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  1. #1

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    Lightbulb Miracle ticket Guide

    If you're going to spend on Kamihime Project, Miracle items are the one must-buy. For 5000 Nutaku gold, they allow you to choose a single kamihime for your team with two limitations: limited-time kamihime (e.g., Fire Sol) and kamihime released after 12/26 are not available. The current ticket is only being sold for 2 weeks (12/26/2017 - 1/10/1018), and the ticket expires 2 weeks after purchase. Based on the DMM schedule, expect further Miracle tickets to be made available in 3-4 month intervals.

    CAUTION: DO NOT INVEST IN A TEAM UNLESS IT ALREADY HAS AT LEAST ONE STRONG SSR KAMIHIME.
    Miracle tickets are a supplement that allow you to fill out your team.

    Recommended strategy for new / intermediate players:
    1. Reroll for a +100% elemental attack eidolon (e.g., Belial) OR a core SSR kamihime (e.g., Sol)
    2. (optional) Buy a Guaranteed SSR kamihime ticket
    3. Buy a Miracle ticket and use it to supplement your best elemental team.

    Rerolling: How to get FREE SSR kamihime

    Miracle ticket recommendations
    I've written a comprehensive guide with Miracle ticket recommendations, based on the DMM release schedule.

    Elemental Team-building Guide

    These recommendations can be summarized briefly as follows (see the guide for any updates). “/” indicates shared priority, “or” indicates choose one or the other but not both.


    Fire (offensive): Amaterasu, Mars (3rd Miracle ticket), Svarog, Uriel/Ares
    Water (balanced): Cthulhu, Snow Raphael (2nd Miracle ticket) / (SSR Nike or Aphrodite), Ryu-Oh or Athirat (3rd Miracle ticket)
    Wind
    • Endurance: Gaia or Seth (3rd Miracle ticket), SSR Cybele (3rd Miracle ticket), Gaia or Seth (whichever you didn’t pick first), Hastur (2nd Miracle ticket)
    • Max Burst: SSR Cybele (3rd Miracle ticket), Hastur (2nd Miracle ticket), Titania, Gaia or Seth (3rd Miracle ticket)
    • Berserk: SSR Cybele (3rd Miracle ticket), Hastur (2nd Miracle ticket), Titania, Cu Chulainn
    Thunder (offensive): Mammon (3rd Miracle ticket), Raiko, Athena (3rd Miracle ticket), Thor, Sol
    Light

    • Versatile: Sol, Light Tsukuyomi (2nd Miracle ticket), SSR Artemis (4th Miracle ticket), Eros (2nd Miracle ticket)
    • Offensive Burst: Sol, Light Tsukuyomi (2nd Miracle ticket), SSR Artemis (4th Miracle ticket), Michael
    Dark
    • Offensive: Hades/(SSR Amon or Satan), Osiris, Pluto or Thanatos (both 3rd Miracle ticket)
    • Offensive Burst with Dark Amaterasu and Shingen: Satan or Thanatos, Osiris, Hades
    Last edited by sanahtlig; 03-26-2018 at 12:48 PM.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.


  2. #2

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    I've updated the Elemental Team-building guide and updated miracle ticket recommendations accordingly. Most notably, I added an offensive Burst build for Water relying on Athirat in combination with the upcoming Soul Shingen.
    Last edited by sanahtlig; 03-26-2018 at 12:48 PM.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  3. #3

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    Miracle Recommendations

    I agree with most of what Sanahtlig has posted. In the interests of making this more clear I've listed recommended himes and explanations below sorted by element and I will only discuss himes available on this miracle as we can discuss the next miracle then. Please note that if you are completely lost and want a safe pick, sol is generally an excellent choice.

    Fire:

    1. Amaterasu. Amat provides a single target sniper shot (20% B frame debuff) which fire sorely needs as it lacks debuffs quite a bit. Also it provides good defense and regen.
    2. Svarog. Svarog is by far the best attacker for fire as it provides continuous stacking attack buff for the whole party and the ability to save up ability ups and use them all at once. After awakening it is significantly ahead of the other fire attackers for a long time.

