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  1. #1

    Join Date
    Feb 2018
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    Advice for my fire team and water team comp?

    Seeing how i got a lot of SSR's for both my fire and my water team i'm kinda at a loss what the best team comp would be for both of them.
    I've seen Kami's that i thought were decent/liked getting called just decent and ones that i thought were meh being called good so i figured i might aswell straight up ask.
    I'll add my sr's to the list just in case any would be noteworthy to use in the teams and my legendary souls aswell.

    Souls: Joan of Arc, Andromeda, Siegfried, D'Artagnan and i'm currently going for Mordred

    Fire SSR's : Acala, Ares, Amaterasu, Uriel, Svarog, Yamaraja

    Fire SR'S : Kagutsuchi, Brynhildr, Amon, Agni, Motu, Ragaraja, Ceridwen, Sun Quan (Renfa), Raguel

    Water SSR's : Snow angel Raphael, Ea, Cthulhu, Ryu-Oh, Aphrodite, Poseidon, Shiva

    Water SR's : Cupid, Nike, Belphegor, Gabriel, Oceanus, Triton, Kikuri-hime, enkidu


    Mostly struggling deciding with debuffs stacking or not, like with yamaraja's prison of soul and amaterasu's solar eclipse, not knowing what would be the smartest decision.
    Also what to look forward to with miracle tickets/awakenings that are worth doing (currently i have 23 dragonic eyes so those aren't a problem)


  2. #2
    I can answer for fire at least. Fire debuffs generally won't stack with each other, the exceptions being Raguel's attack down, Hephaestus' def down and Mars' resistance down. Note that Hephaestus and Mars aren't released yet.
    Last edited by Kureru; 02-22-2018 at 07:33 PM. Reason: Removed stupid advice

  3. #3

    Join Date
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    Quote Originally Posted by Flem View Post
    Mostly struggling deciding with debuffs stacking or not, like with yamaraja's prison of soul and amaterasu's solar eclipse, not knowing what would be the smartest decision.
    https://docs.google.com/spreadsheets...5dQ/edit#gid=0

  4. #4

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    Fire: Amaterasu, Svarog, Uriel, Ares will work for now. You'll want to replace Uriel or Ares with Mars, maybe with the next Miracle ticket.
    Water: Cthulhu, Snow Raphael, Aphrodite, Ryu-Oh. You can run a Burst build that should be pretty effective, particularly if you use Vicissitudes of Fortune as EX. Athirat and SSR Nike could slightly improve this build by sacrificing overdrive extension for a Burst gauge buff.
    Magicami Starter Guide: Rerolling for Success
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  5. #5
    Unregistered Guest
    Amaterasu and Yamaraja's debuffs are both B-'frame'/'class'/'type'. (terminology comes from google translate of jp wiki)
    Same frame = no stacking. Different frame = yes stacking.
    Moreover, Yamaraja's debuff is weaker than Amaterasu's. So, Amaterasu's presence automatically strikes out Yamaraja, more or less.

    Raguel's atk debuff is A-frame; -15%. I think that she's worth including the team, unless you're using Joan of Arc, or setting her atk debuff as your ex skill, as that is A-frame -20%. That said, maybe you hit hard enough to be confident in not needing more atk debuffing.

    With water, it's hard to mess up. Throw Snow Raphael, Cthulhu, Ryu-oh, Aphrodite, Poseidon, Belphegor, and Triton into a bag, then draw 4. End result will vary from better-than-Thunder to great. Water's that loaded.
    Since water has so many options, instead of suggesting a party, I'll just offer notes on each one, then you can pick according to taste and/or situation.

    Snow Raphael - B-frame -15% atk/def debuff. General purpose 30% damage cut. Orb removal.

    Ea - her main thing is having a maximal damage against stunned enemies buff. Gets awakening in 5 months. The maximal damage buff is actually very potent (and finicky), but since she doesn't really offer anything else, you want to sort out all your non-damage needs first. Most people don't have the selection to work with to make Ea a good choice for the final slot, but you actually do. It's something to think about.

    Cthulhu - Orb removal (higher cooldown than Snow Raph). C-frame -20% def debuff (highly valued). A-frame -15% atk debuff that also attempts to dazzle.

    Ryu-Oh - A-frame -20% atk debuff. A-frame -20% def debuff. Overdrive extension.

    Aphrodite - Healing. Debuff removal. Triple attack buff.

    Poseidon - A-frame -20% atk debuff. Debuff blocker/35% fire resist buff. Damage cut and element resist buffs do stack additively, btw.

    Shiva - uhh.... as basic an attacker an SSR can get. I'd say that she's an example of one who was ok at launch, but has grown obsolete in design over time. She has no place in a party when everybody above is available.

