you wanna voice call sometime?
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im underage
Is that new Kamihime, Aether good for a wind team? Im thinking of picking her up.
she's crazy good....
AoE burst gauge increase, AoE crit chance to everyone (which is honestly one of her weakest points), AoE Burst damage increase. She even has a permanent 1.5 times burst fill rate as her passive.
TBH, i think she's one of the top tier wind girls right now... but it still depends on who else you have on your wind team cause others like Awakened Titania can do quite a lot as well.
i know if i had her, my wind team would easily drop wind rami for her... especially given that a drag eye bow i've gotten a long time ago gives 3k HP to everyone upon shingen doing a burst.
full details are here if you're looking into her (needs google translate or something though): https://xn--hckqz0e9cygq471ahu9b.xn-...83%BC%E3%83%AB
She has the role of making your Full Bursts hit like a truck. This means that if your team is already good at building bursts (which Wind teams usually are) or is good at tanking (Gaia helps), then Aether can shine.
If you don't have at least one of these options already, then I wouldn't get her. She is a fantastic support for an already functional team, but isn't a hard carry in her own right.What's wrong with it? If a Hime doesn't get Triple smacked, then she doesn't need to get healed in the first place.
Combo- entirely removes Double and Triple attacks from mobs. Again, obviously not from debuff immune mobs or ones with exceptional Combo stats (Phoenix, Ult Wind). This makes Combo- extremely valuable and has been underrated by... well, everyone. Removing those "bad luck runs" is extremely valuable. In addition, most them are AoE, such as Triton or EX skill Desertion can remove "bad luck" even from trash mob waves.Don't like something? Just dish out the maths to prove it wrong.Before I go into this proper, could you open up the maths on that 6/7/6/5/6 for me?
1. If we're really talking worst-case scenarios and no incoming damage, Herc generates 75 Burst over 6 turns. With Relic, this is 105. You're counting Shiva on getting the 25 Burst and Atalante using her guaranteed Double. This was your intent, I believe?
2. Are we talking non-PF builds here? I guess we are, since effectively you need to reach 150 Burst since 6 turns in worst-case scenarios which... isn't quite a thing.
It's like saying that Brynhildr performs better than Amaterasu, because she has 1200 heal once per 6T, instead of 1200 regen every 7T. We're comparing apples and oranges here. Saraswati being mainly burst gauge control with other uses (defensive buff being one) and Triton being basically defensive debuffer.
Numbers say what you want them to, as proven by BG per turn earlier. But there are some numbers later on.
[QUOTE=Slashley;1Before I go into this proper, could you open up the maths on that 6/7/6/5/6 for me?
1. If we're really talking worst-case scenarios and no incoming damage, Herc generates 75 Burst over 6 turns. With Relic, this is 105. You're counting Shiva on getting the 25 Burst and Atalante using her guaranteed Double. This was your intent, I believe?
2. Are we talking non-PF builds here? I guess we are, since effectively you need to reach 150 Burst since 6 turns in worst-case scenarios which... isn't quite a thing.[/QUOTE]
Yes and yes. Herc still requires SS to hit the debuff cap, so no PF.
Hello,
Until now I had a fire and wind party and I was focusing more on the fire one, but I got a SSR wind eidolon and I'm thinking if I should change to the wind one :/ I want to use the miracle ticket but I would like a bit of help to decide:
Fire party:
Wind party:
I have a better wind eidolon, 2 SSR wind himes vs 1 fire (but the fire one is better, I think), but I have better fire weapons (and accessories) and more level on the fire himes.
Which one should I focus and what SSR hime should I pick with the ticket?
Thanks for the advices.