    Water:

    1. Cthulhu. Cthulhu provides C frame debuff and orb removal both of which are highly sort after effects.
    2. Dragon King. Provides 20% A frame attack and defense debuffs as well as a black propaganda.

    Thunder:

    1. Raiko. Raiko has a damage cut which thunder desperately needs to survive as well as increasing burst gage and fills the A frame attack debuff slot that thunder has trouble with.
    2. Thor. Thor after awakening does tremendous damage with a spell when low on health. Also at 3 limit breaks after awakening thor's paralyze becomes 30 seconds if you land it which can decide a fight immediately and is useful in cheesing some events.

    Wind:

    1. Gaia. Gaia dramatically increases the survivability of any team by allowing you to redirect dangerous single target (but not full aoe) attacks to her. She also provides a damage cut and with 4 limit breaks after awakening can be immune temporarily when blocking.
    2. Titania. Titania is the only other above average wind SSR available on this miracle and after awakening it provides a lot of extra burst gage to the whole team.

    Light:

    1. Sol. Sol is probably the single strongest hime in game after awakening and it has an unparalleled amount of utility even before with a C frame attack debuff, a heal that also removes debuffs on your himes, and the ability to remove boss buffs.
    2. Raphael. Raphael provides orb remover which is always useful and an attack debuff.

    Dark:

    1. Amon. SSR amon has the strongest A frame defense debuff at 25% and has an attack that lowers burst gage by a ton.
    2 Hades. Hades gives A frame attack debuff, the ability to prevent debuffs on your himes and a defense up.

  4. #4
    If only Satan awakening was already life ~~

  5. #5

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    I've removed Dragon King from the offensive Burst build and replaced her with SSR Nike. The build is better balanced with a healer. Instead, Dragon King is recommended for those with an arbitrary assortment of Water SSRs. I also give Thor a recommendation for Thunder teams since her Paralysis once Awakened is incredibly powerful.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  6. #6

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    I've updated the Fire Elemental Team-building Guide with an overview of Fire's strengths.

    Perhaps Fire’s greatest strength is that it can deal overwhelming spike damage with no debuffs at all, making it ideal against bosses with high debuff resistance, and also less vulnerable to debuff miss RNG. Fire is also excellent against bosses with thermonuclear-class Rage Overdrives (e.g., Accessory Quests), as it can store up damage and often bypass the Rage phase entirely.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  7. #7

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    Isn't that more like a property of Svarog rather than Fire as a whole? Though, I guess Uriel is also plenty capable of storing a boatload of Burst damage (at least until the cap hits, any Uriel users care to comment?), whileas Svarog takes the whole team much closer up there.

    I suppose Ares, once Awakened, will have extreme chance of doing combo attacks on fire too.

  8. #8

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    Quote Originally Posted by Slashley View Post
    Isn't that more like a property of Svarog rather than Fire as a whole? Though, I guess Uriel is also plenty capable of storing a boatload of Burst damage (at least until the cap hits, any Uriel users care to comment?), whileas Svarog takes the whole team much closer up there.
    Awakened Uriel gets an ability that raises the damage cap for her Bursts. It can be stacked along with her Burst buffs.
    Last edited by sanahtlig; 01-06-2018 at 10:19 AM.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  9. #9

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    Quote Originally Posted by sanahtlig View Post
    Awakened Uriel gets an ability that raises the damage cap for her Bursts. It can be stacked along with her Burst buffs.
    Oh, you're right. And when you're recommended two out of Ares/Svarog/Uriel, that kind automatically includes at least one of these Burst heavy characters. Fair enough.

    Now I see why Uriel pops up so often. I didn't get what made her special before.

  10. #10
    Unregistered Guest
    A post-buffs and awakened Uriel. Before those, Uriel was really bad.

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