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  1. #1
    Ok, I think I have two viable options and I need to know which fits.

    Light (my main team, 65k+ atk)
    Mike, Tish, Tsuki, Sol. Also have Meta and Light Athena
    Still missing Lugh, but that doesn't matter for this MT. Is Takeminakata a good fit to have a high dmg substitute for content I don't need Sol for or does Meta already fill that roll? No one else I really want for Light, I don't have Vishnu, Frey, or SSArty but I don't think they are that great unless I am missing something?

    Thunder (Secondary team, 59k+ atk)
    BaalU, Thunder Aphro, Brahama, Mammon, Tyr, Thor, Marduk, Jupiter, Raiko
    Crucially I have the 100% Thunder Eido though I don't enjoy using Thunder as much as Light. Question here is should I get the new Thunder healer as they seem really good. But is she better than Thunder Aphro? My main problem with thunder is I hate how squishy they seem and how difficult it is to use correctly. I am sure this could be fixed with "git gud" but I am not there yet.

    Not sure which one will impact the overall play more. Could use some help. Thanks

  2. #2
    Quote Originally Posted by tidalwake View Post
    Light (my main team, 65k+ atk)
    Mike, Tish, Tsuki, Sol. Also have Meta and Light Athena
    Still missing Lugh, but that doesn't matter for this MT. Is Takeminakata a good fit to have a high dmg substitute for content I don't need Sol for or does Meta already fill that roll? No one else I really want for Light, I don't have Vishnu, Frey, or SSArty but I don't think they are that great unless I am missing something?
    Thunder is my absolute worst team, so I will let others comment on that one.

    Your light team is very strong already and I have to suppress my light obsession to say this, but spending the mtix on another team and using the next mtix for Lugh probably makes the most sense.

    If you do use an mtix for light, Takeminakata is indeed probably the best one. She is pretty versatile but her speed and dmg output is inconsistent and requires some getting used to. Not everyone likes her because of that, so make sure you understand how she works before you mtix her. I find her very good for debuff resistant and high defense bosses 'cos her echo burst bypasses all defenses and for chores that I just want to get through quickly (like advents and lower level AQ if you do those.) If you just want to 'store' dmg and unleash one big number (e.g. for GO), Meta AW is your girl and you have her already.

    If you don't like Take but insists on spending an mtix on light, I would actually recommend Eros. Between Sol and Eros, you should be able to deal with whatever random mechanic the devs throw at us. This is pretty far out, but Eros also gets an AW next Feb that makes her very good. For now though, her main role on your team would be to provide tactical options. If you just want to hit hard though, she isn't gonna help (until her AW.)

    I would not mtix Vishnu, Frey or SSArty. Vishnu is gimmicky, Frey is a one-trick pony, and SSArty is falling out of meta due to Lugh and Iris. They aren't bad, just that light has some insanely good himes =P

  3. #3
    Quote Originally Posted by dreamlitz View Post
    Thunder is my absolute worst team, so I will let others comment on that one.

    Your light team is very strong already and I have to suppress my light obsession to say this, but spending the mtix on another team and using the next mtix for Lugh probably makes the most sense.

    If you do use an mtix for light, Takeminakata is indeed probably the best one. She is pretty versatile but her speed and dmg output is inconsistent and requires some getting used to. Not everyone likes her because of that, so make sure you understand how she works before you mtix her. I find her very good for debuff resistant and high defense bosses 'cos her echo burst bypasses all defenses and for chores that I just want to get through quickly (like advents and lower level AQ if you do those.) If you just want to 'store' dmg and unleash one big number (e.g. for GO), Meta AW is your girl and you have her already.

    If you don't like Take but insists on spending an mtix on light, I would actually recommend Eros. Between Sol and Eros, you should be able to deal with whatever random mechanic the devs throw at us. This is pretty far out, but Eros also gets an AW next Feb that makes her very good. For now though, her main role on your team would be to provide tactical options. If you just want to hit hard though, she isn't gonna help (until her AW.)

