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  1. 1 Off is okay imo. 3 himes, 1 off, and the same element soul as the main team.


  2. #42
    The light team looks decent. Weapons aren't issue with coming events.
    Fire also not bad, but weapon grid is a problem, unless u are willing to whale for gasha weapons.

  3. #43

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    Quote Originally Posted by fucka View Post
    The light team looks decent. Weapons aren't issue with coming events.
    Fire also not bad, but weapon grid is a problem, unless u are willing to whale for gasha weapons.
    i've already decided to main light a long while ago lol (this thread is old)

    as for fire... i still have that miracle ticket.....

    Quote Originally Posted by LeCrestfallen View Post
    1 Off is okay imo. 3 himes, 1 off, and the same element soul as the main team.
    tends to be the case for stuff like thunder builds that have no healer


    Quote Originally Posted by befirga View Post
    can I ask?I have a party of a different element.
    never, ever do this unless you're a new player and have no better eidolons than the phantom lilim (even then, you probably should have rerolled)

    only exception is if you need a healer or specific debuff... or someone to absorb damage...


    as for setting up a grid (if that's what you meant by setting for the weapon), you'll want the following in this order depending on what you have:

    -MAKE SURE WEAPONS MATCH THE ELEMENT OF THE TEAM YOU'RE MAKING-

    1) Weapons with 2 skill effects (all SSR as far as I know)
    2) SSR weapons with Assault
    3) 1 or 2 SSR weapons with Defender or Pride (depends on what else you have, but only have 1 defender and 1 Pride weapon total at most)
    4) SR weapons with Assault to fill the remainder
    5) If you don't have anything else remaining, toss on SSR or SR weapons that have Defender (or extra pride weapons if you have them)
    6) if you're out of the rest, get the weapons with the best stats to fill in the last few slots


    so for instance, say you have a fire team and you have 5 fire SSR (1 pride, 2 defender, 1 assault, 1 double effect), 3 fire SR (2 assault, 1 defender), a lv125 water SSR, a lv40 wind SSR, and a lv85 light SR... your grid should use the following

    -all 5 fire SSR (hopefully one matches what the soul can use)
    -all 3 fire SR (again, try to match a weapon to get your soul fire element if the SSR don't meet this)
    -the lv125 water SSR (very high stats at lv125)
    -the light SR (lv85 SR should have higher stats than the lv40 SSR... some maxed SR even beat lv75 SSR stats)


    that's just an example of how builds can work. but if you're trying to eventually fill spots and can't get any SSR to do so, grind out raid bosses (the disaster raids, not the catastrophe unless you can live long enough for others to help you kill it). raid bosses can drop weapons, 2 of which are defender but you want the 1 assault weapon they drop.


    as for setting up Eidolons, i tend to pick ones with buffs and debuffs i could use (double attack, attack, elemental effects that help for the fight, defense), while going for the highest stats. as the main one, it depends on what's the best one for you to use. for instance, it's better to use jabberwocky over the wind lilim for a wind team (50% atk and a slight ability damage boost to everyone as opposed to cutting in 2 off-element members to try and get the atk boost).


    that's a lot to follow, but you'll get the hang of it eventually. as for what kamihime to use, that's honestly not my department when it comes to help, but some clearly are better than others. obvious kamihime that are worth using is Svarog, Mars, Sol, Gaia, Titania, Moonligh Maiden Tsukiyomi, there's quite a list (even some SR like Diana and even some R like konohana-sakuya are worth it). This might change way later down the line though (and you'll want every scene to get all the magic jewels and abilities) so you'll honestly want to work on every kamihime you get your hands on... at the very least, lv25 for R, lv55 for SR, and lv65 for SSR. try to max them out if you can though, but focus on the ones you'll use first

    souls is the same thing but the go to soul for most cases seems to be mordred... cassiopeia/andromeda for if you need healing, joan for if you need to defend against strong attacks (this can save your run in a lot of harder content), it depends on what kamihime you have to fill the slots (for instance, you probably don't need Joan if you're using Gaia, but having both can let you survive a LONG time). Souls are more slot fillers to the kamihime you have but still make or break your team just as much...


    that's all i got for this. it's a wall of text but take your time reading it and you should pick up on a lot of this eventually
    Last edited by MagicSpice; 04-03-2018 at 03:33 PM.

