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  1. #1351
    Quote Originally Posted by Unregistered View Post
    guys i have a question
    these miracle ticket is free?? the banner say it will direct to your inventary but i don´t have it =O
    Eh, no, miracle tickets cost $50. You get a regular 10-chain gacha pull with it, so I guess you could say it only costs $20 since a regular premium gacha pull is $30, but not free.

    The only free one I am aware of is the SR miracle ticket that you get from newcomer login bonus (day 3 if iirc.)

    All tickets appear in items - where you see how many potions and seeds you have, next tab over is mats, last tab will show you all the tickets you have.


  2. #1352

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    Quote Originally Posted by Unregistered View Post
    guys i have a question
    these miracle ticket is free?? the banner say it will direct to your inventary but i don´t have it =O
    that's some wishful thinking. but ye, sadly not free lol
    selling brand new account with L/E SSR and full plus more fire team.

    has at least 1 SSR of each element.

    rank 41 .
    pm me teehee xox

  3. #1353
    Quote Originally Posted by Unregistered View Post
    guys i have a question
    these miracle ticket is free?? the banner say it will direct to your inventary but i don´t have it =O
    If you are talking about the SR miracle ticket, it is a bit hard to find indeed. You need to access it via the event banner available from the main screen. It will have a position among the lines of 'SR miracle ticket exchange'. The miracle ticket exchange in Gatcha menu is only for the paid / SSR Mtx.

  4. #1354
    Ok so I currently have a light team with Mike, Diana, LT, and Sol (Metatron and Forseti as subs). Should I get Tish rn or wait for Lugh? I am only planning on buying a single MT.

  5. #1355

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    Quote Originally Posted by Modsyl View Post
    Ok so I currently have a light team with Mike, Diana, LT, and Sol (Metatron and Forseti as subs). Should I get Tish rn or wait for Lugh? I am only planning on buying a single MT.
    I'd say go for Tish. Without Tish, Lugh isn't at her full potential. Tish is really good alone, though, since she can heal herself anyway. Plus, she's better than Lugh for AAB content.
    selling brand new account with L/E SSR and full plus more fire team.

    has at least 1 SSR of each element.

    rank 41 .
    pm me teehee xox

  6. #1356
    Quote Originally Posted by Modsyl View Post
    Ok so I currently have a light team with Mike, Diana, LT, and Sol (Metatron and Forseti as subs). Should I get Tish rn or wait for Lugh? I am only planning on buying a single MT.
    Tish and Mike are the core Himes for a Light Fast Burst team. Lugh is not. She's clearly augmented a lot when you have Mike and Tish, but you need them first. Once you have Mike and Tish, you can pick Himes that work decently on a fast burst team and replace with better Himes at a later date or as needs change. You can have a very strong team with LT, Tish, Sol, Mike and hit the full DEF down debuff. You can rotate out LT for either Shamash or Athena (with Joan for Shingen sub) for a strong defense and survivability on Thunder and Wind Rags; you can switch out LT for Take so that you can hit 3T bursting, etc.

    But you can't do most of that without both Mike and Tish...


    Dejnov.

  7. #1357
    Ok, I think I have two viable options and I need to know which fits.

    Light (my main team, 65k+ atk)
    Mike, Tish, Tsuki, Sol. Also have Meta and Light Athena
    Still missing Lugh, but that doesn't matter for this MT. Is Takeminakata a good fit to have a high dmg substitute for content I don't need Sol for or does Meta already fill that roll? No one else I really want for Light, I don't have Vishnu, Frey, or SSArty but I don't think they are that great unless I am missing something?

    Thunder (Secondary team, 59k+ atk)
    BaalU, Thunder Aphro, Brahama, Mammon, Tyr, Thor, Marduk, Jupiter, Raiko
    Crucially I have the 100% Thunder Eido though I don't enjoy using Thunder as much as Light. Question here is should I get the new Thunder healer as they seem really good. But is she better than Thunder Aphro? My main problem with thunder is I hate how squishy they seem and how difficult it is to use correctly. I am sure this could be fixed with "git gud" but I am not there yet.

    Not sure which one will impact the overall play more. Could use some help. Thanks

  8. #1358
    Quote Originally Posted by tidalwake View Post
    Light (my main team, 65k+ atk)
    Mike, Tish, Tsuki, Sol. Also have Meta and Light Athena
    Still missing Lugh, but that doesn't matter for this MT. Is Takeminakata a good fit to have a high dmg substitute for content I don't need Sol for or does Meta already fill that roll? No one else I really want for Light, I don't have Vishnu, Frey, or SSArty but I don't think they are that great unless I am missing something?
    Thunder is my absolute worst team, so I will let others comment on that one.

    Your light team is very strong already and I have to suppress my light obsession to say this, but spending the mtix on another team and using the next mtix for Lugh probably makes the most sense.

    If you do use an mtix for light, Takeminakata is indeed probably the best one. She is pretty versatile but her speed and dmg output is inconsistent and requires some getting used to. Not everyone likes her because of that, so make sure you understand how she works before you mtix her. I find her very good for debuff resistant and high defense bosses 'cos her echo burst bypasses all defenses and for chores that I just want to get through quickly (like advents and lower level AQ if you do those.) If you just want to 'store' dmg and unleash one big number (e.g. for GO), Meta AW is your girl and you have her already.