    I would not mtix Vishnu, Frey or SSArty. Vishnu is gimmicky, Frey is a one-trick pony, and SSArty is falling out of meta due to Lugh and Iris. They aren't bad, just that light has some insanely good himes =P
    Thanks for the info. I actually already have Eros but she is so far out of meta that I didn't mention her. Maybe with her AW she will find a use but right now she is on the bench

  4. #4
    Quote Originally Posted by dreamlitz View Post
    Thunder is my absolute worst team, so I will let others comment on that one.

    Your light team is very strong already and I have to suppress my light obsession to say this, but spending the mtix on another team and using the next mtix for Lugh probably makes the most sense.

    If you do use an mtix for light, Takeminakata is indeed probably the best one. She is pretty versatile but her speed and dmg output is inconsistent and requires some getting used to. Not everyone likes her because of that, so make sure you understand how she works before you mtix her. I find her very good for debuff resistant and high defense bosses 'cos her echo burst bypasses all defenses and for chores that I just want to get through quickly (like advents and lower level AQ if you do those.) If you just want to 'store' dmg and unleash one big number (e.g. for GO), Meta AW is your girl and you have her already.

    If you don't like Take but insists on spending an mtix on light, I would actually recommend Eros. Between Sol and Eros, you should be able to deal with whatever random mechanic the devs throw at us. This is pretty far out, but Eros also gets an AW next Feb that makes her very good. For now though, her main role on your team would be to provide tactical options. If you just want to hit hard though, she isn't gonna help (until her AW.)

    I would not mtix Vishnu, Frey or SSArty. Vishnu is gimmicky, Frey is a one-trick pony, and SSArty is falling out of meta due to Lugh and Iris. They aren't bad, just that light has some insanely good himes =P

    I agree with all of dreamlitz's comments and add two cents to the discussion. If you're going to main Light, spend the ticket on Light. Don't dilute your investment. You have a very strong team to begin with and now the only thing left is how you bring Himes with 'options' to the mix. For that I'll suggest you pick from this list: Shamash, Raphael, Eros, and Atum.

    Shamash has a blob eat as part of her burst and is a damage mitigation tank for normal attacks. Very very nice as she reduces your teams' overall received damage and (with Tish's TA buff) is a very fast Hime (can be potentially faster than Lugh or Take). Having blob eat on a fast light team is kind of cool. You can get this off every 4th round.

    Eros has the ability to block an affliction and lasts until used. She gets awakened later which will add 20 BG when the debuff stops an affliction and her barrier drops to 6T base and 5T leveled up with a 3T cycle meaning you'll have it up nearly most of the time. The affliction block is on 7T so it's hard to use Eros to consistently speed up your team, but it definitely helps.

    Raphael just got awakened and now has Mode Gauge restriction 20%, remove 1 blob and increase 1 blob. That's a lot of mode gauge control (especially if you can pair it with Shamash). Once we hit debuff resistant content, this might be a better pairing than Tsuku/Lugh for certain content (enemies with dangerous rage mode nukes, etc.).

    Atum (which I'm just learning) may not be a core Hime, but does have a 50% individual Vigor buff (+50% special attack so stacks with everything) on her heal that can cycle every burst (also it's on a 4T cooldown anyways). I can definitely see a burst team getting two or maybe three Vigors up (not to mention like 6k base focused healing) every 4th turn. She also has ability cooldown and ability damage up which can help with Himes long cooldown nukes.


    Dejnov.

  5. #5
    On a contrary, isn't it good to start transitioning to Thunder, if you have 100% Eido? Likely, you will be able to fill in the Thunder team faster, than you will be able to get 100% light Eido...

  6. #6
    Quote Originally Posted by Crow View Post
    On a contrary, isn't it good to start transitioning to Thunder, if you have 100% Eido? Likely, you will be able to fill in the Thunder team faster, than you will be able to get 100% light Eido...
    Probably... Tidalwake seems to be complaining about thunder being hard to play though. Sometimes having options is more important than hitting hard, and light definitely provides options given the himes he has. Dejnov gave more details on light himes that further expands the tactical options. I know very little about thunder, so I don't know whether it gets easier/more versatile with the right himes so I can't comment further (where are the thunder mains, Slashley you want to comment?)