  4. #44

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    Quote Originally Posted by MagicSpice View Post
    --
    3) 1 or 2 SSR weapons with Defender or Pride (depends on what else you have, but only have 1 defender and 1 Pride weapon total at most)
    --
    I still object to this idea that Pride weapons are bad. They're only bad if you're running two healers (or more, or I guess Awakened Sol counts as two), or content which doesn't damage - only oneshots. There's pretty much no teams which do this, and there's pretty much no content which deals zero-or-hero damage to you. As such, you shouldn't have aversion towards Pride weapons.

    Just consider Pride weapons as SSR Assault weapons. They have very high base attack, so the Assault you lose at 100% is mostly offset by this. We're not at the stage of the game where we can be picky about what SSR weapons we use anyway.


    Also, for now, running two Defenders can be fine. The extra HP you get is an amazing safety net for your Hime. However, this will diminish as we'll keep getting more and more dual skill weapons with Defender on them. Once you have two Defender double-skills, it's start to be time to stop using pure Defenders.

  5. #45

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    Quote Originally Posted by Slashley View Post
    I still object to this idea that Pride weapons are bad. They're only bad if you're running two healers (or more, or I guess Awakened Sol counts as two), or content which doesn't damage - only oneshots. There's pretty much no teams which do this, and there's pretty much no content which deals zero-or-hero damage to you. As such, you shouldn't have aversion towards Pride weapons.

    Just consider Pride weapons as SSR Assault weapons. They have very high base attack, so the Assault you lose at 100% is mostly offset by this. We're not at the stage of the game where we can be picky about what SSR weapons we use anyway.


    Also, for now, running two Defenders can be fine. The extra HP you get is an amazing safety net for your Hime. However, this will diminish as we'll keep getting more and more dual skill weapons with Defender on them. Once you have two Defender double-skills, it's start to be time to stop using pure Defenders.
    it's not that they're bad, it's that they're situational....

    would you rather have a consistent atk increase, or one that changes depending on your current HP? i personally think a SLv20 SSR (should give 16% assault is more worthwhile than a Pride weapon that shifts from 10% to 30% assault, but that's just me. depends on how high you can keep your HP, cause if you can steamroll content, you likely won't see your HP dip much anyway (cutting out the main focus of a Pride weapon). newer players can benefit from this, more seasoned players will be better at HP management or won't even get in a low HP situation.

    and honestly, unless you've grinded out pride weapons to lv125 from previous events, this rematch is likely when someone will see a duplicate pride weapon anyway, so most players only have one towards their chosen elements right now... if that.

    i'd honestly chalk it up to preference, but i think this tends to fall under how well you can survive a fight

  6. #46

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    Quote Originally Posted by MagicSpice View Post
    it's not that they're bad, it's that they're situational....
    See, this is where your thinking is flawed. It's literally only situational for Burst Hour, and even then, pretty much only if you can one-shot the fight. If you can one-shot the fight? Then who cares.

    For everything else? Pride weapons are fine. More than fine. It's not something that makes your damage fluctuate, it's simply a damage bonus as your HP gets lower. Nothing less.

    The day will come when you can start thinking about stuff like that, but as it is, you're not anywhere near a full SSR grid for any element (without massive whaling). As such, you should have ZERO aversion towards Pride weapons. Stop thinking of them as "bad" or "situational", think of them as GOOD. Because they are. At very least until the day comes when we can fill a weapon grid with event SSR weapons. Once that day comes, we can talk about "situational", but honestly? If the Pride weapon has more base atk - and it probably will - chances are damn high that it's still the better bet.
    Quote Originally Posted by MagicSpice View Post
    and honestly, unless you've grinded out pride weapons to lv125 from previous events, this rematch is likely when someone will see a duplicate pride weapon anyway, so most players only have one towards their chosen elements right now... if that.
    While this is the first "duplicate" Pride weapon, Water (Reiki) and Wind (Ikaros) has two different Pride weapons already. And now Thunder with double Union weapon.

  7. #47

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    Quote Originally Posted by Slashley View Post
    See, this is where your thinking is flawed. It's literally only situational for Burst Hour, and even then, pretty much only if you can one-shot the fight. If you can one-shot the fight? Then who cares.

    For everything else? Pride weapons are fine. More than fine. It's not something that makes your damage fluctuate, it's simply a damage bonus as your HP gets lower. Nothing less.

    The day will come when you can start thinking about stuff like that, but as it is, you're not anywhere near a full SSR grid for any element (without massive whaling). As such, you should have ZERO aversion towards Pride weapons. Stop thinking of them as "bad" or "situational", think of them as GOOD. Because they are. At very least until the day comes when we can fill a weapon grid with event SSR weapons. Once that day comes, we can talk about "situational", but honestly? If the Pride weapon has more base atk - and it probably will - chances are damn high that it's still the better bet.While this is the first "duplicate" Pride weapon, Water (Reiki) and Wind (Ikaros) has two different Pride weapons already. And now Thunder with double Union weapon.
    how is that thinking flawed? fluctuating values don't usually end up as reliable as you think. considering your hp has to get to dangerous levels to even get full effect, you'll likely be sitting at around the same value a L Assault could get... or less if your HP is higher but that's considering you have the pride weapon max skill lv compared to the assault weapon at max skill lv... but the typical strat is to go grind out SR weapons with assault so pride tends to have the edge against those between higher stats and the effect likely averaging out to be better than the SR weapon

    but that's assuming you have the pride weapon maxed out... cause not everyone has them at 4 star (hence why i mentioned the current rematch, cause a lot of players likely have lv100 or less on the pride weapons). but again, that's an assumption and not a fact...

    if someone really has to squeeze out a pride weapon for the "extra assault value", it's likely a newer player. but for those that did farm tons of assault weapons be it SSR or SR, their grid is probably already optimal on assault value anyway

    i still think it boils down to preference. nothing more. cause i don't remember calling the pride weapons bad, i remember calling them situational. i'd rather choose to have a grid full of 13%-16% assault weapons over an unfinished grid that has about 4-7 16% assault weapons, and one that fluctuates between 10%-30%... cause the one cranking out more consistent damage output is more reliable

    besides, it's already been established that the trick to playing this game isn't to go after the most possibly OP stuff you can think of (but kudos if you do get it). the trick is getting strong enough to survive the content, THEN going after stuff to get stronger. cause what you're saying is that i probably should fill a grid with 4-5 fluctuating pride weapons if we get to that point, over the raw assault increases. even then, you can't have the viewpoint of an endgame player if you haven't got the power or resources to do such a thing...

    plus, keep in mind what a pride weapon actually does. the pride effect can range from no increase at full HP, to 19% more assault at 10% HP left... the raw increase is half the skill level so it's not too noticeable until you get a high skill lv to begin with... so even if it does have 2k-2.2k atk... 1.5% or so isn't much... you'll need to do a suicide setup to really get the power of a weapon like that anyway and a lot of fights will outright shave chunks of HP off you anyway (some fights outright kill someone off if you don't play your cards right and it's worse in a raid where EVERYONE effects the fight)

    also, i hate how much RNG can screw someone over... but that's just me
    Last edited by MagicSpice; 04-04-2018 at 10:08 PM.

