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  1. #1
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    Is there a list of what the skills the weapons provide are somewhere for planning purposes.

  2. #2
    Quote Originally Posted by Unregistered View Post
    Is there a list of what the skills the weapons provide are somewhere for planning purposes.
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  3. #3

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    christ, that is another frame implemented....

    so now there's A Frame (common), B Frame (somewhat uncommon), C Frame (rare), D Frame (souls only), stackable frame (VERY rare), and weapon/eidolon Frame (common)....

    also, debuffs have a hard cap of 50% total, but what about buffs? is there a cap for that? (if not, the light nike is looking at a possible 200% buff on her own)

  4. #4

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    Quote Originally Posted by MagicSpice View Post
    also, debuffs have a hard cap of 50% total, but what about buffs? is there a cap for that? (if not, the light nike is looking at a possible 200% buff on her own)
    As far as I know, no. But keep in mind that atk buffs are added to Assault.

    That means that if you have 100% from your grid already, Nike's 200% won't be making you do triple damage. Adding that 200% will get you to 300% Assault, you'll "only" double your damage.

  5. #5

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    Quote Originally Posted by Slashley View Post
    As far as I know, no. But keep in mind that atk buffs are added to Assault.

    That means that if you have 100% from your grid already, Nike's 200% won't be making you do triple damage. Adding that 200% will get you to 300% Assault, you'll "only" double your damage.
    even still, that can open up some opportunities if you can get a team that can buff and debuff at the same time. or at the very least, focus on def debuff and then just increasing damage output

    if someone's damage is high enough, forgoing atk debuffs and going brute strength is a possible strategy anyway

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