Originally Posted by
Slashley
Water
Notable Hime: Ryu-Oh, Shiva, Triton, Belphegor
Grid: 94%
Overall, extremely good base. Ryu-Oh is bonkers, Shiva can fill a nuker slot, Triton has Combo- which is pretty damn good to have. Also, should be noted that my Water grid is very strange at the moment. It has extremely high level SRs, while the SSRs are largely ignored. I'm waiting for one more Water event before I can even complete my grid properly, geez!
Offensive: Cthulhu. With Ryu-Oh providing both A debuffs and Black Propaganda, Soul bringing Sniper Shot and Cthulhu bringing her trademark C Def, this team would make an easy -50% Def while covering every single base. Oh, and Belphegor can relieve Soul from Sniper Shot duty, though that comes at a cost of 8% Atk Debuff. The only downside of this build is that for longevity, Soul is locked into healer mode. And the problem with that is that there are no Water Assault Staves or Lances to be seen in the next six months+. Or even SSR Defenders for that matter.
Defensive: If going healer route, Aphrodite is probably a better pick for me than SSR Nike, simply because of her Cleanse. This would free my Soul from being Cass/Andromeda, but is there any purpose for that? Not sure... probably not worth the damage loss.
Wait-and-see: Sol. Now, while this route would be a direct downgrade to the defensive Water build, it is extremely versatile, allowing me to wait and see a just a little bit longer without making any commitments to any Element just yet. For water, Ryu-Oh with Sol would work great together anyway.