Results 1 to 10 of 1567

Threaded View

  1. #38
    Quote Originally Posted by Slashley View Post
    There is a huge problem of actually having both of these. Even more so having both of these at MLB, since that requires a whopping EIGHT bricks. Mind you that we've had a total of SIX F2P Eidolon bricks available to us so far, out of which most players should've spent 4 on whatever P2W Eidolon they rerolled into. The following year will provide us with four more - technically five if you've been doing really good in each one. But that means that even a year from now, most players will be short on Eidolons bricks for this.

    Also, there is no 4% Elemental loss from running these unless you run specifically Thunder/Dark - it's 8% each. Maybe even 16% each if you run double P2W. That can mean 32% Elemental modifier loss from running both.
    ... ... I haven't done maths, but chances are VERY high that both of these are easily worth it, though. I mean, their effects are just insanely powerful.


    And on a side note, Genbu is releasing soon. Who will be two turns of 80% damage cut at MLB. That's... also super fucking powerful, assuming the content hurts like hell and is fairly short. I mean, if something takes you 20 turns and hurts like hell, chances are two turns of 80% damage cut isn't really going to help! So, not entirely sure exactly what content Genbu would be powerful in, it just has the potential to do so. And Minatosei, the Light version, will give you 3 turns of guaranteed Triple at MLB. Which is nice.

    Agreed on the bricks. They are actually more precious than the weapon bricks now that we have a second/third Eidolon valuable enough to actually brick. I've spent all mine so it will take time to get Byakko to full strength.

    Meh on the loss. Double P2W with T4 element weapon is notionally 360% element assault. Losing even 32% doesn't seem to be massively detrimental.

    I actually think Seiryu and Minatosei are some of the worst of the lot. Revive and a heavy heal is so easily accomplished in a Water Lance grid that it feels wrong even thinking about Seiryu. And GTA for 3 turns sounds awesome, but for anyone OTHER than Light. Strong Light players should be bursting every 3 rounds and already come close to having full DATA on their Himes constantly. (Does this actually help Lugh, Iris, Tish or Michael... not really. Seems to only help Eros and Sol)
    Pushing a fairly high attack rate to just GTA doesn't seem to add enough bang for that expensive buck (unlike Byakko and Northern Star...).

    Dejnov.
    Last edited by Dejnov; 07-14-2020 at 03:49 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •