Results 1 to 10 of 1567

Hybrid View

  1. #1

    Join Date
    May 2019
    Posts
    13
    Credits
    17
    Below is a rant, you can skip it if you like up to the Bold part.

    Lot of people have replied and based on that I can draw some conclusions. And I should probably create an accurate scenario of my current position and thoughts. So first of all, thank you to those who have replied. You have given me some insights. But lets start with some scenario thinking based on some arguments.

    Lets say, hypothetically, that there is an early, mid & end game in Kamihime; I dont know where this ends nor begins.
    Next up, assume that there are different tiers of Kamihime and they can be categorized as T1 through T5 ((T1 = Best - T5 = Worst) there probably should be more tiers, but this is for the sake of the argument). I think that creating a Tier list in such a way would be quite cool as it could be a collaborative effort by players!

    For example a lot of people mentioned Amaterasu, I believe that we can all agree that Amaterasu holds extreme value Early through Mid and can easily be T1 or T2. Doesn't matter which she is for the sake of this argument. But that later on, her added value decreases compared to other Kamihime; that said she still holds value Im not discrediting that! She would probably Late be 1 or 2 Tiers lower than Early & Mid. I don't know exactly how much but I believe diminishing returns are the case. I believe this is due to two factors. First of all the healing cap and secondly debuf resistant bosses. Which some bosses are but not all! Let's move on with this in mind.

    Personally I believe Im in the midgame.
    Total Power: 35439 (Sol and Ryo-Oh are subs (Lvl 60), Fire Mammon isn't maxed yet, Svarog isnt awakened, Achilles equipped (300 SP from Heracles))
    Weapon Grid: ATK: 15146, HP: 1070 (2 non fire weapons but they have the highest ATK/HP values, 4 SR fire weapons 3 of which are they raid spears)
    Eidolon Grid: ATK: 6833, HP: 2757

    Roster: Svarog, Hephaestus, Fire Mammon & Mars.

    (as I was typing this I noticed dreamlitz mention assault value, no clue what that is D: If you can elaborate I'd appreciate it)

    Im gonna go for Fire since I just adore the aesthetics and the waifu's. But when thats complete I'll focus on Light!

    Now onto my question! Sorry it took a while since I expend a lot on stuff but I think it's important.

    Given that my account is in the Midgame, thats my opinion at least, and that two scenario's can exist, non-debuff resistant bosses and debuff resistant bosses. Who should I pick for my MT. Ideally I'd like to create a 6-7 Kamihime roster and rotate them based on my needs.

    As far as I'm aware Frey won't be in the MT after this one? Confirm/Deny?

    Non-debuff resistant roster: Svarog, Mars, Vahagn/Frey, ?
    Debuff resistant roster: Svarog, Fire Mammon, Vahagn, Frey.

    Who should fill the ''?'' spot, personally I think Amaterasu as usually my Kamihime have 5-6k HP and her heal can still be valuable.

    Some explanations below.

    Now I think that the debuff resistant bosses exist, and might exist more in the future but thats for future MT; not the current one yet. Furthermore I can pick up Vahagn and Frey in future MT (which I plan on) and swap out Amaterasu and Mars.

    Also I'd happily not take Uriel, if Frey is to some extent a substitute. When I came back from Uni I at one point considered muting the game whenever it was Uriel's turn so I could use her. But I'm really glad Frey can be a substitute, if thats accurate.

    Special thanks to: Slashley, dreamlitz, KitKat and he who shan't be named the unregistered guest! (For their helpfull insights, this is really appreciated even though you guys disagree)

  2. #2

    Join Date
    May 2017
    Location
    Belarus
    Posts
    636
    Credits
    259
    Personally I believe Im in the midgame.
    Total Power: 35439 (Sol and Ryo-Oh are subs (Lvl 60), Fire Mammon isn't maxed yet, Svarog isnt awakened, Achilles equipped (300 SP from Heracles))
    Weapon Grid: ATK: 15146, HP: 1070 (2 non fire weapons but they have the highest ATK/HP values, 4 SR fire weapons 3 of which are they raid spears)
    Eidolon Grid: ATK: 6833, HP: 2757
    i am very sorry, but that is hardly considered "midgame"
    me myself is probably "midgame"

    Also I'd happily not take Uriel
    aha. Happily. Well, Fire Amon claps at your words.

  3. #3
    Unregistered Guest
    Imo mid game is where you can comfortably clear GO and AQ5, anything before is early game. End game is probably ragnarok MVP sniping, tower and dummy ranking.

  4. #4

    Join Date
    May 2019
    Posts
    13
    Credits
    17
    Quote Originally Posted by AutoCrimson View Post
    i am very sorry, but that is hardly considered "midgame"
    me myself is probably "midgame"
    Then I'm early game and I have more reason to value Amaterasu.

    Quote Originally Posted by Unregistered View Post
    Imo mid game is where you can comfortably clear GO and AQ5, anything before is early game. End game is probably ragnarok MVP sniping, tower and dummy ranking.
    Ye, then I'm 100% early game!

    Quote Originally Posted by AutoCrimson View Post
    aha. Happily. Well, Fire Amon claps at your words.
    Another waifu right there haha.
    Last edited by Zendo; 06-17-2019 at 03:23 PM. Reason: Felt like adding a comment to this was better than posting another reply.

  5. #5
    Quote Originally Posted by Zendo View Post
    (as I was typing this I noticed dreamlitz mention assault value, no clue what that is D: If you can elaborate I'd appreciate it)
    Some weapons have a skill called [fancy adjective] assault where the adjective is dependent on the element and power of the skill. Those weapons give what the community generally refer to as assault values. They count towards any himes whose element matches that of the weapon.

    The assault value is X+0.5*weapon skill level (NOT to be confused with the weapon level - the skill level number appears next to the skill when you check its details and goes up to 20, except for FLB weapons, which go up to 30.) X depends on the power of the assault skill - small(no plus sign next to skill) = 0%, medium (+) = 3%, large (++) = 6%.

    Unfortunately, the game does not sum up the assault values for you, so you have to go and check every equipped weapon and do the math yourself to come up with it. Note that there is a closely related skill called pride that also gives assault values, but is dependent on hp - lower the hp higher the assault.

    A highly simplified dmg formula is dmg = base atk * (1 + assault) * (1 + elemental) * (a bunch of other stuff that's probably beyond the scope of the current discussion.)

    That formula is the basis for Slashley's comment about you wanting to boost what you have less of, all else being equal (the disagreement is really about when all else is not equal and which situations actually matter if I am not misreading everyone's comments.)

  6. #6

    Join Date
    May 2019
    Posts
    13
    Credits
    17
    Quote Originally Posted by dreamlitz View Post
    The assault value is X+0.5*weapon skill level (NOT to be confused with the weapon level - the skill level number appears next to the skill when you check its details and goes up to 20, except for FLB weapons, which go up to 30.) X depends on the power of the assault skill - small(no plus sign next to skill) = 0%, medium (+) = 3%, large (++) = 6%.
    Understood, Thanks!

    I'll calculate this for myself and see if I'm on track.

    Quote Originally Posted by dreamlitz View Post
    the game does not sum up the assault values for you, so you have to go and check every equipped weapon and do the math yourself to come up with it.
    Imagine video game designers making information accessable for players, or thinking about whats convenient to them? This is mostly sarcasm but true in some cases...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •