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  1. #41
    Unregistered Guest
    13,579 HP still takes 407 (3%) from (Expert) Sloth's DoTs.


  2. #42

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    Quote Originally Posted by Unregistered View Post
    13,579 HP still takes 407 (3%) from (Expert) Sloth's DoTs.
    My 17k Dartagnan is taking over 500, so yeah. That was bogus information, sadly.

  3. #43

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    Quote Originally Posted by Slashley View Post
    My 17k Dartagnan is taking over 500, so yeah. That was bogus information, sadly.
    I'm sorry for saying something without confirming it 100%, my max HP doesn't reach that high so I never guessed it would increase lol.

    So is it still worth putting grails on HP buff?

  4. #44

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    Quote Originally Posted by BlazeRai View Post
    So is it still worth putting grails on HP buff?
    Data inconclusive.

    Does your Union reach high Ultimate levels? Then maybe. If not? Not really.
    I'd say go with what Sanathlig recommended.

  5. #45

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    Quote Originally Posted by Slashley View Post
    Data inconclusive.

    Does your Union reach high Ultimate levels? Then maybe. If not? Not really.
    I'd say go with what Sanathlig recommended.
    Hmm, I see. I'll keep that in mind.
    Thanks again for the useful tips

  6. #46

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    considering the damage increased with hp , it seems useless IMO. It;s pointless to have 20k hp (i'm using round numbers to be more clear) if you take 600 damage per turn , instead of taking 300 for 10k hp. From that point of view , it's an equal trade. I'd rather buff resistance if since it makes it's damage miss entirely.


    Ofc , it's entirely possible that i'm wrong as well....so feel free to corect me people if i'm missundertstanding the mechanics here

  7. #47
    Unregistered Guest
    You're basically right.
    As far as just getting all the prizes here, you probably don't need to fight demons whose levels are so high that you need +HP to avoid dying instantly to an overdrive. So in that context, you probably want to go with something like what sanahtlig suggested.

    But, be prepared to adapt accordingly if your union is at a point where the bulk of your members need the turns but are struggling to survive past 2-3 overdrives, and that you're not on pace to get all the rewards.

  8. #48
    Unregistered Guest
    Mind you, in case your union already put grails into +HP and +Healing (like mine! :P), it's not useless, just suboptimal. Fights will take longer, and that's not the funnest with the lag right now. But you can still work with it. It's relatively inferior, but you're still making absolute gains over zero buffs. Oh, and auto battling is insanely risky since you can kill yourself through your own heals, but I also play manually, so... <.<

    I make that distinction, because +burst sticks out as being not all that productive even in an absolute sense. Outside of burst hour strategies, +burst doesn't differ a lot from zero buffs.

  9. #49

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    Quote Originally Posted by Unregistered View Post
    Oh, and auto battling is insanely risky since you can kill yourself through your own heals, but I also play manually, so... <.<
    The solution to this is to not include healers in your lineup, including characters with self-heals. Which is ironic, since Thunder is supposed to be the ideal counter, yet its high ratio of self-heals is actually detrimental in this case.

    The team I'm currently running is: Mordred + Sniper Shot, Cthulhu, Poseidon, Gabriel, Shiva. Shiva finally made it out of reserve! With this team, I've cleared a LV36 Ultimate solo on auto with no buffs, and a LV52 Ultimate on auto with only the ATK buff (100). As mentioned before, Charm is your best defense; Paralyze could be useful too if you place the character last in your roster so it's used after all other characters have exhausted their abilities.
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  10. #50
    Did Lilims always only count for Individual PP, not Union PP?

    Quote Originally Posted by sanahtlig View Post
    The solution to this is to not include healers in your lineup, including characters with self-heals.
    High debuff res and a cleanser with same CD in front of the healer seems to fair decently well too. I'm running Belobog before Sol and rarely got more than 1 debuff on.
    Last edited by blubbergott; 03-02-2018 at 12:50 PM.

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