    If you don't like Take but insists on spending an mtix on light, I would actually recommend Eros. Between Sol and Eros, you should be able to deal with whatever random mechanic the devs throw at us. This is pretty far out, but Eros also gets an AW next Feb that makes her very good. For now though, her main role on your team would be to provide tactical options. If you just want to hit hard though, she isn't gonna help (until her AW.)

    I would not mtix Vishnu, Frey or SSArty. Vishnu is gimmicky, Frey is a one-trick pony, and SSArty is falling out of meta due to Lugh and Iris. They aren't bad, just that light has some insanely good himes =P

  9. #1359
    Quote Originally Posted by dreamlitz View Post
    Thunder is my absolute worst team, so I will let others comment on that one.

    Your light team is very strong already and I have to suppress my light obsession to say this, but spending the mtix on another team and using the next mtix for Lugh probably makes the most sense.

    If you do use an mtix for light, Takeminakata is indeed probably the best one. She is pretty versatile but her speed and dmg output is inconsistent and requires some getting used to. Not everyone likes her because of that, so make sure you understand how she works before you mtix her. I find her very good for debuff resistant and high defense bosses 'cos her echo burst bypasses all defenses and for chores that I just want to get through quickly (like advents and lower level AQ if you do those.) If you just want to 'store' dmg and unleash one big number (e.g. for GO), Meta AW is your girl and you have her already.

    If you don't like Take but insists on spending an mtix on light, I would actually recommend Eros. Between Sol and Eros, you should be able to deal with whatever random mechanic the devs throw at us. This is pretty far out, but Eros also gets an AW next Feb that makes her very good. For now though, her main role on your team would be to provide tactical options. If you just want to hit hard though, she isn't gonna help (until her AW.)

    I would not mtix Vishnu, Frey or SSArty. Vishnu is gimmicky, Frey is a one-trick pony, and SSArty is falling out of meta due to Lugh and Iris. They aren't bad, just that light has some insanely good himes =P
    Thanks for the info. I actually already have Eros but she is so far out of meta that I didn't mention her. Maybe with her AW she will find a use but right now she is on the bench

  10. #1360
    Quote Originally Posted by dreamlitz View Post
    Thunder is my absolute worst team, so I will let others comment on that one.

    Your light team is very strong already and I have to suppress my light obsession to say this, but spending the mtix on another team and using the next mtix for Lugh probably makes the most sense.

    If you do use an mtix for light, Takeminakata is indeed probably the best one. She is pretty versatile but her speed and dmg output is inconsistent and requires some getting used to. Not everyone likes her because of that, so make sure you understand how she works before you mtix her. I find her very good for debuff resistant and high defense bosses 'cos her echo burst bypasses all defenses and for chores that I just want to get through quickly (like advents and lower level AQ if you do those.) If you just want to 'store' dmg and unleash one big number (e.g. for GO), Meta AW is your girl and you have her already.

    If you don't like Take but insists on spending an mtix on light, I would actually recommend Eros. Between Sol and Eros, you should be able to deal with whatever random mechanic the devs throw at us. This is pretty far out, but Eros also gets an AW next Feb that makes her very good. For now though, her main role on your team would be to provide tactical options. If you just want to hit hard though, she isn't gonna help (until her AW.)

    I would not mtix Vishnu, Frey or SSArty. Vishnu is gimmicky, Frey is a one-trick pony, and SSArty is falling out of meta due to Lugh and Iris. They aren't bad, just that light has some insanely good himes =P

    I agree with all of dreamlitz's comments and add two cents to the discussion. If you're going to main Light, spend the ticket on Light. Don't dilute your investment. You have a very strong team to begin with and now the only thing left is how you bring Himes with 'options' to the mix. For that I'll suggest you pick from this list: Shamash, Raphael, Eros, and Atum.

    Shamash has a blob eat as part of her burst and is a damage mitigation tank for normal attacks. Very very nice as she reduces your teams' overall received damage and (with Tish's TA buff) is a very fast Hime (can be potentially faster than Lugh or Take). Having blob eat on a fast light team is kind of cool. You can get this off every 4th round.

    Eros has the ability to block an affliction and lasts until used. She gets awakened later which will add 20 BG when the debuff stops an affliction and her barrier drops to 6T base and 5T leveled up with a 3T cycle meaning you'll have it up nearly most of the time. The affliction block is on 7T so it's hard to use Eros to consistently speed up your team, but it definitely helps.

    Raphael just got awakened and now has Mode Gauge restriction 20%, remove 1 blob and increase 1 blob. That's a lot of mode gauge control (especially if you can pair it with Shamash). Once we hit debuff resistant content, this might be a better pairing than Tsuku/Lugh for certain content (enemies with dangerous rage mode nukes, etc.).

    Atum (which I'm just learning) may not be a core Hime, but does have a 50% individual Vigor buff (+50% special attack so stacks with everything) on her heal that can cycle every burst (also it's on a 4T cooldown anyways). I can definitely see a burst team getting two or maybe three Vigors up (not to mention like 6k base focused healing) every 4th turn. She also has ability cooldown and ability damage up which can help with Himes long cooldown nukes.


    Dejnov.

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