  8. #48
    Quote Originally Posted by MagicSpice View Post
    3) 1 or 2 SSR weapons with Defender or Pride (depends on what else you have, but only have 1 defender and 1 Pride weapon total at most)
    4) SR weapons with Assault to fill the remainder
    This is a dangerous thing to say. Taking Thunder as an example since there's a Thunder pride weapon on the table right now; players with good/complete grids will likely have several SR weapons at the moment. The Disaster assault weapon has 1566 attack, the pride gun has 2328. A pride weapon beats an SR assault weapon with around 400 higher attack even at 100% HP. The pride gun is significantly better than the disaster weapon even at full health.

    Now you might think that it's a waste to level/skill up a new weapon when you already have a maxed grid, when you will be replacing it for SSR assault/double skill later. It takes a lot of gem gacha rolls and SR fodder and time to max a new weapon, and you may want to put those resources into other elements or maybe just be lazy because its a small gain. That's fine! I have no arguments about ignoring pride weapons because you plan on replacing them later.

    The problem is not everyone will want to replace them later; it's a good weapon, it gets final limit break, it's a gun which is an excellent weapon type for Thunder. A player might read your post and think that a second copy of the gun is useless, and then use the 5 copies from the current event as fodder, only to realise later that he actually could have used it. The same is also true for other element pride weapons.

  9. #49

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    I wouldn't really call them situational, a SSR pride will almost always be better than a SR assault and sometimes SSR assaults.

    As far as I've experienced, there really is only 2 scenarios. One being fights that are so ridiculously easy that you clear everything before you can take damage and then there's everything else, even if the content is 'easy' but if you're taking any damage, it's better than any SR, heck, it's probably better still even at full HP. You don't need to put yourself in a near death state to use a pride weapon, having around 80~70% HP and your pride weapon is already as good/better than a regular SSR assault of the same skill level and far better than a SR weapon.

    And even then, in any fight that actually matters, you will undoubtedly be losing HP.

  10. #50
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    Quote Originally Posted by MagicSpice View Post
    i've already decided to main light a long while ago lol (this thread is old)


    as for setting up a grid (if that's what you meant by setting for the weapon), you'll want the following in this order depending on what you have:

    -MAKE SURE WEAPONS MATCH THE ELEMENT OF THE TEAM YOU'RE MAKING-

    1) Weapons with 2 skill effects (all SSR as far as I know)
    2) SSR weapons with Assault
    3) 1 or 2 SSR weapons with Defender or Pride (depends on what else you have, but only have 1 defender and 1 Pride weapon total at most)
    4) SR weapons with Assault to fill the remainder
    5) If you don't have anything else remaining, toss on SSR or SR weapons that have Defender (or extra pride weapons if you have them)
    6) if you're out of the rest, get the weapons with the best stats to fill in the last few slots

    //wall of text skipped
    First, thank you for such informative post.
    I have some questions - now my wind weapon grid is 1 pride SSR gun, 2x dualskill SSR, 1 thunder SSR sword (it's almost 100 lvl so i'm using it for raw stats), 1 defender SR (40 lvl, sl1), rest - assault SR (only 2 maxLB, rest - 0 to 1 LB). Assault lvl is small - 5-8. Is there any good reason to craft second disaster assault bow instead of defender gun? Or use them as skill fodders instead?
    Are there at least some good sr eidolons, other then Vine and disasters, that are worth keeping? Could i sell all of them in eidolon shop or only disaster/event ones?
    And another question: my current parties are 1)Mordred, Hastur, Chronos, SR Cybele, Osiris 2)D'arty, Hastur, Chronos, Itaqua, Osiris (no more ssr, no more wind sr, many rares). I found, that Itaqua deals almost the same damage as SR Cybele so i'm using her when i don't need b-type debuff. Yesterday i've got Amaterasu from premium ticket. Is it a good idea to replace someone (maybe Osiris) with her?

    And about D'arty's exclusive weapons - i have 3 options - keep pride one and save regalias for someone's else exclusive weapon, take gun (allies wind attack up and snatch up), or pistol (wind character hp up, sniper shot up). What are this bonuses in numbers and what should i do with it because i'ts a very long-term plan.

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