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  1. #1561
    And if you get Northern Star (Dark Eido) also that gives you 100 BG on turn five. That's another potential full burst slam that can help tremendously. Also they work incredibly well for Dummy as only a few are 3T or so. Most are 5T or more.


    Dejnov.


  2. #1562

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    Quote Originally Posted by Dejnov View Post
    Also they work incredibly well for Dummy as only a few are 3T or so. Most are 5T or more.
    For the next year at least, ALL Dummies will just be a boring "10+ turns, total damage done." In addition, to my understanding they will be resistant to all damage but their elemental weakness, so just having one good team and doing everything with it won't cut it anymore. The need to have six perfect teams, plus MLB Hyakko, plus MLB Northern Star(/Hokutosei, whatever they'll decide to call her) will make Skill Checker-kun total whalefests. As if Rori Juice didn't dominate hard enough already.

    But yeah, Hokutosei is coming like early December, so there is still time until that at least.

  3. #1563
    Quote Originally Posted by Slashley View Post
    For the next year at least, ALL Dummies will just be a boring "10+ turns, total damage done." In addition, to my understanding they will be resistant to all damage but their elemental weakness, so just having one good team and doing everything with it won't cut it anymore. The need to have six perfect teams, plus MLB Hyakko, plus MLB Northern Star(/Hokutosei, whatever they'll decide to call her) will make Skill Checker-kun total whalefests. As if Rori Juice didn't dominate hard enough already.

    But yeah, Hokutosei is coming like early December, so there is still time until that at least.

    This is where Byakko and Northern Star will really come into play. Most experienced players can create decent teams/grids for all elements (especially with guardian eidos and guardian grids). Having an extra one or two max damage burst turns in that 10 turn limit (due to Byakko and Northern Star) in all elements (since you can easily substitute with only 4% element loss) is fairly significant.


    Dejnov.

  4. #1564

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    Quote Originally Posted by Dejnov View Post
    This is where Byakko and Northern Star will really come into play. Most experienced players can create decent teams/grids for all elements (especially with guardian eidos and guardian grids). Having an extra one or two max damage burst turns in that 10 turn limit (due to Byakko and Northern Star) in all elements (since you can easily substitute with only 4% element loss) is fairly significant.
    There is a huge problem of actually having both of these. Even more so having both of these at MLB, since that requires a whopping EIGHT bricks. Mind you that we've had a total of SIX F2P Eidolon bricks available to us so far, out of which most players should've spent 4 on whatever P2W Eidolon they rerolled into. The following year will provide us with four more - technically five if you've been doing really good in each one. But that means that even a year from now, most players will be short on Eidolons bricks for this.

    Also, there is no 4% Elemental loss from running these unless you run specifically Thunder/Dark - it's 8% each. Maybe even 16% each if you run double P2W. That can mean 32% Elemental modifier loss from running both.
    ... ... I haven't done maths, but chances are VERY high that both of these are easily worth it, though. I mean, their effects are just insanely powerful.


    And on a side note, Genbu is releasing soon. Who will be two turns of 80% damage cut at MLB. That's... also super fucking powerful, assuming the content hurts like hell and is fairly short. I mean, if something takes you 20 turns and hurts like hell, chances are two turns of 80% damage cut isn't really going to help! So, not entirely sure exactly what content Genbu would be powerful in, it just has the potential to do so. And Minatosei, the Light version, will give you 3 turns of guaranteed Triple at MLB. Which is nice.

  5. #1565

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    need some advices for this one. Im main fire, with a glaive weap grid and medea. I want to cut uriel or svarog from my main team. (which left it with Fire frey, fire arti and uriel or svarog). I was thinking about mtix Fire Amon (hime with attack/defense skills but i'm not sure she'll be awaken one day) or Fire mamon (with medea you can reach the 5 lvl whip fast and boost all the party + glaive hime... and she probably can be awake in the future). Another option is Apollo to improve a lot my defense (got around 20k/19k hp)
    Suzaku looks so weak when you see Byakko or even Seiryu so i don't think i'll go there.
    Thks
    Last edited by Ztzzpz; 07-14-2020 at 06:48 AM.

  6. #1566

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    Quote Originally Posted by Ztzzpz View Post
    -- Fire mamon (with medea you can reach the 5 lvl whip fast and boost all the party + glaive hime... and she probably can be awake in the future).
    Pretty sure that no secondary version Hime is going to get an Awakening, ever. That does include Fire Mammon.

    Unfortunately, I don't have good advice for you. Since you already have Fire Frey, and Haruhi will never be an option, my knowledge of Fire just isn't good enough to say.
    Quote Originally Posted by Ztzzpz View Post
    Suzaku looks so weak when you see Byakko or even Seiryu so i don't think i'll go there.
    Getting a guaranteed 2 free turns in literally any content isn't weak... but yeah, when compared to Byakko, it's less versatile I'd say. You could always get Byakko and run it in Fire, in most content. IF you have the bricks.

  7. #1567
    Quote Originally Posted by Slashley View Post
    There is a huge problem of actually having both of these. Even more so having both of these at MLB, since that requires a whopping EIGHT bricks. Mind you that we've had a total of SIX F2P Eidolon bricks available to us so far, out of which most players should've spent 4 on whatever P2W Eidolon they rerolled into. The following year will provide us with four more - technically five if you've been doing really good in each one. But that means that even a year from now, most players will be short on Eidolons bricks for this.

    Also, there is no 4% Elemental loss from running these unless you run specifically Thunder/Dark - it's 8% each. Maybe even 16% each if you run double P2W. That can mean 32% Elemental modifier loss from running both.
    ... ... I haven't done maths, but chances are VERY high that both of these are easily worth it, though. I mean, their effects are just insanely powerful.


    And on a side note, Genbu is releasing soon. Who will be two turns of 80% damage cut at MLB. That's... also super fucking powerful, assuming the content hurts like hell and is fairly short. I mean, if something takes you 20 turns and hurts like hell, chances are two turns of 80% damage cut isn't really going to help! So, not entirely sure exactly what content Genbu would be powerful in, it just has the potential to do so. And Minatosei, the Light version, will give you 3 turns of guaranteed Triple at MLB. Which is nice.

    Agreed on the bricks. They are actually more precious than the weapon bricks now that we have a second/third Eidolon valuable enough to actually brick. I've spent all mine so it will take time to get Byakko to full strength.

    Meh on the loss. Double P2W with T4 element weapon is notionally 360% element assault. Losing even 32% doesn't seem to be massively detrimental.

    I actually think Seiryu and Minatosei are some of the worst of the lot. Revive and a heavy heal is so easily accomplished in a Water Lance grid that it feels wrong even thinking about Seiryu. And GTA for 3 turns sounds awesome, but for anyone OTHER than Light. Strong Light players should be bursting every 3 rounds and already come close to having full DATA on their Himes constantly. (Does this actually help Lugh, Iris, Tish or Michael... not really. Seems to only help Eros and Sol)
    Pushing a fairly high attack rate to just GTA doesn't seem to add enough bang for that expensive buck (unlike Byakko and Northern Star...).

    Dejnov.
    Last edited by Dejnov; 07-14-2020 at 04:49 PM.

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