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  1. #11

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    Your Light team is more or less complete. Just need to max out the weapon grid and get a decent primary eidolon. I'm not sure I'd even use any Miracle tickets on it other than for SSR Artemis in December. Michael would be useful if you wanted to run a damage-oriented Burst build.

    The next team with the most potential is probably Fire, but you'll need Amaterasu to make that work.

    The Wind team could also be strong, but you'd need SSR Cybele to make it competitive with your Light team.

    But honestly, your Light team is likely sufficient to clear all current content. Michael would add a bit more flexibility in builds so you could play it offensively when desired.
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  2. #12
    Quote Originally Posted by Ikki View Post
    thats pretty much all you need unless you get another SSR to replace raphy (metatron or michael for now)
    What? HELL NO! The only SSR that could eventually replace Raph is Eros. Metatron is trash tier and the only valuable reason to give Michael a regular spot is for a Shingen build.

    People think Raphael is meh because her overdrive reduction was 8 turn cd at release (it has been reduced to 6 turn cd month ago), and because her atk debuff is only 15% (flash news : if you're playing with Sol thats 5% more than you need).
    Raphael is good. If you think not, you're simply wrong.


    That being said i agree with other ppl, if you want to focus on a single team, light is your best shot. Eros, Michael and SSR Artemis (to replace Diana in few month) could be a nice addition without being game changer.
    Save your dragon eyes for Sol, stick with Mordred + sniper shot for most of the content and you're good to go.

    On the other hand, if you plan to get Cybele (100% eidolon will be release at the same time so it will be a good time to spend your jewels / money), then why not aiming for Hastur and Seth with miracle ticket? It will take more time for this team to be as good as your light team, but you have enough SR to make it work until then (Gaia + Oberon + Iblis + Cu Chulainn / Ithaqua / Sol).
    Your light team will still be useful as it is for fire events.

    Whatever your choice is, weapon and accessory farming awaits you my friend.

  3. light hands down.

    To give a bit more reasons. Team is complete the way it is, you have the most important core himes and you can upgrade it easily with miracle tickets.
    It has no elemental weakness, so you can use it for everything, Sol is broken, so she will carry almost anything, and you have the whole package solved (BP, orb removal, debuffs, heals, cleanse).

    Very versatile build and just all around good.
    Last edited by LeCrestfallen; 02-20-2018 at 04:15 AM.

  4. #14
    Quote Originally Posted by Yolodesu View Post
    What? HELL NO! The only SSR that could eventually replace Raph is Eros. Metatron is trash tier and the only valuable reason to give Michael a regular spot is for a Shingen build.
    Which he should since PFB is the meta, without PFB you will never have competitive dmg, raphy is for stalling, if you need raphy for stalling that means your team and grid were never good to begin with.
    Last edited by Ikki; 02-20-2018 at 04:36 AM.
    Shade on KH, fire main.

    Wind Rag farming team:

  5. #15
    Yep, I see pretty much my defensive setup in that light team, there. For now, that being Raphy+Sol+Tsukuyomi+Diana with Mordred(sniper shot). Raphy could be changed to Eros depending on what the boss requires.. and Eros is generally better for defensive purposes.

    For a more dmg based team setup for utilizing Shingen's burst buff, Michael is inevitable (until hero weapons). I use Michael+Sol+Tsuku+Diana for that now. If you really want to max dmg you could switch Sol to Metatron, but that setup sounds either suicidal or requires extreme whale grid.

    Your fire seems to have potential, but as sana said, it requires Amaterasu. That said, it's still not complete like that, but at least functional. The rest would need more than one hime to actually work out. (Note that I'm talking in SSR/endgame terms when I say functional.)

    Go light for now & see what the RNG throws at you next. It is a good choice for clearing content consistently.. a pretty survivor element.
    Last edited by nonsensei; 02-20-2018 at 05:33 AM.

  6. #16
    Quote Originally Posted by Ikki View Post
    Which he should since PFB is the meta, without PFB you will never have competitive dmg, raphy is for stalling, if you need raphy for stalling that means your team and grid were never good to begin with.
    Dude, what are you talking about? For what content? With wich element?
    Stalling not being op anymore doesnt mean it became bad and damage team suddenly became the new meta. How stupid this statement is...

    Light is meant for stalling. And for multiple reasons (loosing either vof, bp or ss), going for a Shingen build outside of raid boss (when you can rely on other ppl debuff) is not a good idea.

    And please...
    Quote Originally Posted by Ikki View Post
    that means your team and grid were never good to begin with.
    Some low lvl personal attack? Really? What should i say if you feel the need of Metatron to reach some "competitive damage"...