    Cupid - can attempt to inflict dazzle. 30% fire resist buff (her main draw IMO). Element resist buffs cast by kamihime do not stack with each other. Probably not making it into your party, outside of some very specific plans.

    Belphegor - 30% current rage gauge reduction (this is good, but remember that it's based off the current amount of rage gauge left). Stun extender. B-frame -12% atk/def debuff. The rage gauge reduction is why I'd include her in the bag above.

    Gabriel - A-frame -12% atk debuff. B-frame atk/def buff. Small burst gauge rate increase buff. If you're like me and have 0 water SSRs, Gabriel's perfectly usable. With what you have to work with, don't even think about Gabriel.

    Oceanus - her main thing is having a maximal damage against stunned enemies buff. You have Ea. Pass on Oceanus.

    Triton - combo atk debuff (far better than it initially appears). A-frame -15% atk debuff. Self heal/buff. So, that combo attack debuff? It doesn't sound all that great. When I rolled specifically for Triton, I was aiming for the atk debuff. I got her, and she's a mainstay in my team. When that combo atk debuff is active, I've never seen a double or triple attack. That's the main reason I include her in the bag.

    Kikuri-hime - +15 burst gauge to the party. That can be either 'solid' or 'the last piece of the puzzle'. If you're using Shingen as your soul, Kikuri-hime in your 5th slot will be the finishing touch. She'll help guarantee that Shingen can burst along with everybody else. If you're not using Shingen, then Kikuri-hime has no shot in making it into the team of SSRs. She doesn't make it into the bag because of that reliance on a specific strategy.

    Enkidu - even without SSRs, she'd be just filler waiting to be replaced. With what you have? She gets skipped over automatically.

  6. #6
    Unregistered Guest
    Whoops, Gabriel's debuff is defense, not attack. Which is why she's usable in the same party as Triton. Conclusion's unchanged; viable if SSR-less, pass in your case.

  7. #7
    Quote Originally Posted by Kureru View Post
    I can answer for fire at least. Fire debuffs generally won't stack with each other, the exceptions being Raguel's attack down, Hephaestus' def down and Mars' resistance down. Note that Hephaestus and Mars aren't released yet.

    A team of Amaterasu, Svarog, Kagutsuchi, Brynhildr is very strong. Use ambush to reach 40% def down (soul ex skill).

    The exciting awakenings for fire are Svarog and Uriel. Before awakening Uriel probably loses to Kagutsuchi but you may want to try her.
    Uriel is strong af right now in nutaku, she reaches 1M personal burst without any effort, and thats not counting how she doubles and triples all day, that being said im sorry but theres no stronger fire attacker than uriel previous to svarog aw, let alone replacing an SR for her, thats just complete nonsense.
    Shade on KH, fire main.

    Wind Rag farming team:

  8. #8
    Quote Originally Posted by Ikki View Post
    Uriel is strong af right now in nutaku, she reaches 1M personal burst without any effort, and thats not counting how she doubles and triples all day, that being said im sorry but theres no stronger fire attacker than uriel previous to svarog aw, let alone replacing an SR for her, thats just complete nonsense.
    Really? I'm calcing Uriel's burst up as 200% after 2 charges, am I mistaken?

    I'll admit I was not thinking straight with those recommendations but I don't see how Uriel hits the cap already.

  9. #9
    Quote Originally Posted by Kureru View Post
    Really? I'm calcing Uriel's burst up as 200% after 2 charges, am I mistaken?

    I'll admit I was not thinking straight with those recommendations but I don't see how Uriel hits the cap already.
    In nutaku we got the buffed uriel version (charge does dmg, SSR burst, 15% data per charge, only remaining buff is lowering the burst buff to 4 turns since its still 6), not the garbage version dmm had, thats why shes strong right now, after awakening shes just dumb, and yeah there are a few people i know, myself including, hitting cap with her already, its more difficult for me cause i dont own belial, but with double belial ive seen she surpasses the cap by quite a bit.

    Edit: https://www.youtube.com/watch?v=h94TvVDi5k4&t=4s thats not mine, credits to Kuwon, thats not even with 50% def down neither provisional forest.
    Last edited by Ikki; 02-22-2018 at 07:19 PM.
    Shade on KH, fire main.

    Wind Rag farming team:

  10. #10
    Unregistered Guest
    What helps Uriel a lot is her burst having the side effect of bonus damage per charge (which is technically not a buff to burst damage, and thus not bound by the cap). Pre-awakening, it's listed as +85% per charge, with a cap of 5 charges for a total of +425% damage. IE +4.25x normal hit damage. So Uriel can survive hitting the 300% +burst cap. (fellow burst attacker Metatron doesn't have something like that, so she gets screwed by the cap)

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