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  1. #1

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    Is Vishnu not considered in a burst team or something?

    Sure if she gets whacked, her stacks vanish (hence why she has 2 turns of damage cut and eventually gets rebalanaced to get barrier upon burst)...

    But she generates no less than 30 burst a turn considering her buffs have 1 turn cooldown and stack... so assuming you use all 3 skills and get triple with her, that's 60 on a turn and she can easily get the other 40 on turn 2 if you got someone like Michael.

    Is the others just better, or is vishnu's drawback that detrimental?

  2. #2
    Quote Originally Posted by MagicSpice View Post
    Is Vishnu not considered in a burst team or something?

    Sure if she gets whacked, her stacks vanish (hence why she has 2 turns of damage cut and eventually gets rebalanaced to get barrier upon burst)...

    But she generates no less than 30 burst a turn considering her buffs have 1 turn cooldown and stack... so assuming you use all 3 skills and get triple with her, that's 60 on a turn and she can easily get the other 40 on turn 2 if you got someone like Michael.

    Is the others just better, or is vishnu's drawback that detrimental?
    The thing is light is too tight. You have AW Michael which is broken, because +20 BG on burst to all party members is ridiculous in itself. Obviously that's not everything she has.
    You have Lugh, that with some support can do 700k+ damage every turn from her one ability (add to it normal damage and 20/30 BG from said ability).
    You need one strong healer to allow Lugh to actually do this 700k damage every turn. You have options of Tishtrya (full heal every 6T, 50% TA boost, solid crit buff, 15% ATK/DEF debuff + affliction rst debuff, +10 BG to self on ability use), Atum (solid heal and barrier every 4T/burst with right setup, 50% Vigor buff, auto-res, increased ability power, affliction rate up, cooldown reduction) or Sol (if you need some utility of dispel/cleanse)
    And you have one space left and 15%/30% def debuff (Tishtrya or Sol/Atum) to fill if you need it. Even if you don't, there's a question whether risk of losing all self-buffs when getting hit is worth it or not. Generally if you don't use Atum it's not, if you do... it's still probably not, because Atum has hands full with healing Lugh (using auto-res on Lugh and heal/barrier on Vishnu is an option, obviously can't say how it works in practice).

    In overall I think, that when Kamihime like Michiru are called shit/bad, there's really something wrong/OP in element in question.

  3. #3

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    Quote Originally Posted by Gludateton View Post
    The thing is light is too tight. You have AW Michael which is broken, because +20 BG on burst to all party members is ridiculous in itself. Obviously that's not everything she has.
    You have Lugh, that with some support can do 700k+ damage every turn from her one ability (add to it normal damage and 20/30 BG from said ability).
    You need one strong healer to allow Lugh to actually do this 700k damage every turn. You have options of Tishtrya (full heal every 6T, 50% TA boost, solid crit buff, 15% ATK/DEF debuff + affliction rst debuff, +10 BG to self on ability use), Atum (solid heal and barrier every 4T/burst with right setup, 50% Vigor buff, auto-res, increased ability power, affliction rate up, cooldown reduction) or Sol (if you need some utility of dispel/cleanse)
    And you have one space left and 15%/30% def debuff (Tishtrya or Sol/Atum) to fill if you need it. Even if you don't, there's a question whether risk of losing all self-buffs when getting hit is worth it or not. Generally if you don't use Atum it's not, if you do... it's still probably not, because Atum has hands full with healing Lugh (using auto-res on Lugh and heal/barrier on Vishnu is an option, obviously can't say how it works in practice).

    In overall I think, that when Kamihime like Michiru are called shit/bad, there's really something wrong/OP in element in question.
    Well honestly, my current light situation with SSR is Sol, Raph, Tsuki, Vish, Mike, Frey, Shamash, Atum (JUST pulled her last night), and Metatron (also another strong burst kami after awakening). And next Mtix, I really want to get SSR Artemis... making a 9th...


    and honestly, michael is still good right now without awakening cause she still gives burst gen and a light attack buff. if I swap her in to replace raph, then i currently have two sets of buffs to push my burst damage further (cause with max possible buffs that's diana's, michael's, god kaiser, and meng huo with the right timing, on top of what herc, tsuki, and diana does for self buffs, vishnu as well if i don't need sol).

    plus looking at the list... we're getting kinda close to light nike too.... useful or not, i want her....

    honestly, my luck with light (aside from eidolons) is so good that it's stupid not to aim for that team. there's even points where I try really hard for managarmr too...
    Last edited by MagicSpice; 12-01-2018 at 06:51 PM.

  4. #4
    lalala Guest
    Quote Originally Posted by Gludateton View Post
    In overall I think, that when Kamihime like Michiru are called shit/bad, there's really something wrong/OP in element in question.
    I am using Skilnel (?) (sukiiruniru) and Sati, both SR, and they both do more reg and burst dmg than Michael AW. I also have Takemi. The extra dmg gives a headstart but now I am lagging behind. Finding it very difficult to power up from here. Also having grid problems, which I talked about in Q&A. So who should I MT?

  5. #5
    Quote Originally Posted by lalala View Post
    I am using Skilnel (?) (sukiiruniru) and Sati, both SR, and they both do more reg and burst dmg than Michael AW. I also have Takemi. The extra dmg gives a headstart but now I am lagging behind. Finding it very difficult to power up from here. Also having grid problems, which I talked about in Q&A. So who should I MT?
    Sati can do crazy damage with her crit buff up, so it's not that strange. Skirnir though shouldn't have higher normal damage than Mike AW.
    As for burst, individually Skirnir and Sati may do higher burst damage, but Mike AW boosts burst damage of whole party, so unless you use Shingen's bow Full Burst damage should be much higher with Mike AW (not to mention that you can full burst with Mike AW in team more often).

