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  1. #1081
    Unregistered Guest
    Quote Originally Posted by Slashley View Post
    In the end, it comes down to what you want. If you want to build for the next Tower, it'll be Svarog/Uriel. If you want to commit to Dark, Berith. Or if you want to pump your Thunder, well, take your pick. Good luck!
    Or just dickpick.
    If I had to sum up my situation in a very simple way...
    #1
    Use on Thunder-> Potentially able to do R4/R5 Water Accessory with better grid
    Use accessories to buff Water team-> ^ for Fire.
    Use accessories to strengthen Fire team - >Shit my fire lacks a good carry so triple tiaras don't help as much
    #2
    Use on Water-> Farm R4/R5 Fire Accessories with better grid
    Use accessories to strengthen Fire team - >Shit my fire lacks a good carry so triple tiaras don't help as much
    #3
    Use on Fire->Finally fire team has awesome carry->Shit, Thunder needs more time invested to do R4/R5.... ->Shit, Water needs.....->Shit, Fire needs......for triple tiaras
    #4
    Back to #1.

    So yeah, it's like a never ending cycle of debate... with a confused boner...

    Berith seems very strong, but probably needs a healer to use her for her maximum potential. Without a decent healer to keep her alive while she soaks damage/proc fortitude, is she still worth it? She's still probably a good replacement for Kali, but somehow I just love Kali's design (both art and potential for a fast team) so that too makes me feel kinda not as interested.
    I'm also not as sure about committing to Dark, there's like a lot of people do not view Dark as an element with good end-game potential/strength. Well, I'm no where near end-game so I don't exactly have my own opinion on this matter and I'm probably not yet affected?


  2. #1082
    Unregistered Guest
    Quote Originally Posted by Slashley View Post
    Up to you, really. Pick whatever you think is the best fit for your playstyle.Well, the only reason not to is your wallet. You could really use a Uriel for Fire or Cthulhu/Vohu for Water..
    I mean will be first time paing in this game so I guess I don't want too if there is no reason too. So which would be a bigger boost to my team vohu or uriel in your opinion?

  3. #1083
    Orin Guest
    Need help with MT. I main Dark with Anubis (and Thunder my 2nd strongest), dont have Shingen yet (3 more UE to go). For now i use Herc with his Axe (-def debuff). My dark SSR - Amon(Unleashed) and Osiris. So my options for dark i think 1) Satan (after Amon rebalance -50% def so i can run Shingen MEX in the future) 2) Pluto (blocks, dmg cut, party atk up - who cares about debuff res?).
    My other SSR (but they wpn grids are garbage): Fire - Dakki, Yamaraja; Water - Ea, Neptune; Wind - Odin, Isis; Thunder - Baal U, Mammon, Brahma; Light - Shamash, Vishnu.

    Thx, any advice is appreciated.

  4. #1084

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    Quote Originally Posted by Unregistered View Post
    I mean will be first time paing in this game so I guess I don't want too if there is no reason too. So which would be a bigger boost to my team vohu or uriel in your opinion?
    Honestly, you can't go wrong with either of those Kamis. Vohu and Uriel hold the same roles which is to deal heavy burst dmg with fast burst gauge build, except that Vohu has a ATK/DEF elemental debuff (30%) which is super nice while Uriel focuses more on dealing enormous burst dmg. I have a preference for Vohu imo, you also have very interesting and strong fire Kamis so i'd pick Vohu for you in order to be beastly with Water since you have most of the "core" water kamis in your pocket. Plus, the event water weapons are really powerful compared to the fire ones so normally water grid should be better than fire grid.

    Just my opinion.
    Last edited by Yseo; 03-15-2019 at 04:06 PM.

  5. #1085

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    Quote Originally Posted by Unregistered View Post
    --
    I'm also not as sure about committing to Dark, there's like a lot of people do not view Dark as an element with good end-game potential/strength. Well, I'm no where near end-game so I don't exactly have my own opinion on this matter and I'm probably not yet affected?
    For people who have access to literally everything, yes, Dark is awful. But for everyone else - which is almost freaking anyone - you use what you have.

