Quote Originally Posted by Dejnov View Post
This is where Byakko and Northern Star will really come into play. Most experienced players can create decent teams/grids for all elements (especially with guardian eidos and guardian grids). Having an extra one or two max damage burst turns in that 10 turn limit (due to Byakko and Northern Star) in all elements (since you can easily substitute with only 4% element loss) is fairly significant.
There is a huge problem of actually having both of these. Even more so having both of these at MLB, since that requires a whopping EIGHT bricks. Mind you that we've had a total of SIX F2P Eidolon bricks available to us so far, out of which most players should've spent 4 on whatever P2W Eidolon they rerolled into. The following year will provide us with four more - technically five if you've been doing really good in each one. But that means that even a year from now, most players will be short on Eidolons bricks for this.

Also, there is no 4% Elemental loss from running these unless you run specifically Thunder/Dark - it's 8% each. Maybe even 16% each if you run double P2W. That can mean 32% Elemental modifier loss from running both.
... ... I haven't done maths, but chances are VERY high that both of these are easily worth it, though. I mean, their effects are just insanely powerful.


And on a side note, Genbu is releasing soon. Who will be two turns of 80% damage cut at MLB. That's... also super fucking powerful, assuming the content hurts like hell and is fairly short. I mean, if something takes you 20 turns and hurts like hell, chances are two turns of 80% damage cut isn't really going to help! So, not entirely sure exactly what content Genbu would be powerful in, it just has the potential to do so. And Minatosei, the Light version, will give you 3 turns of guaranteed Triple at MLB. Which is nice.