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Thread: Pride weapons

  1. #1

    Pride weapons

    I've been looking around here and on the jp wiki, but didn't find anything about how pride weapons really work. From my understanding they just add assault depending on how much hp you have, but i couldn't find any detailed info on it, leaving me with the following questions:

    1) How do the skill levels effect pride skills? Does it just scale the amount you get per missing HP (f.e. 2% assault for every missing 5% HP instead of 1%) or do the 20 levels just add flat 10% assault like it would be for normal assault weapons and the pride effect gets added on top of it regardless of skill leve?

    2) Are any exact values known for it? How much assault gets added when they are at full HP, how much gets added for every missing percentage?

    3) Do pride effects stack with each other the same way assault weapons do? I assume they do, just wanted to make sure.

    Thanks in advance


  2. #2
    Quote Originally Posted by blubbergott View Post
    the 20 levels just add flat 10% assault like it would be for normal assault weapons and the pride effect gets added on top of it regardless of skill leve?
    Exactly like this

    Quote Originally Posted by blubbergott View Post
    2) Are any exact values known for it? How much assault gets added when they are at full HP, how much gets added for every missing percentage?
    0% at full health and an extra 1% for each 5% health missing.

    Pride is identical to assault as far as stacking goes.

  3. #3
    alright, thanks

  4. #4

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    Quote Originally Posted by Kureru View Post
    0% at full health and an extra 1% for each 5% health missing.
    Yup. So the breaking points are 85% HP for SR Assault, 70% HP for SSR Assault. Below that, it's just free damage.

    Pride weapons are really good as long as you don't run 2+ healers. It's pointless if you're always above 85% HP after all.

  5. #5
    Unregistered Guest
    Pride Weapons are completely garbage if you have a functional team.
    Their only function if you have an okay team is letting you use Souls you normally couldn't because you lacked those kind of weapon, but if most of your teams are as bad as Slashley's and you find yourself always on the low HP %'s then you might find moderate use for them for like two turns until you get decimated, at that point a minor increase in damage over a few turns until your Kamihime dies or you successfully heal; that falls short even to SR Assault weapon that gives you half the boost no matter what throughout the whole Battle

  6. #6
    Quote Originally Posted by Unregistered View Post
    Pride Weapons are completely garbage if you have a functional team.
    Their only function if you have an okay team is letting you use Souls you normally couldn't because you lacked those kind of weapon, but if most of your teams are as bad as Slashley's and you find yourself always on the low HP %'s then you might find moderate use for them for like two turns until you get decimated, at that point a minor increase in damage over a few turns until your Kamihime dies or you successfully heal; that falls short even to SR Assault weapon that gives you half the boost no matter what throughout the whole Battle
    Try not to post your jokes here; unwise players might believe you.

  7. #7
    Quote Originally Posted by Unregistered View Post
    Pride Weapons are completely garbage if you have a functional team.
    Their only function if you have an okay team is letting you use Souls you normally couldn't because you lacked those kind of weapon, but if most of your teams are as bad as Slashley's and you find yourself always on the low HP %'s then you might find moderate use for them for like two turns until you get decimated, at that point a minor increase in damage over a few turns until your Kamihime dies or you successfully heal; that falls short even to SR Assault weapon that gives you half the boost no matter what throughout the whole Battle
    balanced team does not include dual heal ~~ there are many teams that have some regen, or mitigation. Gaia and Joan are prime examples in a team. Or you go full ham without healer, which is a viable option with thunder/dark/fire. someone mentioned it above, 85% first breakpoint where it is better than sr weapon (excluding that most pride weapons have INSANE base stats), 70% is already reached once a boss uses some kind of aoe attack. and should your hime drop to low life, its not even a comparisson.

  8. #8

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    Quote Originally Posted by Unregistered View Post
    that falls short even to SR Assault weapon that gives you half the boost no matter what throughout the whole Battle
    This is incorrect. A Pride SSR weapon typically increases damage over an SR Assault weapon, even at 100% HP. The 1-2% difference in base ATK compensates for the 3% increment in character ATK.
    Last edited by sanahtlig; 02-11-2018 at 02:14 PM.
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  9. #9
    Unregistered Guest
    Do you understand how retarded that you're saying actually is?
    First: You don't need to have double healers to remain in the high 80%'s or higher during top tier Accessory Quests, High Level Demons or Ragnaroks, that being if your team is mildly decent for that matter, one healer is more than enough, and in some cases you won't even care for a healer since you're going for a quick kill and exactly that a quick kill.
    In a team with a good composition that nets you stability and control which is what most teams should aim for Pride Weapons won't help you more than an Assault SR for the lack of time spent below 85% HP, also most of the time when you go below that it is because a mob or raid focused on one of your Kamihimes instead of attacking equally, at that point you might be doing moderate use of your crappy Pride Weapon with 1/5 Girls rather than doing solid damage with your entire party.
    Furthermore if you go with a glass cannon formation, yes you will spend some time between the HP parameters that trigger the Pride Weapon but not much to even matter, that disregarding that on your first turns you dealt damage like a water gun, by the time you whole team would be getting the increase the raid will be dead, since that's what a glass cannon team does.

    Also, raw numbers don't actually matter over high skill level...

    So, are you using a Rainbow Grid with a Pride Weapon on it?
    No wonder you complain about content being too hard for you.

  10. #10

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    Quote Originally Posted by Unregistered View Post
    So, are you using a Rainbow Grid with a Pride Weapon on it?
    No wonder you complain about content being too hard for you.
    You've got it backwards. Increments in character attack are more valuable at low levels of character attack. The more character attack you stack from Assault weapons, the less valuable it becomes, and the more relative gain you get from base stat increases. For a grid with +120% character attack, you're only seeing ~1.4% damage increase from a 3% increment of character attack. Whereas a gain of 1.5% base attack is exactly 1.5% more damage.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

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