Quote Originally Posted by Cobblemaniac View Post
Both have their perks, but it's becoming more so the case that high damage builds are starting to show better returns than stall builds, especially since Vine becomes available to literally everyone.
Building a damage oriented team doesn't mean you will rely less on debuff. I would even say its the opposite, you need your def debuff to land if you go without any heal or damage cut.

Quote Originally Posted by Cobblemaniac View Post
Light for stalling is being less the case as the meta develops
Thats exactly the opposite. Light is the first element that received barrier, and in the near future (to my knowledge) the only element that will get healing boost, revive (outside of Andromeda), taunt.

You're talking about debuff with Artemis and Tsuku, but that's the minimum every team should get,and those KH are core even in a stalling build. And Tsuku is not really a damage dedicated KH considering that the other valuable thing she brings is blind, which is stalling oriented.

Now i'm not saying you can't play damage build with light. But compared to over element, it has a poor pool of damage KH and is less effective than Fire, Dark or Lightning for damage build.
And future wont change that : Awakened Svarog, Awakened Uriel, Thanatos, Mars, SSR cybele, Mammon, ect...

Now about damage vs survey, that's an endless war that occurs in every single game, with the same endless debate again and again.
"you cant do damage if you're dead"
"but if the boss dies quicker you don't need recovery"
"but if you play safe you're less rng dependant"

Ppl that still think one is better than the other are just as dumb as a brick.