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  1. #891

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    Quote Originally Posted by Gludateton View Post
    At what ? Because I don't see anyone in Water that would speed up FB as much as Saraswati. 30% DA, 20% TA and +25 BG for self and one party member is no joke. I am pretty much always using party of Herc/Saraswati/Shiva/Atalanta/Triton and difference between this and my light team with literally everyone being slowpoke is huge.
    Quote Originally Posted by Ikki View Post
    And thats what makes saras good, all water units are slow af except Ea Aw but yeah... shes the only water unit that can keep up with shingen/herc, that alone makes her good, and as a bonus she speeds up another unit on your team, --
    Okay, so let's say that Saraswati has sped up two Hime. I mean, one of those abilities is going to do nothing (or next to nothing) half the time, but hey.

    Now what?

    You're still waiting for the last Hime. What exactly did you accomplish?
    In other words, bringing another Hime with a different skillset is simply going to benefit you more than a Hime who will do nothing for your team.

    I'd also like to add that there's more to this game than just how fast you can Full Burst. Yes, that's certainly a direction we are heading towards (at least until they inflate the numbers so much that that alone won't cut it anymore), but we're not quite there yet. And we won't be for a long, long time. Even when we ARE there, only omega whales will be able to do it on multiple elements.
    Quote Originally Posted by Gludateton View Post
    And no, till now I didn't even once thought about replacing Saraswati with Belphy in this team.
    You should probably try her, since Belphegor makes Rage bars a complete joke. Note that there is only Hime who is equally good at reducing Rage bars - Chemobog (at least until August 2018, I haven't checked the last four months). Most of those Rage bar reduction abilities are quite weak, but Belphegor's is just insane.

    Of course, you can be at a point in the game where you can Full Burst Rage bars entirely out. This has very much been a thing since PF, after all. But if you ever find yourself struggling, just bring Water and use the SSR quality SR.
    Quote Originally Posted by Gludateton View Post
    Her buffs are powerful, that's why they're limited to her and one other party member.--

    That's one of her good things though, 50% fire res with 3/6 uptime ? In some niche uses it's really powerful, in others it makes Saraswati (and one party member) less prone to dying (heal helps here too).
    Are they powerful? Since 2/5 members having 50% damage cut against one element (Fire) only doesn't sound very powerful to me. SSR quality is generally bringing 30% (Snow Raph, Raiko, Pluto) or 40% damage cuts (Raiko, Karin, Gaia, Water Osiris) against ALL elements, to ALL party members.

    And what good is it going to do to shield two party members? Or rather, one plus Saraswati. If it's AoE, you're going to get badly hurt. If it's single target, you're taking a big gamble without Kushinada, or a small gamble with Water Osiris.

    That leaves her with:
    35% Elem+ buff which would be impressive... if it was the full team. For the record, on Full Burst, that's about 14% Elem+ buff teamwide. SRs generally buff for 15%, and SSRs for 15% or 20%. So it's decent, but certainly not powerful without synergies.

    Her heal and +25 Burst. Decent, but again, two out of five targets. And +25 Burst on 6 turn CD, for two members, is... 8 Burst/t. SR quality is about 10 Burst to all on 8 CD so 6.25 Burst/t, and SSR quality is around 20 Burst to all on 8 CD so 12.5 Burst/t. Two notes though: the "quality" is all over the place in this stat, and maths doesn't entirely cut it here thanks to Bursts feeding +10 Burst to all below. Overall, this is the buff that makes or breaks Saraswati.

    Finally there's the Combo+ buff (30% Double, 20% Triple). This increases the amount of hits/t from 1.14 to 1.84 for three turns for two people, and with the cooldown it's to 1.49 hits/t on average. For comparison, Herc runs at 1.64 (but will gain 19.91 Burst/t due to his buff during, so is still faster than Saraswati buffed targets) and on average 1.5 hits/t. This would be really broken if it was teamwide, but again... it just isn't. As it is? It's decent.


    Not a single one of Saraswati's abilities scream powerful to me. At all. If you have Vohu, that will basically solve Saraswati's problems - there now is a member in the party who is actually fast and thus the fourth party member won't bottleneck you anyway (assuming that the Combo+ actually does something, which will remain an issue until Tiara set bonus). Or if you want to tank, Water Osiris actually compliments Saraswati quite well (which was news to me). Without either of those? ... yeah, I'm still saying that Saraswati belongs in the trash bin.


  2. #892
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    You're entitled to your opinion, but I'm not sure how you've never had that one party member that just drags the team down because of RNG not triggering and slowing everyone else down in the process. With Saras in first position, she's guaranteed to hit 90 burst in time, and the ability to pull that slowest member up to the rest of the team can be a huge difference (due to the way full burst triggers, this is often the 2nd to last hime to 70+, while the last is fine at 60). I've used Saras for a long time before I pulled Osiris and she's way more useful to speed the team up than your theory crafting may suggest.

