Quote Originally Posted by Unregistered View Post
I might've made a mistake...?
I got back into the game just in time for Envy(had slightly more than two weeks to prep, barely managed to get final copy of Monoceros in time) but I was under the impression I was supposed to MLB my event stuffs, so I now have 1 copy, not 5.
No, you didn't make a mistake. You're meant to MLB your stuff, it's just that we've already had five Envy Axes from the start of the game.
Holy shit you have a fuckton of stuff for somebody as new as you are... my bad

You're not going to get the same Grid as I have. There will only ever be one more Envy rewards ever. You will, however, eventually get something similar. What you're looking at is... ~1.8 years of hard work. Kamihime is not a short term game. For you though... since they nerfed the Union events, it could take longer than 1.5 years. THANKS DMM DEVS.
Quote Originally Posted by Unregistered View Post
Just trying to clarify about Anubis, I read somewhere, and had thought these 100%+ based on # eidolons had a mucher lower base than the80% you mentioned before, somewhere around 40 or 50. Are you sure its 80%? Cause if it is, Imma swap over to her even though its LB0.
Absolutely sure. Anubis is 80%+((4%+(1xLimitBreak))xDarkSubEidolon). Uh, that means is, if you have no Dark Sub Eidolons there is no difference between 100% Anubis and a 120% one. 80% is the very minimum that you can get.

You might be confusing the numbers with the Event Eidolons, which offer up to 50% Elem with 5 Subs. Those are AWFUL in general.
Quote Originally Posted by Unregistered View Post
Hmm, I'm tempted to pick Uriel now.
Uriel is very stronk. Notice that my Fire Grid is nowhere near modern as I've focused on Dark and Thunder for ages now, yet my record (against 10 Def Wind with -50% Def) is 2.1m. That means 3m if burst cap wasn't a thing.

However, please notice that she does take a while to set up damage numbers like that. She gains 400% Burst damage per 2 turns, max at 2000%. So turn9 she can deal damage like that. With 550% Awakened base, she needs to punch for ~78k to reach 2m. You'll probably need debuffs for that, you'd know how much your Fire team punches for.
And I'm still leaving out second ability 30%, because at 4t CD it doesn't impact Uriel much, except of course granting burst cap.

Of course, Uriel can deal loads of damage even without ALL that wind-up time. Every 2 turns is really fast.
Quote Originally Posted by Unregistered View Post
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So would it be correct to say: My Water and Dark team has a good base for Hime, they just need a better weapon grid to perform even better. My fire has a good weapon grid, but lacks the Himes to utilize it well. Thus using MT for Uriel would benefit me a lot more than using MT for Vohu/Snowraph/Shiva etc. or Berith.
Everything NEEDS a good Grid to perform well.

But yes, that's the gist of it. At least, that's what I think.


By the way, while it's not required... would it be about time to register?
It was a pain to go find your Water team for this post...