    You have a strong Dark team (as soon as SSR Amon rebalance hits) and Anubis. That means you can farm all AQ5s with ease as soon as your Dark Grid is complete. How many Envy Axes have you picked up? If you have several, Berith won't need any healing since you'll be swimming in HP. Here, have a video of a full FLB Dark Grid, just lacking slvl20 -> 30 on one Hammer:

    That boss would've been very dead even without being Light. Since you have Anubis, you'll hit for ~25% harder... ... in theory. But I doubt that you have full FLB Grid available to you...

    But again, committing to Dark won't be necessary for you. You already have a fully functional Dark team (when SSR Amon rebalance hits), so you don't need to MT for it. Unless you want to fully commit to it.
    Quote Originally Posted by Unregistered View Post
    I mean will be first time paing in this game so I guess I don't want too if there is no reason too. So which would be a bigger boost to my team vohu or uriel in your opinion?
    Take your pick. Both elements have a very different playstyle and these Hime play to that strength. Well, Vohu has the added benefit of being super fast, but that doesn't help when the rest of your team isn't.

    You like to see huge numbers? Pick Awakened Uriel, who will Burst for 2m against everything (even Water if you can debuff it, not joking).
    You like to debuff the enemy and roll over it through means of control? Pick Vohu, but remember that she's not as effective off-element.
    Quote Originally Posted by Orin View Post
    Need help with MT. I main Dark with Anubis (and Thunder my 2nd strongest), dont have Shingen yet (3 more UE to go). For now i use Herc with his Axe (-def debuff). My dark SSR - Amon(Unleashed) and Osiris. So my options for dark i think 1) Satan (after Amon rebalance -50% def so i can run Shingen MEX in the future) 2) Pluto (blocks, dmg cut, party atk up - who cares about debuff res?).--
    With Anubis, I'd focus on Dark. Personally, I'd say Satan so that you can run Shingen, but others might tell you Pluto and stick to Herc for -50% Def.

  6. #1086

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    Quote Originally Posted by Orin View Post
    Need help with MT. I main Dark with Anubis (and Thunder my 2nd strongest), dont have Shingen yet (3 more UE to go). For now i use Herc with his Axe (-def debuff). My dark SSR - Amon(Unleashed) and Osiris. So my options for dark i think 1) Satan (after Amon rebalance -50% def so i can run Shingen MEX in the future) 2) Pluto (blocks, dmg cut, party atk up - who cares about debuff res?).
    My other SSR (but they wpn grids are garbage): Fire - Dakki, Yamaraja; Water - Ea, Neptune; Wind - Odin, Isis; Thunder - Baal U, Mammon, Brahma; Light - Shamash, Vishnu.

    Thx, any advice is appreciated.
    personally, i'd go with Satan

  7. #1087
    Unregistered Guest
    Guess I will go with vohu then since I am happy with fire even though it has much less SSRs I feel its still pretty strong. Maybe vohu is what I need to get same feeling from water

  8. #1088

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    Hello, I want help with Miracle ticket.

    I have a fire team, right now:
    Svarog (awakened)
    Uriel
    Mars
    Brynhildr (the one I want to change)

    Soul: Herc (with ability damage skill. If I remove brynhildr, maybe atk buf or heal?)

    Which hime should I add? Maybe amaterasu?

    Thanks for the help

  9. #1089
    Unregistered Guest
    Quote Originally Posted by Slashley View Post
    You have a strong Dark team (as soon as SSR Amon rebalance hits) and Anubis. That means you can farm all AQ5s with ease as soon as your Dark Grid is complete. How many Envy Axes have you picked up? If you have several, Berith won't need any healing since you'll be swimming in HP. Here, have a video of a full FLB Dark Grid, just lacking slvl20 -> 30 on one Hammer:

    That boss would've been very dead even without being Light. Since you have Anubis, you'll hit for ~25% harder... ... in theory. But I doubt that you have full FLB Grid available to you...
    I might've made a mistake...?
    I got back into the game just in time for Envy(had slightly more than two weeks to prep, barely managed to get final copy of Monoceros in time) but I was under the impression I was supposed to MLB my event stuffs, so I now have 1 copy, not 5. I did somehow get Phantom axe 2 days ago...

