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  1. #21

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    Is it recommended to place grails on the status ailment RST buff?


  2. #22

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    i'm stuck either running a team with a lot of healers and debuff removers (Sol, Aphrodite, Kikuri Hime, and Belobog/Nodens), or whipping out as much damage as i can get on this boss (likely my fire or dark team cause they currently hit the hardest).... my wind team does have some survivable tactics (damage cut and atk down), while my light team is a mix of everything...

    either way, looks like there's finally a reason to get some ailment resistance! (and maybe use thor's stun so there's some free turns...)

    i was gonna run siegfried and Tyr for this but... since there's no raging/stun... RIP that strat


    Quote Originally Posted by BlazeRai View Post
    Is it recommended to place grails on the status ailment RST buff?
    honestly... atk, HP, and burst seem to be top priority... probably should go for ailment if you maxed the other 3 out cause it'll help you far more
    Last edited by MagicSpice; 03-02-2018 at 07:58 AM.

  3. #23

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    With no Union buffs, LV36 Ultimate Demons are the point at which my team members start to die as the boss dies on solo auto-battle. So I suppose with Union buffs LV50 should be doable at least. That's good enough to clear the objectives and rack up PP without effort, which is what matters in the end.
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  4. #24

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    Quote Originally Posted by MagicSpice View Post
    i'm stuck either running a team with a lot of healers and debuff removers (Sol, Aphrodite, Kikuri Hime, and Belobog/Nodens), or whipping out as much damage as i can get on this boss (likely my fire or dark team cause they currently hit the hardest).... my wind team does have some survivable tactics (damage cut and atk down), while my light team is a mix of everything...

    either way, looks like there's finally a reason to get some ailment resistance! (and maybe use thor's stun so there's some free turns...)

    i was gonna run siegfried and Tyr for this but... since there's no raging/stun... RIP that strat




    honestly... atk, HP, and burst seem to be top priority... probably should go for ailment if you maxed the other 3 out cause it'll help you far more
    ah I see, thanks for the tip

  5. #25

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    Quote Originally Posted by sanahtlig View Post
    With no Union buffs, LV36 Ultimate Demons are the point at which my team members start to die as the boss dies on solo auto-battle. So I suppose with Union buffs LV50 should be doable at least. That's good enough to clear the objectives and rack up PP without effort, which is what matters in the end.
    more or less depends on your teams too...

    cause my union is mostly made of players in the 20k-35k range on total power...

    me along with maybe 8-9 others might be the only ones at 40k+. we do tend to have a lot of lilim/expert farmers and not many ultimate ones (but still enough to average out getting all the kills we need and about 20-30mil union PP per union event)

  6. #26

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    Hmm, with no BP, you can always have Joan and Raiko's damage cut up against Ult Sloth in AAB (if you manually skim through the first five turns). That is, if only the stupid skill bug wasn't a thing...
    Quote Originally Posted by BlazeRai View Post
    Is it recommended to place grails on the status ailment RST buff?
    We put 100 to test it on day1, looks like 60-80% status resist. One person getting a DoT per wave is quite common. Sadly, Zombify doesn't have lower rate, so using heals is still really risky.

    I don't think it's worth the Grails... it would be if it gave you immunity against Zombify, but alas.
    Quote Originally Posted by MagicSpice View Post
    honestly... atk, HP, and burst seem to be top priority... probably should go for ailment if you maxed the other 3 out cause it'll help you far more
    Uuuuh what. Never, ever recommend Burst. It is a terrible, terrible stat to use Grails on.

    Also, do note that DoTs scale with HP. So you're effectively only becoming more resilient against the Overdrive.

  7. #27

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    Quote Originally Posted by Slashley View Post
    Also, do note that DoTs scale with HP. So you're effectively only becoming more resilient against the Overdrive.
    I was actually reading yesterday that DoTs in general have damage caps too (even on team members), and every ability is different. So while in principle what you say is true, the DoTs may cap out eventually and make HP worth investing in.
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  8. #28

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    Quote Originally Posted by Slashley View Post
    Hmm, with no BP, you can always have Joan and Raiko's damage cut up against Ult Sloth in AAB (if you manually skim through the first five turns). That is, if only the stupid skill bug wasn't a thing...We put 100 to test it on day1, looks like 60-80% status resist. One person getting a DoT per wave is quite common. Sadly, Zombify doesn't have lower rate, so using heals is still really risky.

    I don't think it's worth the Grails... it would be if it gave you immunity against Zombify, but alas.Uuuuh what. Never, ever recommend Burst. It is a terrible, terrible stat to use Grails on.

    Also, do note that DoTs scale with HP. So you're effectively only becoming more resilient against the Overdrive.
    Why is burst a terrible stat to put grails on?
    Sorry if I have too many questions, since me and my members are currently trying to discuss where to put the grails on

  9. #29

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    Quote Originally Posted by sanahtlig View Post
    I was actually reading yesterday that DoTs in general have damage caps too (even on team members), and every ability is different. So while in principle what you say is true, the DoTs may cap out eventually and make HP worth investing in.
    True, for example SSR Beelz burn is capped at 1000 damage per turn, 10% of max HP. So if you get over 10k - and you can even outside Union events - then you'll benefit a bit extra from HP.
    (and as a sidenote, Regen also scales with your HP - I remember getting Belebog early on and couldn't cap her Regen, huehuehue)

    But each of Sloth's DoTs does a mere 3% max HP to you. Even my Zeal hurts me more. I don't know if it's feasible to hit the damage cap on those... anyone put 100 HP in yet?

  10. #30
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    So 1 grail into +burst is equal to +1.5% +burst. 100 grails = +150% +burst

    The issue here is, what does +burst actually mean. +150% +burst does not mean 'increase your burst's damage by 150%'. It means 'add 1.50 to the burst multiplier'
    A 3* SR kamihime has a burst multiplier of 3.5. Adding 1.5 to that would be a ~42% increase to damage, not the 150% increase you'd assume if you don't know how burst damage is calculated.
    A 3* SSR kamihime has a multiplier of 5.0 (and for an awakened SSR, it'd be 5.5). Going from 5.0 to 6.5 would be a 30% increase, while going from 5.5 to 7 would be a ~27% increase.

    Moreover, our version is still old enough that the cap on +burst buffs is 300%. Shingen's provisional forest maxes out at +200%. So for those using Shingen, there ought to only be 100% left before you hit the cap. Any amount of +burst past ~67 grails will be useless for Shingen builds.

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