    As for MT: I would recommend Iris. She has that 30% ele down which is great when debuffs work and even if they don't she has good nuke, is quite fast to burst and has high amount of self buffs after burst. Lugh is also an option, but she won't truly shine without healer.
    Last edited by Gludateton; 12-02-2018 at 02:10 AM.

  6. #6
    lalala Guest
    Quote Originally Posted by Gludateton View Post
    Sati can do crazy damage with her crit buff up, so it's not that strange. Skirnir though shouldn't have higher normal damage than Mike AW.
    As for burst, individually Skirnir and Sati may do higher burst damage, but Mike AW boosts burst damage of whole party, so unless you use Shingen's bow Full Burst damage should be much higher with Mike AW (not to mention that you can full burst with Mike AW in team more often).

    As for MT: I would recommend Iris. She has that 30% ele down which is great when debuffs work and even if they don't she has good nuke, is quite fast to burst and has high amount of self buffs after burst. Lugh is also an option, but she won't truly shine without healer.
    Thanks for the input! Currently using Andro. Do you think it would be better if I got an additional healer to Andro instead so I can make better use of vigor weapons? Or maybe switch to water instead since I have the 120% eidolon for that (but not so great kamihime)?

  7. #7
    Quote Originally Posted by lalala View Post
    Thanks for the input! Currently using Andro. Do you think it would be better if I got an additional healer to Andro instead so I can make better use of vigor weapons? Or maybe switch to water instead since I have the 120% eidolon for that (but not so great kamihime)?
    Personally I would still pick Iris, she's hard to pass on. Andromeda will probably lag behind in burst gauge department with team of Iris, Takeminakata and Mike AW.

    As for water team, it largely depends on how your weapon grids are looking. Also Kamihime-wise water is not as op as light is yet (hard to say if it'll ever be) and light has no elemental disadvantage. Still, 120% eido may bring your damage to another levels, so you could check which team fares better now and pick according to results.

    Quote Originally Posted by lalala View Post
    Oh. And I just realized that 'michiru' refers to the recent limited edition grisaia collab light SSR. Were you by any chance referring to that instead? Also the Japanese transliterations are quite bad... if they're in reference to how the names are pronounced in English. I keep thinking 'Iris' is 'Elise' or some other.

    With regards to Iris, I notice that her elem down debuff affects only one enemy and takes away 20% BG. Compare this to Baal U, which targets all enemies and does not require any BG. Comparing thunder to light is like comparing apples to oranges, but I just needed to point that out.

    The only reason why I signed up for DMM was to get limited edition kami which were not available on Nutaku. No such luck of course. Just wondering if you or anyone else has had experience using them? Thanks!
    Indeed I was refering to Michiru from Grisaia's collab.
    I actually find reading イリス as Iris the most natural one, so tbh I see no problem here. Japanese alphabet is quite limited though, so sometimes you have to make some guesses.
    While it's true that Iris' ele down is single target and uses 20 BG, it lasts for 180s (instead of Baal U 90s), and Iris herself has reliable way of generating burst gauge for herself, 20 BG is also no problem when you have Mike AW. Add to this fact, that Iris is self-buffing machine and has hard hitting nuke and she's really good Kamihime.
    I have DMM account only to check new info, so I have no real experience with playing with future Kamihime.
    Last edited by Gludateton; 12-02-2018 at 04:21 AM.

  8. #8
    falcontea Guest
    Quote Originally Posted by Gludateton View Post
    ...I actually find reading イリス as Iris the most natural one...
    If you're German then the Japanese phonetics of it sound almost exactly how you would pronounce the name anyway.



    So there's a lot of discussion here re: the perfect team and how one year from now it's Light, but here's a question: If you don't have this team does it lock you out of any content? Let's say I quit playing today and come back in one year. Will the teams I have now still be able to get me through content, or has the game as the developers are balancing it changed so much that you need these sorts of teams to participate in end-game content meaningfully?

  9. #9
    lalala Guest
    Oh. And I just realized that 'michiru' refers to the recent limited edition grisaia collab light SSR. Were you by any chance referring to that instead? Also the Japanese transliterations are quite bad... if they're in reference to how the names are pronounced in English. I keep thinking 'Iris' is 'Elise' or some other.

    With regards to Iris, I notice that her elem down debuff affects only one enemy and takes away 20% BG. Compare this to Baal U, which targets all enemies and does not require any BG. Comparing thunder to light is like comparing apples to oranges, but I just needed to point that out.

    The only reason why I signed up for DMM was to get limited edition kami which were not available on Nutaku. No such luck of course. Just wondering if you or anyone else has had experience using them? Thanks!

  10. #10

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    Quote Originally Posted by lalala View Post
    With regards to Iris, I notice that her elem down debuff affects only one enemy and takes away 20% BG. Compare this to Baal U, which targets all enemies and does not require any BG. Comparing thunder to light is like comparing apples to oranges, but I just needed to point that out.
    Iris: Duration 180s, cooldown 7t
    SSR Baal: Duration 90s, cooldown 8t

    Have fun turboing your turns with SSR Baal. She does have a cooldown reset too though, with 8t CD.
    Quote Originally Posted by lalala View Post
    --
    The only reason why I signed up for DMM was to get limited edition kami which were not available on Nutaku. No such luck of course. Just wondering if you or anyone else has had experience using them? Thanks!
    Nutaku is going to get those very same limited editions one year later.

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