    Also, I didn't notice this until I reread the posts but:

    Quote Originally Posted by Dejnov View Post
    The affliction block is on 7T so it's hard to use Eros to consistently speed up your team, but it definitely helps.
    Very important note about Eros AW - whenever she bursts, she can recast the affliction block, so on a fast light team, she can have it up pretty much all the time unless you're up against bosses that spam DoT every turn or something (but that also means your team will be super fast as a result.)

  7. #7

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    Quote Originally Posted by dreamlitz View Post
    -- I know very little about thunder, so I don't know whether it gets easier/more versatile with the right himes so I can't comment further (where are the thunder mains, Slashley you want to comment?)--
    I'd say Thunder is still a very straightforward "kill it before it kills you" element. Technically you can play a more "control" build now that Dian is out, I guess. Or a Phantom Elemental Lord Thor build, I mean, that's always an option.

    Either way, the problem with Thunder is that unless you have Thunder Aphro, Fire just does the whole "kill it before it kills you" thing way better. With Kirin, if you want to be serious with Thunder you need to be looking at the first MT of 2020, which will hopefully give us mere mortals Thunder Aphro. So, if you want to commit to that build, grabbing Marduk/Dian/Raiko would probably be a good option for now.

    EDIT: Oh hey, I just noticed that the guy we're talking about has Kirin, Thunder Aphro, Marduk and Raiko, so is only missing Dian.
    If his Thunder feels squishy after that, he'll just need more Assault/Defenders in his Grid (or a Phantom Gun Grid, I guess?).
    Last edited by Slashley; 07-09-2019 at 02:04 PM.

  8. #8
    Quote Originally Posted by dreamlitz View Post
    Probably... Tidalwake seems to be complaining about thunder being hard to play though. Sometimes having options is more important than hitting hard, and light definitely provides options given the himes he has. Dejnov gave more details on light himes that further expands the tactical options. I know very little about thunder, so I don't know whether it gets easier/more versatile with the right himes so I can't comment further (where are the thunder mains, Slashley you want to comment?)


    Also, I didn't notice this until I reread the posts but:



    Very important note about Eros AW - whenever she bursts, she can recast the affliction block, so on a fast light team, she can have it up pretty much all the time unless you're up against bosses that spam DoT every turn or something (but that also means your team will be super fast as a result.)

    Shamash has blob eat on burst (!!) and Atum has a single source heal (~5k or so) and Vigor buff (+50%) on burst. Combine either/both with Michael and Tishtrya to keep them going can be a potent combination. That gives you one heavy hitter a (Vigor/TA/Crit/ Counterattack) buffed Shamash or, if she's doing well on life, you can try buffing others with Vigor as you go through each full burst.

    You can rotate Eros out as needed on heavy affliction content (as it's hard to have room for Sol these days). Another option with the Shamash and Mich/Tish combo is to add Vishnu instead of Atum as she generates a 4T barrier on burst (Shamash also draws attacks) which can swap in a 2nd heavy hitter. That drops the Vigor buff and the 5k solo heal from Atum, but adds the second big hitter and makes the team even faster. Or if you're aiming for DEF down, you can add/swap Lugh/Tsuku/Arty to the choice. I believe that Tsuku is a weaker choice compared to Lugh and/or Arty, but will work to meet the DEF down cap.

    Depending on what you have and the content you're facing you can switch Himes out and in as needed. Building 'content' specific teams is how Light overcomes difficult content. Wind does this also very very well. The biggest issue with this gameplay, as opposed to the get the few borken Himes for you element, is that you have to build specific rosters (I have four dedicated rosters atm, but am trying to find a 5th slot and different Himes) and then you will also have to farm enough accessories and magna for all of those teams. Some elements can get away with the '4 best Himes EVAR!!' and that makes it cheap to keep them going. I'm struggling to get my wish list below 7 or 8 foundational Himes. Mike and Tish are in almost every team, but the others rotate as they're needed. I see a lot of Light Rag farming in my future...


    Dejnov.


    P.S. Keep forgetting about Iris and how she'll change the game... just a couple more months...

  9. #9

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    So, SR Miracle Ticket is available from the new Panel Missions. I'm surprised there isn't already a dozen questions on what is the best SR to get. Well, maybe that'll happen tomorrow, since it's rather easy to take your Gem Gachas before you reach page3, locking you out for today.


    And on a slightly related note, no, I don't have a good answer for who are the best SRs for each element.

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