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  1. #1
    Quote Originally Posted by sanahtlig View Post
    Light is actually well-suited for a Burst build since it has access to Affliction resistance down, which is built into Tsukuyomi's Elemental resistance down ability. With Shingen+ Sniper Shot, Sol, Light Tsukuyomi, Diana/SSR Artemis, and Michael, you can reach -40% ATK (-50% with eidolon) and -50% DEF. If you wait for Sphinx to be ready before Burst and debuff reapplication, debuffs missing shouldn't be a problem in most encounters.

    The main problem Light has is that it needs to run Sniper Shot or sacrifice -ATK or -DEF, and therefore won't usually have access to Black Propaganda. Raphael (subbed for Diana/SSR Artemis and used with Vine) can mitigate this issue somewhat by making a Rage Overdrive less likely before the Burst. Light can also run Amaterasu instead of Diana/SSR Artemis to free up the EX slot for Black Propaganda. This will reduce damage, but once Shingen gets her Relic weapon that doubles Burst damage, the loss won't matter as much. Giving up on the class B debuff entirely and running with low -ATK like a Fire team, once SSR Artemis is available, is also an option due to Light Tsukuyomi's excellent Blind.
    Again, i'm not saying you can't play damage build with light, but what you're pointing at (element rst down and -50% def debuff), other element will also have access to it soon enough. On top of that, water and dark have access to all needed debuff trough KH, so don't have to sacrifice anything, lightning and fire will compensate with KH with good damage output.

    Alternative options you're giving (dark amat and trade -DEF KH for vine) both reduce your damage output. so for a damage build... meh.

  2. #2

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    Quote Originally Posted by Yolodesu View Post
    Again, i'm not saying you can't play damage build with light, but what you're pointing at (element rst down and -50% def debuff), other element will also have access to it soon enough. On top of that, water and dark have access to all needed debuff trough KH, so don't have to sacrifice anything, lightning and fire will compensate with KH with good damage output.

    Alternative options you're giving (dark amat and trade -DEF KH for vine) both reduce your damage output. so for a damage build... meh.
    Each element has a weakness of some sort in their Burst build. A perfect Burst build needs healing, -50% ATK/DEF (3 abilities minimum, generally 4 if you won't use Vine), at least +15 Burst gauge, Affliction resistance down, and Overdrive extension. That's ~8 abilities and you only have 13 slots (+1 for Shingen's EX). In general, each kamihime will have 1-2 abilities that cover these core needs. Getting all 8 at once is more or less impossible. Let's examine.

    Water: Missing Affliction/elemental resistance down. If you run this as EX, you'll need Ryu-Oh to cover overdrive extension. But if you run her, you can't run SSR Nike or Snow Raphael, which means you'll be missing healing or -ATK.
    Dark: Close to perfect (has to choose between -DEF and utility skills like Cleanse and Dispel), but the build requires Dark Amaterasu, who is limited. Otherwise it's missing -ATK or overdrive extension.
    Light: as discussed; has to choose between -ATK, -DEF, or Black Propaganda
    Fire: Has to choose between -ATK and -DEF. Deficient in healing.
    Wind: Has to choose between Black Propaganda and Affliction resistance down. Also needs to run Vine unless the player has access to Hraesvelg (Wind's +100% eidolon).
    Thunder: Missing 2+ debuffs (including Sniper Shot and overdrive extension). Baal's super elemental resistance down has a halved duration, making it extremely difficult to keep up. You'll likely end up using it to reduce affliction resistance or DEF, but not both. Thunder's only good healer (Thunder Aphrodite) is limited.
    Last edited by sanahtlig; 02-20-2018 at 09:22 AM.
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