    Just trying to clarify about Anubis, I read somewhere, and had thought these 100%+ based on # eidolons had a mucher lower base than the80% you mentioned before, somewhere around 40 or 50. Are you sure its 80%? Cause if it is, Imma swap over to her even though its LB0.

    Quote Originally Posted by Slashley View Post
    Well, Vohu has the added benefit of being super fast, but that doesn't help when the rest of your team isn't.
    ...
    You like to see huge numbers? Pick Awakened Uriel, who will Burst for 2m against everything (even Water if you can debuff it, not joking).
    Hmm, I'm tempted to pick Uriel now. Vohu is a nice upgrade but as you've mentioned, the rest of my water team is too slow. And since just like my Dark team, my water pretty much is too a fully functional team.
    Meanwhile, my Fire team lacks a second carry, currently running Ama+Ares+Mars+Heph as you've suggested before in the Q&A thread. Uriel would be the second carry I need(even svarog would help) to replace Heph and have the foundations finally set for my fire.

    So would it be correct to say: My Water and Dark team has a good base for Hime, they just need a better weapon grid to perform even better. My fire has a good weapon grid, but lacks the Himes to utilize it well. Thus using MT for Uriel would benefit me a lot more than using MT for Vohu/Snowraph/Shiva etc. or Berith.

  10. #1090

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    Quote Originally Posted by Unregistered View Post
    I might've made a mistake...?
    I got back into the game just in time for Envy(had slightly more than two weeks to prep, barely managed to get final copy of Monoceros in time) but I was under the impression I was supposed to MLB my event stuffs, so I now have 1 copy, not 5.
    No, you didn't make a mistake. You're meant to MLB your stuff, it's just that we've already had five Envy Axes from the start of the game.
    Holy shit you have a fuckton of stuff for somebody as new as you are... my bad

    You're not going to get the same Grid as I have. There will only ever be one more Envy rewards ever. You will, however, eventually get something similar. What you're looking at is... ~1.8 years of hard work. Kamihime is not a short term game. For you though... since they nerfed the Union events, it could take longer than 1.5 years. THANKS DMM DEVS.
    Quote Originally Posted by Unregistered View Post
    Just trying to clarify about Anubis, I read somewhere, and had thought these 100%+ based on # eidolons had a mucher lower base than the80% you mentioned before, somewhere around 40 or 50. Are you sure its 80%? Cause if it is, Imma swap over to her even though its LB0.
    Absolutely sure. Anubis is 80%+((4%+(1xLimitBreak))xDarkSubEidolon). Uh, that means is, if you have no Dark Sub Eidolons there is no difference between 100% Anubis and a 120% one. 80% is the very minimum that you can get.

    You might be confusing the numbers with the Event Eidolons, which offer up to 50% Elem with 5 Subs. Those are AWFUL in general.
    Quote Originally Posted by Unregistered View Post
    Hmm, I'm tempted to pick Uriel now.
    Uriel is very stronk. Notice that my Fire Grid is nowhere near modern as I've focused on Dark and Thunder for ages now, yet my record (against 10 Def Wind with -50% Def) is 2.1m. That means 3m if burst cap wasn't a thing.

    However, please notice that she does take a while to set up damage numbers like that. She gains 400% Burst damage per 2 turns, max at 2000%. So turn9 she can deal damage like that. With 550% Awakened base, she needs to punch for ~78k to reach 2m. You'll probably need debuffs for that, you'd know how much your Fire team punches for.
    And I'm still leaving out second ability 30%, because at 4t CD it doesn't impact Uriel much, except of course granting burst cap.

    Of course, Uriel can deal loads of damage even without ALL that wind-up time. Every 2 turns is really fast.
    Quote Originally Posted by Unregistered View Post
    --
    So would it be correct to say: My Water and Dark team has a good base for Hime, they just need a better weapon grid to perform even better. My fire has a good weapon grid, but lacks the Himes to utilize it well. Thus using MT for Uriel would benefit me a lot more than using MT for Vohu/Snowraph/Shiva etc. or Berith.
    Everything NEEDS a good Grid to perform well.

    But yes, that's the gist of it. At least, that's what I think.


    By the way, while it's not required... would it be about time to register?
    It was a pain to go find your Water team for this post...

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