishes you hard for stalling, and water isn't known for having many nukers. Asherah isn't the stopgap measure, the trinity is. I consider Asherah literally the water meta for quite a long time (till Vohu Manah) because water teams will tend to hit a certain ceiling once all debuffs are settled, where they have no other really significant option, other than a simply average Shiva.

    Tl;dr: Asherah. Your fire team is way stronger than you give them credit for, and your water team doesn't need extra debuffing hime.

  10. #10
    Dont really disagree with your water and fire pick, but perhaps consider cu for wind and berith/cherno for dark instead of your original plan

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