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  1. #1

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    Quote Originally Posted by Yolodesu View Post
    Dude, what are you talking about? For what content? With wich element?
    Stalling not being op anymore doesnt mean it became bad and damage team suddenly became the new meta. How stupid this statement is...

    Light is meant for stalling. And for multiple reasons (loosing either vof, bp or ss), going for a Shingen build outside of raid boss (when you can rely on other ppl debuff) is not a good idea.

    And please...

    Some low lvl personal attack? Really? What should i say if you feel the need of Metatron to reach some "competitive damage"...
    Both have their perks, but it's becoming more so the case that high damage builds are starting to show better returns than stall builds, especially since Vine becomes available to literally everyone. For content dealing with raids, one can indeed argue that high damage is the way to go, you want them MVPs during BP assists for quicker and more efficient clears on the goal of whatever number of souls/ chalices, and relying less on debuffs means you take less bs from RNG, with one exception. Solo quests are debatable, you can go at whatever pace you like to, but again people favour damage builds because hey, quicker clears.

    Light for stalling is being less the case as the meta develops, it used to be Sol Raphy sniper shot builds soaking massive damage, but you're aware of the nerfs too. Add light Tsuku and the future SSR Artemis, or if you're not willing to wait Diana, and you can really see yourself using a light dps team too. I'd recommend you keep your options open, there are indeed some cases where Raphael doesn't really need to be there, but I'll not deny that when the time comes, Raphael saves some serious butt. The exception I mentioned earlier (feel free to disagree, I'm simply going off personal experience) with dps builds being preferred is when one starts Ragna raids with AP, especially during a point where no one really joins for the first few minutes, having some self sustainability in setting up debuffs/ heals really helps to dish out damage over time, perhaps more than what a nuke build might bring in a solo Ragna raid.

  2. #2
    Don't forget about Frey coming in July that can completely annihilate rage phases, which can make pure damage builds viable for things like accessories and similar encounters.

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