    Also, while she certainly can't help fully tanking AOEs like true defense himes, she herself can be extremely tough, and can help guard and heal a valuable 2nd target. This is actually quite useful when enemies suddenly decides to focus down one particular hime.

  3. #893
    Quote Originally Posted by Slashley View Post
    Okay, so let's say that Saraswati has sped up two Hime. I mean, one of those abilities is going to do nothing (or next to nothing) half the time, but hey.

    Now what?

    You're still waiting for the last Hime. What exactly did you accomplish?
    In other words, bringing another Hime with a different skillset is simply going to benefit you more than a Hime who will do nothing for your team.
    I'll just ignore this, because rest of the post gets deeper in topic. Let's just say she does nothing for your team and she makes mine faster.

    Quote Originally Posted by Slashley View Post
    I'd also like to add that there's more to this game than just how fast you can Full Burst. Yes, that's certainly a direction we are heading towards (at least until they inflate the numbers so much that that alone won't cut it anymore), but we're not quite there yet. And we won't be for a long, long time. Even when we ARE there, only omega whales will be able to do it on multiple elements.
    Obviously there is, never said otherwise, but FB is important part of damage. If it wasn't, you wouldn't praise Asherah that much.

    Quote Originally Posted by Slashley View Post
    You should probably try her, since Belphegor makes Rage bars a complete joke. Note that there is only Hime who is equally good at reducing Rage bars - Chemobog (at least until August 2018, I haven't checked the last four months). Most of those Rage bar reduction abilities are quite weak, but Belphegor's is just insane.

    Of course, you can be at a point in the game where you can Full Burst Rage bars entirely out. This has very much been a thing since PF, after all. But if you ever find yourself struggling, just bring Water and use the SSR quality SR.
    I do know what she does, I know that she's good. I just value Saraswati in my team more and up till know I didn't meet situation that would require Belphy's help that much, but who knows, maybe such situation will arise. Depending on situation though, Saraswati may not be the one replaced.

    Quote Originally Posted by Slashley View Post
    Are they powerful? Since 2/5 members having 50% damage cut against one element (Fire) only doesn't sound very powerful to me. SSR quality is generally bringing 30% (Snow Raph, Raiko, Pluto) or 40% damage cuts (Raiko, Karin, Gaia, Water Osiris) against ALL elements, to ALL party members.

    And what good is it going to do to shield two party members? Or rather, one plus Saraswati. If it's AoE, you're going to get badly hurt. If it's single target, you're taking a big gamble without Kushinada, or a small gamble with Water Osiris.
    That was my point with "amazing and trash" Kamihime. Things are either black or white, nothing in between. And what if you have injured Kamihime that you want to keep alive ? What if you want to stack cuts ? Yeah, strong damage cuts are incredibely powerful, but then one of Kamihime dies to random 2x triple attack and shit just goes wrong. Also, if we get back to my team: with 0 LB Kaiser cuts on team are 60/80/80/100/30. Would 30%/40% all damage cut be better ? Probably. Is Saraswati doing enough ? In most cases. Do remember that those strong cuts have very often 1T uptime.

    Quote Originally Posted by Slashley View Post
    That leaves her with:
    35% Elem+ buff which would be impressive... if it was the full team. For the record, on Full Burst, that's about 14% Elem+ buff teamwide. SRs generally buff for 15%, and SSRs for 15% or 20%. So it's decent, but certainly not powerful without synergies.
    But it's also nice when applied to for example Shiva with 2 nuke abilities. It also counts as 2 buffs to Herc.

    Quote Originally Posted by Slashley View Post
    Her heal and +25 Burst. Decent, but again, two out of five targets. And +25 Burst on 6 turn CD, for two members, is... 8 Burst/t. SR quality is about 10 Burst to all on 8 CD so 6.25 Burst/t, and SSR quality is around 20 Burst to all on 8 CD so 12.5 Burst/t. Two notes though: the "quality" is all over the place in this stat, and maths doesn't entirely cut it here thanks to Bursts feeding +10 Burst to all below. Overall, this is the buff that makes or breaks Saraswati.
    I see that you get it, because throwing number per turn would result in Awakened Tit getting 7.5/t. Doesn't make much sense if put like this in my opinion. Main point here is even when you have one slowpoke in last place in team that's 60 BG to gain as opposed to 90 BG if everyone is slowpoke. Saraswati's role isn't to make everyone fast, because that's often not neccessary.

