So, with Miracle Ticket finally upon us, I thought I might as well make a thread about it. We've had several Miracle Ticket threads over the past months, but finally it is time past theory.

I'm going to post a massive wall of text, as my recent P2W escapades brought about a ton of options for me. It's... mostly for me, as writing it all out sorts my thoughts on what I should or should not do.

But don't mind my gigantic wall of text, what about you? Got a clear idea on which SSR Hime you need to pick? Or do you need help on what to pick?


My options, roughly in order of my preference:
Fire

Notable Hime: Ares, Acala, Yamaraja, Brynhildr
Grid: 100%
It should be noted that I'm currently running my SSRs with Ryu-Oh, providing Black Propaganda and -35% debuffs. Also, curiously Yamaraja is pretty damn good. She provides party-wide debuff prevention, entirely negating SR Amon. Combo- is extremely good, and she provides -15% B debuff. She also comes with a very strong nuke, capable of being used even outside of Rage if required.

Traditional: Everyone knows that Amaterasu is the cornerstone of Fire teams. She would increase longevity with her Regen, although poorly. Brynhildr has 200/t heal, Amaterasu has 171/t. Anyway, her main benefit is increasing debuffs to -40%. The combined longevity of heals and Atk Down should free up my Soul to be Masamune(/Shingen), allowing me to use Wrath Bow for -50% by a slight delay. Overall, very solid group all around, though heavily favors one Soul. For the future, second Ticket allows me to pick up Svarog and third Mars.

Non-traditional: Pick Svarog and skip Amaterasu entirely, or possibly grab her with second Miracle Ticket. The idea here is that Yamaraja does most of what Amaterasu does. When Mars comes into play with third Miracle Ticket, Yamaraja + Ryu-Oh + Mars = -50% Def without needing the Soul at all. This would enable bringing Svarog and Cass/Andromeda as the others and enjoy a very strong team. Also, if it turns out that Amaterasu is really required for Accessory Quests, I can just pick her up with the second one.

Wait-and-see: Sol. This is sadly not a particularly good setup for my fire, as running both Ryu-Oh and Sol in Fire is not really a good idea. Nonetheless, it allows me to swap Ryu-Oh FOR Sol. This'd divide my Fire team into a few different "modes:"
Masamune+Yamaraja+Ryu-Oh, -35% atk -45% def, no heals.
Andromeda+Yamaraja+Ryu-Oh, -35% atk -35% def, heals.
Any(Black Propaganda)+Yamaraja+Sol, -35% atk -15% def, heals. Can be -50% in Atk with Joan, or ridiculous heals with Cass/Andromeda.

... eugh, that's actually quite terrible. Ultimately, Sol is not a particularly good option for Fire directly. The benefit is from having Sol for every team, which is a huge boon overall.



Water

Notable Hime: Ryu-Oh, Shiva, Triton, Belphegor
Grid: 94%
Overall, extremely good base. Ryu-Oh is bonkers, Shiva can fill a nuker slot, Triton has Combo- which is pretty damn good to have. Also, should be noted that my Water grid is very strange at the moment. It has extremely high level SRs, while the SSRs are largely ignored. I'm waiting for one more Water event before I can even complete my grid properly, geez!

Offensive: Cthulhu. With Ryu-Oh providing both A debuffs and Black Propaganda, Soul bringing Sniper Shot and Cthulhu bringing her trademark C Def, this team would make an easy -50% Def while covering every single base. Oh, and Belphegor can relieve Soul from Sniper Shot duty, though that comes at a cost of 8% Atk Debuff. The only downside of this build is that for longevity, Soul is locked into healer mode. And the problem with that is that there are no Water Assault Staves or Lances to be seen in the next six months+. Or even SSR Defenders for that matter.

Defensive: If going healer route, Aphrodite is probably a better pick for me than SSR Nike, simply because of her Cleanse. This would free my Soul from being Cass/Andromeda, but is there any purpose for that? Not sure... probably not worth the damage loss.

Wait-and-see: Sol. Now, while this route would be a direct downgrade to the defensive Water build, it is extremely versatile, allowing me to wait and see a just a little bit longer without making any commitments to any Element just yet. For water, Ryu-Oh with Sol would work great together anyway.



Thunder

Notable Hime: Awakened Thor, Raiko, Pumpkin Artemis (plus Ramiel and Nemesis are honorable mentions)
Grid: 135%
Two things to note, currently maining Thunder which means that my grid is pretty much complete. Only waiting for Gluttony so that I can swap my slvl10 Thor Hammer away. Also, my Friendlist is pretty much entirely geared towards Thunder elemental attack. About 30/40 people on my FL either have Thunderbird or Ouroboros. Not maining Thunder anymore means reworking most of my Friendlist.

Traditional: Sol fits Thunder like a glove. Heals? Check. Cleanse? Check. Attack debuff? Check. If Sol dies? Who cares, already applied debuff and healed enough to allow the rest to finish the boss off. Thunder damage is quite high after all, and Nemesis is AWESOME to pop into the fight when somebody dies with her instant 7-8x damage against Rage, that's almost two rounds of damage right off the bat! Hell, that IS two rounds if you consider that before the party was just 4x Thunder and 1x useless!

"It's worked so far! Why change now!" route: Tyr. Just kill all enemies before they kill me, easy!
... this is probably not be a good idea at all, especially now that we've had a taste of Accessory Quests.



Dark

Notable Hime: Susanoo, Nyarl, Lu Bu, Beelzebub, Balor, Bastet
Grid: 78%
To be honest, my Dark team is insane as far as SRs go. With Nyarl and Lu Bu bringing -30% debuffs, Susanoo taking the nuking slot (that is so not a thing, why do I keep saying it?), Beelz bringing the amazing party-Berserk and Balor possibly offering debuff- should the encounter need it... plus Bastet giving 10 Defender skill levels from back row. Holy crap. That is just a plain damn good team. Plus, Darkness has no weak Element, making it a very good bet for any and all content.

If I would pick something, I guess it'd be Osiris. However, for good or bad though, I have better options available for me.



Wind

Notable Hime: Titania, Odin, Cybele, Zephyrus, Caspiel
Grid: 73%, but sadly a large portion is Defender
The only Element which so far has notable R Hime. Nonetheless, I simply have better options available for me. Odin is fairly weak even when Awakened, and Titania isn't anything to write home about. Although when Awakened, Titania becomes quite the Burst powerhouse, generating 11 self-Burst every turn on average, plus bestowing 7,5 Burst per turn upon somebody else. Still, without Arianerod who is nine months away, her Ability+ skill is quite wasted. And using both Arianerod and Titania in the same group? Takes too much space to be worth it, despite the nuke potential being huge. Well, damage cap would probably stop most of the damage anyway, ha ha!

Anyway, if I had access to Oberon, Wind might be worth considering, but alas.

Oh, and Awakened Gaia apparently works wonders in every team in Accessory Quests. Hmm.



Holy

Notable Hime: ... Belebog? Yay?
Grid: Nope.
Nope nope nope.
Nope.



But don't mind my gigantic wall of text, what about you? Got a clear idea on which SSR Hime you need to pick? Or do you need help on what to pick?