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  1. #1

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    Quote Originally Posted by Slashley View Post
    To my understanding, all Miracle Tickets from now on will also included Limited (non-crossover) Hime in them.
    NOPE.

    I don't know if I was wrong all along or if this is Nutaku Original Content(tm), but Limiteds are NOT available. However, SSR Diabolos, Byakko, Suzaku and Seiryu are.


    I don't know what I should get. Water Pluto? Thunder Samael? ... Byakko? I do need a Eidolon brick target.

  2. #2
    Quote Originally Posted by Slashley View Post
    NOPE.

    I don't know if I was wrong all along or if this is Nutaku Original Content(tm), but Limiteds are NOT available. However, SSR Diabolos, Byakko, Suzaku and Seiryu are.


    I don't know what I should get. Water Pluto? Thunder Samael? ... Byakko? I do need a Eidolon brick target.
    I heard in the discord channel that the last m.tix was the anniversary m.tix that included the limited.
    I am having a difficult time again this time around and I heard people talking about Byakko but I don't fully understand the benefit of her.

  3. #3
    Quote Originally Posted by Wolfheinirich View Post
    I heard in the discord channel that the last m.tix was the anniversary m.tix that included the limited.
    I am having a difficult time again this time around and I heard people talking about Byakko but I don't fully understand the benefit of her.

    I believe her real value comes about when Yori is finally released. Once she's bricked completely she's another way to hit damage cap on burst. If you can burst 3 times in 5 rounds (plus a couple rounds of 5M), puts a player at 60M in about the first 2 minutes of a raid. Bring a couple friends like that and you should be able to drop Och in 5 minutes.


    Dejnov.

  4. #4

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    Quote Originally Posted by Wolfheinirich View Post
    I am having a difficult time again this time around and I heard people talking about Byakko but I don't fully understand the benefit of her.
    As a second generation Kaiser, she can only be summoned once per battle. Also, all of the second generation Kaisers are pretty bad at low Stars (unlike Kaisers), so you will need to brick them.

    As for Byakko, at 0-Stars, she is 10 turn CD and gives 50% more damage (once, so don't use skills after using her!). At MLB, she is 5 turn CD and gives 100% more damage (once, so don't use skills after using her!).

    This means literally DOUBLE damage (unless you hit burst cap) which is ridiculously powerful. Assuming you burst for 1m damage to begin with you will EASILY slam that 17.25m damage FB once per fight. And that is enough to oneshot ANY Tower boss, for example. While you can't use it on turn4 for easy full points, you can use it to make Tower significantly easier.
    ... well, you will need to slam for 1m WITHOUT debuffs (such as F16) to get that done, but you still probably get the idea of how strong Byakko is.

  5. #5
    And if you get Northern Star (Dark Eido) also that gives you 100 BG on turn five. That's another potential full burst slam that can help tremendously. Also they work incredibly well for Dummy as only a few are 3T or so. Most are 5T or more.


    Dejnov.

  6. #6

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    Quote Originally Posted by Dejnov View Post
    Also they work incredibly well for Dummy as only a few are 3T or so. Most are 5T or more.
    For the next year at least, ALL Dummies will just be a boring "10+ turns, total damage done." In addition, to my understanding they will be resistant to all damage but their elemental weakness, so just having one good team and doing everything with it won't cut it anymore. The need to have six perfect teams, plus MLB Hyakko, plus MLB Northern Star(/Hokutosei, whatever they'll decide to call her) will make Skill Checker-kun total whalefests. As if Rori Juice didn't dominate hard enough already.

    But yeah, Hokutosei is coming like early December, so there is still time until that at least.

  7. #7
    Quote Originally Posted by Slashley View Post
    For the next year at least, ALL Dummies will just be a boring "10+ turns, total damage done." In addition, to my understanding they will be resistant to all damage but their elemental weakness, so just having one good team and doing everything with it won't cut it anymore. The need to have six perfect teams, plus MLB Hyakko, plus MLB Northern Star(/Hokutosei, whatever they'll decide to call her) will make Skill Checker-kun total whalefests. As if Rori Juice didn't dominate hard enough already.

    But yeah, Hokutosei is coming like early December, so there is still time until that at least.

    This is where Byakko and Northern Star will really come into play. Most experienced players can create decent teams/grids for all elements (especially with guardian eidos and guardian grids). Having an extra one or two max damage burst turns in that 10 turn limit (due to Byakko and Northern Star) in all elements (since you can easily substitute with only 4% element loss) is fairly significant.


    Dejnov.

  8. #8

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    Quote Originally Posted by Dejnov View Post
    This is where Byakko and Northern Star will really come into play. Most experienced players can create decent teams/grids for all elements (especially with guardian eidos and guardian grids). Having an extra one or two max damage burst turns in that 10 turn limit (due to Byakko and Northern Star) in all elements (since you can easily substitute with only 4% element loss) is fairly significant.
    There is a huge problem of actually having both of these. Even more so having both of these at MLB, since that requires a whopping EIGHT bricks. Mind you that we've had a total of SIX F2P Eidolon bricks available to us so far, out of which most players should've spent 4 on whatever P2W Eidolon they rerolled into. The following year will provide us with four more - technically five if you've been doing really good in each one. But that means that even a year from now, most players will be short on Eidolons bricks for this.

    Also, there is no 4% Elemental loss from running these unless you run specifically Thunder/Dark - it's 8% each. Maybe even 16% each if you run double P2W. That can mean 32% Elemental modifier loss from running both.
    ... ... I haven't done maths, but chances are VERY high that both of these are easily worth it, though. I mean, their effects are just insanely powerful.


    And on a side note, Genbu is releasing soon. Who will be two turns of 80% damage cut at MLB. That's... also super fucking powerful, assuming the content hurts like hell and is fairly short. I mean, if something takes you 20 turns and hurts like hell, chances are two turns of 80% damage cut isn't really going to help! So, not entirely sure exactly what content Genbu would be powerful in, it just has the potential to do so. And Minatosei, the Light version, will give you 3 turns of guaranteed Triple at MLB. Which is nice.

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