    Quote Originally Posted by Slashley View Post
    Finally there's the Combo+ buff (30% Double, 20% Triple). This increases the amount of hits/t from 1.14 to 1.84 for three turns for two people, and with the cooldown it's to 1.49 hits/t on average. For comparison, Herc runs at 1.64 (but will gain 19.91 Burst/t due to his buff during, so is still faster than Saraswati buffed targets) and on average 1.5 hits/t. This would be really broken if it was teamwide, but again... it just isn't. As it is? It's decent.
    As pointed above, it doesn't have to be for everyone to be good. Awakened Tit has her combo buff for one party member and damn it's soooo good.

    Quote Originally Posted by Slashley View Post
    Not a single one of Saraswati's abilities scream powerful to me. At all. If you have Vohu, that will basically solve Saraswati's problems - there now is a member in the party who is actually fast and thus the fourth party member won't bottleneck you anyway (assuming that the Combo+ actually does something, which will remain an issue until Tiara set bonus). Or if you want to tank, Water Osiris actually compliments Saraswati quite well (which was news to me). Without either of those? ... yeah, I'm still saying that Saraswati belongs in the trash bin.
    Main point here was that her buffs are strong, that's why they are limited to self + one party member. As you have said, if they were party wide Saraswati would be broken as hell.
    About trash bin, as I've said before: you are free to think whatever you want and as it looks neither will you convince me, nor will I convince you.

  4. #894

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    Quote Originally Posted by Gludateton View Post
    -- Let's just say she does nothing for your team and she makes mine faster.
    How? With magic? Surely there's a argument to be made.
    Quote Originally Posted by Gludateton View Post
    That was my point with "amazing and trash" Kamihime. Things are either black or white, nothing in between. And what if you have injured Kamihime that you want to keep alive ? What if you want to stack cuts ? Yeah, strong damage cuts are incredibely powerful, but then one of Kamihime dies to random 2x triple attack and shit just goes wrong.
    And that's exactly my point as well. Want to know how to not need to heal a single Hime because of unlucky Triple attacks?

    Bring Triton. Done. There, an SR is again performing much better than Saraswati.
    Of course, doesn't work against bosses with extreme Combo rates, or are debuff immune. But then again - next to nothing does. Debuff immune content is stupid.

    As for black and white... well, yeah? I mean, you ARE able to compose teams to match the content you want to fight in this game. That kinda turns all Hime into some that are useful and into some that just are not - black and white. And this can wildly differ depending on what Hime you have available to you. These forums are far too obsessed with "the very perfect team" which is something that only ultra-whales can have in multiple elements, and even MT users can struggle to reach in a single element. Anyway, the point is, the circumstances where some Hime becomes grey because of the content you want to fight and what you have available to you is extreeeeemely rare. How about case of point: Snow Raphael. A master of nothing, decent in almost everything. You'd think that she'd often be grey, but anything that poses any threat to you will quickly turn her white, and content where you need damage output (the one thing she doesn't dabble in) will quickly turn her black.
    Quote Originally Posted by Gludateton View Post
    Also, if we get back to my team: with 0 LB Kaiser cuts on team are 60/80/80/100/30. Would 30%/40% all damage cut be better ? Probably. Is Saraswati doing enough ? In most cases. Do remember that those strong cuts have very often 1T uptime.
    They are 1 turn, yes. With the exception of Karin, who has 2t. However, she pays for this with a longer cooldown - making it ultimately a worse ability. Anyway, 1 turn is is usually enough as damage cuts are generally used for one purpose only - surviving one or two turns longer. Basically only Sloth has such a long Overdrive meter that you can just mitigate it every time, for everything else, the next Overdrive is the one you can't mitigate and it will bring your team a game over. Overdrive doesn't hurt that much? Well, those are just ignored outright.

    As such, the only time where Saraswati's longer duration would help would be in content where she can help tank something twice. But this only works against Raging 2-bubble enemies - and Kaiser buffs are already gone.
    I guess you can also say that it works against 1-bubble enemies, but that's literally just Ult Fire? The Rage Overdrive there is not something you're going to be tanking multiple turns. ... well, I guess you CAN if you really build for it... but even such a build would be using Poseidon.
    Quote Originally Posted by Gludateton View Post
    But it's also nice when applied to for example Shiva with 2 nuke abilities. It also counts as 2 buffs to Herc.
    Does Herc ever need help to hit damage cap? Assuming content with debuffs, Herc seems to easily hit cap without any external help.

    As for Shiva... eeeeh? Well, fine. That is like... 7.25ish more attacks on single target? Much more if AoE. Plenty decent enough.
    Quote Originally Posted by Gludateton View Post
    As pointed above, it doesn't have to be for everyone to be good. Awakened Tit has her combo buff for one party member and damn it's soooo good.
    Titania's strength isn't about that Combo buff alone. But it sure helps, since not only is it much stronger (still not guaranteed Combo until Tiara set bonus though), but also uptime of 75%.