  7. #17

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    Quote Originally Posted by Yolodesu View Post
    Dude, what are you talking about? For what content? With wich element?
    Stalling not being op anymore doesnt mean it became bad and damage team suddenly became the new meta. How stupid this statement is...

    Light is meant for stalling. And for multiple reasons (loosing either vof, bp or ss), going for a Shingen build outside of raid boss (when you can rely on other ppl debuff) is not a good idea.

    And please...

    Some low lvl personal attack? Really? What should i say if you feel the need of Metatron to reach some "competitive damage"...
    Both have their perks, but it's becoming more so the case that high damage builds are starting to show better returns than stall builds, especially since Vine becomes available to literally everyone. For content dealing with raids, one can indeed argue that high damage is the way to go, you want them MVPs during BP assists for quicker and more efficient clears on the goal of whatever number of souls/ chalices, and relying less on debuffs means you take less bs from RNG, with one exception. Solo quests are debatable, you can go at whatever pace you like to, but again people favour damage builds because hey, quicker clears.

    Light for stalling is being less the case as the meta develops, it used to be Sol Raphy sniper shot builds soaking massive damage, but you're aware of the nerfs too. Add light Tsuku and the future SSR Artemis, or if you're not willing to wait Diana, and you can really see yourself using a light dps team too. I'd recommend you keep your options open, there are indeed some cases where Raphael doesn't really need to be there, but I'll not deny that when the time comes, Raphael saves some serious butt. The exception I mentioned earlier (feel free to disagree, I'm simply going off personal experience) with dps builds being preferred is when one starts Ragna raids with AP, especially during a point where no one really joins for the first few minutes, having some self sustainability in setting up debuffs/ heals really helps to dish out damage over time, perhaps more than what a nuke build might bring in a solo Ragna raid.

  8. #18
    Don't forget about Frey coming in July that can completely annihilate rage phases, which can make pure damage builds viable for things like accessories and similar encounters.

  9. #19

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    Quote Originally Posted by Yolodesu View Post
    Light is meant for stalling. And for multiple reasons (loosing either vof, bp or ss), going for a Shingen build outside of raid boss (when you can rely on other ppl debuff) is not a good idea.
    Light is actually well-suited for a Burst build since it has access to Affliction resistance down, which is built into Tsukuyomi's Elemental resistance down ability. With Shingen+ Sniper Shot, Sol, Light Tsukuyomi, Diana/SSR Artemis, and Michael, you can reach -40% ATK (-50% with eidolon) and -50% DEF. If you wait for Sphinx to be ready before Burst and debuff reapplication, debuffs missing shouldn't be a problem in most encounters.

    The main problem Light has is that it needs to run Sniper Shot or sacrifice -ATK or -DEF, and therefore won't usually have access to Black Propaganda. Raphael (subbed for Diana/SSR Artemis and used with Vine) can mitigate this issue somewhat by making a Rage Overdrive less likely before the Burst. Light can also run Amaterasu instead of Diana/SSR Artemis to free up the EX slot for Black Propaganda. This will reduce damage, but once Shingen gets her Relic weapon that doubles Burst damage, the loss won't matter as much. Giving up on the class B debuff entirely and running with low -ATK like a Fire team, once SSR Artemis is available, is also an option due to Light Tsukuyomi's excellent Blind.
    Last edited by sanahtlig; 02-20-2018 at 08:40 AM.
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  10. #20
    Quote Originally Posted by Cobblemaniac View Post
    Both have their perks, but it's becoming more so the case that high damage builds are starting to show better returns than stall builds, especially since Vine becomes available to literally everyone.
    Building a damage oriented team doesn't mean you will rely less on debuff. I would even say its the opposite, you need your def debuff to land if you go without any heal or damage cut.

    Quote Originally Posted by Cobblemaniac View Post
    Light for stalling is being less the case as the meta develops
    Thats exactly the opposite. Light is the first element that received barrier, and in the near future (to my knowledge) the only element that will get healing boost, revive (outside of Andromeda), taunt.

    You're talking about debuff with Artemis and Tsuku, but that's the minimum every team should get,and those KH are core even in a stalling build. And Tsuku is not really a damage dedicated KH considering that the other valuable thing she brings is blind, which is stalling oriented.

    Now i'm not saying you can't play damage build with light. But compared to over element, it has a poor pool of damage KH and is less effective than Fire, Dark or Lightning for damage build.
    And future wont change that : Awakened Svarog, Awakened Uriel, Thanatos, Mars, SSR cybele, Mammon, ect...

    Now about damage vs survey, that's an endless war that occurs in every single game, with the same endless debate again and again.
    "you cant do damage if you're dead"
    "but if the boss dies quicker you don't need recovery"
    "but if you play safe you're less rng dependant"

    Ppl that still think one is better than the other are just as dumb as a brick.

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