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  1. #1
    Unregistered Guest

    some questions about weapon skill enhancement

    As far as I have understood it, weapons r and higher have a skill. The maximum level of said skill is 20 and they work as multipliers for the respective decks?

    now there are 3 rarities of weapons with skill. and several different skills (like assault and defender)

    Question one:

    Simple upgrade formula for 100% chance skill increase is what?

    Current skill lvl = amount of weapons of one tier lower needed to increase skill lvl by 1.
    Example: SR Weapon skill lvl 4 , so 4 R weapons needed to increaese skill lvl to 5 with a 100% chance?


    Question 2: Should one focus on maxing out one skill first or spread the skill levels equally around the deck?

    Quesiton 3: should one keep duplicate SR weapons (assuming you have already broken the limit to the maximum) as fodder for SSR weapons or simply use it on other SR weapons?

  2. #2

    Join Date
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    I cover many of these questions in my Leveling Guide.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  3. #3
    Unregistered Guest
    after going over your guide, those were question i needed clarification on because the content of your guide did not cover them or you were merely repeating some information without backing up your statement with evidence/data.

    Alas, let us start with somehting different
    It is not "limit breaked" but limit broken, because to break is an irregular verb and the passive form of it is broken


    You do not explain any formula for skill leveling, merely say that some items are fodder/should not be used/will become obsolete.
    --> You do not answer my first question.

    You also do not answer my second question as you offer no reasons/thought as to WHY one should euqally upgrade the assault skill first (or why one should focus on it in the first place)

    And where do you offer me any information relating to my 3rd question?

  4. #4
    the second question can be answered with common sense.....

    All skill level increases give the same boost. So why would you throw in 15r items to increase a skill level on a weapon, if you have another available that you can level up with 10r items, for exactly the same increase. Its another story if you include normal levels if the weapons are not on max level.
    Last edited by LeCrestfallen; 02-07-2018 at 10:36 AM.

  5. #5
    Unregistered Guest
    So the formula is pretty simple. The 'points' needed to guarantee raising a skill by one level is equal to the current skill level multiplied by a constant (which varies depending on the rarity)
    R is 5, so it's skill level * 5. SR is 10. SSR is 20.

    How many 'points' a particular piece of fodder is worth works similarly, but the constants are different this time around.
    R is 10, so it's skill level * 10. R grail is 20. SR is 35. SR grail is 50. SSR is 350. SSR grail is 400.

    (as you can guess, the probability of success is points_from_fodder divided by points_for_100%_raise, with a quotient above 1 being meaningless)

    The shortcut way of thinking about this is that an SR needs the equivalent of 1 R (at skill lvl 1 each) per level, while an SSR would need 2 per level. But of course, in practice, you won't be using literally 1 R per level for an SR or 2 R's per level for an SSR, at some given skill level.

    As for the 2nd question, whether to focus on leveling one skill or spread the leveling out depends on how you want the power/investment curve to look. The absolute gain from 1 skill level is constant, regardless of what level it is. So going from skill level 1 to 2 gives as much to you as going from 19 to 20. But the investment/fodder needed are drastically different as the formula above indicates. If you opt to raise a bunch of a weapons by a few levels, the gains are frontloaded. It's a quick boost, but the gain/investment rate sinks so you picked up all the easy gains. The graph would look like logarithmic growth perhaps.
    If you focus on one weapon at a time, then the gain/investment curve constantly swings up and down. I'd say that given X investment, you've gained less this way compared to evenly leveling. Emotionally, you'd probably be going through a constant cycle of quick gains and slow gains, as opposed to 'after getting all of the easy pickings, the future just gets slower, and slower, and slower'.

    Third question, excessive SR weapons are usually reserved as fodder for SSRs. The assumption is that in the long run, you're ideally shooting for weapon grids mostly/entirely composed of SSR. Ergo, SR weapons are presumed to be placeholders that you only invest in as necessary, while SSRs are what you want to eventually max out.

  6. #6

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    Quote Originally Posted by Unregistered View Post
    Third question, excessive SR weapons are usually reserved as fodder for SSRs.
    If your goal is to power up a single team as quickly as possible to clear difficult content, investing in skill-leveling SR weapons is a must. After a year of play I only have 4 LB3 Water SSR weapons. After a month of play you'll have far less than that. The typical strategy is to max one team first. After that, you can do what you want.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

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