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  1. #1
    The best time to farm wind is precisely now since there are no other rag disasters to farm. Ideally, you should farm 120 regalias of any rag disaster before the next one is released which will allow you to focus all your attention on the next one.
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  2. #2
    Unregistered Guest
    Is there a list of what the skills the weapons provide are somewhere for planning purposes.

  3. #3
    Quote Originally Posted by Unregistered View Post
    Is there a list of what the skills the weapons provide are somewhere for planning purposes.
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  4. #4

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    christ, that is another frame implemented....

    so now there's A Frame (common), B Frame (somewhat uncommon), C Frame (rare), D Frame (souls only), stackable frame (VERY rare), and weapon/eidolon Frame (common)....

    also, debuffs have a hard cap of 50% total, but what about buffs? is there a cap for that? (if not, the light nike is looking at a possible 200% buff on her own)

  5. #5

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    Quote Originally Posted by MagicSpice View Post
    also, debuffs have a hard cap of 50% total, but what about buffs? is there a cap for that? (if not, the light nike is looking at a possible 200% buff on her own)
    As far as I know, no. But keep in mind that atk buffs are added to Assault.

    That means that if you have 100% from your grid already, Nike's 200% won't be making you do triple damage. Adding that 200% will get you to 300% Assault, you'll "only" double your damage.

  6. #6

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    Quote Originally Posted by Slashley View Post
    As far as I know, no. But keep in mind that atk buffs are added to Assault.

    That means that if you have 100% from your grid already, Nike's 200% won't be making you do triple damage. Adding that 200% will get you to 300% Assault, you'll "only" double your damage.
    even still, that can open up some opportunities if you can get a team that can buff and debuff at the same time. or at the very least, focus on def debuff and then just increasing damage output

    if someone's damage is high enough, forgoing atk debuffs and going brute strength is a possible strategy anyway

  7. #7

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    Quote Originally Posted by CrimsonRunner View Post
    The best time to farm wind is precisely now since there are no other rag disasters to farm. Ideally, you should farm 120 regalias of any rag disaster before the next one is released which will allow you to focus all your attention on the next one.
    while true, my wind team is nowhere near as prepared as my light team...

    and to get wind rag under control, i need to use my above average fire team (hence why i awakened svarog cause they need it).

    i can focus a bit on wind, but svarog need some leveling and hopefully i've gotten dakki or some form of damage mitigation by then cause joan can only help but so much

  8. #8
    Is there a list of what the skills the weapons provide are somewhere for planning purposes.
    Not yet (I think). May as well try to translate and guess it. (Anyone who notices I made a mistake, please correct in later posts )

    Arthur:
    Sword (ATK) - Absolute Monarchy cooldown from 6T to 5T
    Axe (HP) - Double Attack Up added to Avalon's Guidance (D frame?)

    Andromeda:
    Staff (ATK) - Def buff from Cursed Canting Chains increased by another 20%
    Spear (HP) - Adds regen (350/T for 2T) after using Resuscitation

    Mordred:
    Sword (ATK) - Adds mode gauge reduction effect to Outrage
    No idea if it's a buff for the soul, or one time reduction like with for example
    Archangel summon
    Sword (Glaive?) (HP) - Outrage dispells one buff from the enemy

    D'Artagnan:
    Gun (ATK) - Snatch 3rd effectiveness up
    Gun (HP) - As mentioned by others, Sniper Shot up to 30% ATK debuff

    Joan of Arc:
    Sword (ATK) - Cooldown of Orelean Call down from 8T to 6T
    Spear (HP) - Voice of Gods gets further 20% dmg reduction (60% total?)

    Hercules:
    Axe (ATK) - (Here I'm not really sure if it's the right skill) - Indomitable - adds 30 burst gauge
    Bow (HP) - Full Break buff (Cap 1 million)

    Solomon:
    Sword (Glaive?) (ATK) - ???
    Staff (HP) - stronger Book of Raziel, smaller cooldown

    Siegfried:
    Sword (Glaive?) (ATK) - stronger Overdrive
    Hammer (HP) - Morale boost - adds attack buff for everyone

    Morgan:
    Staff (ATK) - ???
    Arcane (HP) - ???

    Shingen:
    Spear (ATK) - Roaring Blaze - Burst gauge increase up from 20 to 35
    Bow (HP) - Provisional Forest - Ally burst dmg up?

    Okay... So... Would someone be so kind and confirm the above, then clarify the "???" ? Especially for Morgan.

  9. Quote Originally Posted by Zuka View Post
    Not yet (I think). May as well try to translate and guess it. (Anyone who notices I made a mistake, please correct in later posts )

    Arthur:
    Sword (ATK) - Absolute Monarchy cooldown from 6T to 5T
    Axe (HP) - Double Attack Up added to Avalon's Guidance (D frame?)

    Andromeda:
    Staff (ATK) - Def buff from Cursed Canting Chains increased by another 20%
    Spear (HP) - Adds regen (350/T for 2T) after using Resuscitation

    Mordred:
    Sword (ATK) - Adds mode gauge reduction effect to Outrage
    No idea if it's a buff for the soul, or one time reduction like with for example
    Archangel summon
    Sword (Glaive?) (HP) - Outrage dispells one buff from the enemy

    D'Artagnan:
    Gun (ATK) - Snatch 3rd effectiveness up
    Gun (HP) - As mentioned by others, Sniper Shot up to 30% ATK debuff

    Joan of Arc:
    Sword (ATK) - Cooldown of Orelean Call down from 8T to 6T
    Spear (HP) - Voice of Gods gets further 20% dmg reduction (60% total?)

    Hercules:
    Axe (ATK) - (Here I'm not really sure if it's the right skill) - Indomitable - adds 30 burst gauge
    Bow (HP) - Full Break buff (Cap 1 million)

    Solomon:
    Sword (Glaive?) (ATK) - ???
    Staff (HP) - stronger Book of Raziel, smaller cooldown

    Siegfried:
    Sword (Glaive?) (ATK) - stronger Overdrive
    Hammer (HP) - Morale boost - adds attack buff for everyone

    Morgan:
    Staff (ATK) - ???
    Arcane (HP) - ???

    Shingen:
    Spear (ATK) - Roaring Blaze - Burst gauge increase up from 20 to 35
    Bow (HP) - Provisional Forest - Ally burst dmg up?

    Okay... So... Would someone be so kind and confirm the above, then clarify the "???" ? Especially for Morgan.
    Glaive of Solomon makes her first skill (Spearhead Arrow) hit all enemies instead of just one

    Morgan:
    Staff (ATK) - Doubles the effect of the Rampage buff (Incite Madness).
    Depending on when the skill gets changed to affect all allies by default, there is a chance that the weapon will first be released with the effect of turning Incite Madness to affect all allies and be changed later
    Arcane (HP) - Instigate to Arms (Guaranteed triple attack) can be used on an ally and Morgan will also receive the buff, effectivly buffing 2 of you units

  10. #10

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    Quote Originally Posted by Cloudofdarkhole6 View Post
    Morgan:
    Staff (ATK) - Doubles the effect of the Rampage buff (Incite Madness).
    Depending on when the skill gets changed to affect all allies by default, there is a chance that the weapon will first be released with the effect of turning Incite Madness to affect all allies and be changed later
    Might as well use the final effect for planning: Increases the effect of Berserk to +100% (double) damage for all allies.
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