    Titania's main use lies in the way that she can near-guarantee prep three party members for Full Burst in just three turns, by herself. Herself with her passive, the fifth slot guaranteed to reach 60 Burst through Titania's +30 and three auto-attacks, while still leaving the Combo buff spare for a third party member. Just one turn later, on turn 4, she has her +30 Burst ready again and you're nearly guaranteed to have a Full Burst on your hands. Titania will more or less guarantee a Full Burst in five turns even in the worst cases. Add up that Wind certainly isn't short of Hime who can crank this up further.

    Titania can basically carry an entire Chaingun team on her shoulders. Not quite, but she's close. She's clearly in a different league than Saraswati, but eh, that's Awakened Hime for you. Not to mention that different elements do different things easily.
    Quote Originally Posted by Gludateton View Post
    About trash bin, as I've said before: you are free to think whatever you want and as it looks neither will you convince me, nor will I convince you.
    I don't need to convince you of anything, nor do you need to convince me of anything. There is intrinsic value in just the process of argumentation. I have never understood why people have to "win" or "lose" in things like these. I'll admit "defeat" if you can bring forth arguments which makes Saraswati work.

    For example, I've learned that she has quite impressive synergy with Water Osiris. And isn't that what's important - learning new things?

  5. #895
    Quote Originally Posted by Slashley View Post
    And that's exactly my point as well. Want to know how to not need to heal a single Hime because of unlucky Triple attacks?

    Bring Triton. Done. There, an SR is again performing much better than Saraswati.
    I just... really... just read what you wrote few times, because it's... I don't even know how to respond to it.

    Quote Originally Posted by Slashley View Post
    They are 1 turn, yes. With the exception of Karin, who has 2t. However, she pays for this with a longer cooldown - making it ultimately a worse ability. Anyway, 1 turn is is usually enough as damage cuts are generally used for one purpose only - surviving one or two turns longer.
    And that's how Saraswati cut works also, just not for overdrives, but single target attacks. Say you were unlucky and only one Kamihime got hit by mobs, Saraswati can cut further damage received by her by half, effectively saving her life (she can also add 2k heal, just in case).
    Also, Snow Raph and Water Osiris cuts are 2T too.

    Quote Originally Posted by Slashley View Post
    How? With magic? Surely there's a argument to be made.
    Quote Originally Posted by Slashley View Post
    I don't need to convince you of anything, nor do you need to convince me of anything. There is intrinsic value in just the process of argumentation. I have never understood why people have to "win" or "lose" in things like these. I'll admit "defeat" if you can bring forth arguments which makes Saraswati work.

    For example, I've learned that she has quite impressive synergy with Water Osiris. And isn't that what's important - learning new things?
    I am not about "win" or "lose" situation here. I just think that whatever argument I will give here you will find a way to say it's not right (after all combo buff 30%/20% for 3T does nothing half of the time). But well, I'll try.
    Let's assume my own team, because I know how it works: Herc/Saraswati/Shiva/Atalanta/Triton.
    They need 100/90/80/70/60 BG for full burst. Let's ignore incoming damage, it highly depends on content. Assuming worst case scenario this team needs 6/7/6/5/6 turns for FB, it's therefore 2T faster than slowpoke team with Herc. Now, if Saraswati hits at least one combo attack it becomes 6 turns and that's very likely (about 94% chance with no other combo rate modifiers), If you have tad bit more luck you can get to 5T per hime save for last one. Now, if you have really good luck with combo attacks, you can get to 4T. But yeah, in general you can expect to consistently being able to FB in 6T and very often in 5T, that's main power of Saraswati. Note that I almost never use BG up at turn 0, because I find it more useful for adjusting BG later (hitting FB in 5th turn is not that rare).
    She has her other uses though, saving someone with 50% cut, saving someone with 2k heal. She's kinda Jack of all trades, she doesn't absolutely excel at one thing, but has her uses at various situations.

  6. #896
    This will lead to nothing tbh, you won't convince slash at all, hes "special", ill just put it like that, let's just say that saras shines in good teams, while scrubs still need heals like the ones Nike U provides, cause when you don't care about heals, you start to care about other stuff, and saras brings specifically that "other stuff".
    Shade on KH, fire main.

    Wind Rag farming team:

  7. #897
    Personally I think ea is a good mtix option

  8. #898

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    Quote Originally Posted by muckok View Post
    Personally I think ea is a good mtix option
    selling brand new account with L/E SSR and full plus more fire team.

    has at least 1 SSR of each element.

    rank 41 .
    pm me teehee xox

  9. #899
    Quote Originally Posted by Kitty View Post
    il fking knock u out

  10. #900

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    Quote Originally Posted by muckok View Post
    il fking knock u out
    selling brand new account with L/E SSR and full plus more fire team.

    has at least 1 SSR of each element.

    rank 41 .
    pm me teehee xox

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