Page 4 of 12 FirstFirst ... 23456 ... LastLast
Results 31 to 40 of 120
  1. #31

    Join Date
    Jul 2017
    Posts
    3,601
    Credits
    3,784
    Quote Originally Posted by Neverbloom View Post
    Why an image instead of text... oh well.

    So, the entire argument seems to be that debuffs = bad. Okay. So then, what should you bring then? Any combination of Acala, Ares, Fire Sol, Svarog, Uriel, Dakki, Brynhildr?
    Since you haven't presented a suggestion of your own, I had to do it for you. And the problem with that team comp is... well. Less than 1% of the playerbase can fill their team with that. So... where does the skill come in from, then? I did say this already:
    Quote Originally Posted by Slashley View Post
    As such, does gacha luck equal skill?
    So, in order for skill to be involved, what kind of a team do you build against Rag Wind Disaster that doesn't include those specific 6 Fire SSRs and one specific Fire SR?


  2. #32

    Join Date
    Aug 2015
    Posts
    1,688
    Credits
    1,619
    Items Profile Music
    haven't really been that active outside of grinding a bit for the current event. What exactly is the wind catastrophe and where is it summoned at ? it's not related to the current event is it ?

  3. #33

    Join Date
    Mar 2018
    Location
    Barcelona, Spain
    Posts
    236
    Credits
    144
    Items Thread Title Style ChangeUser Name Style Change
    Is a new version of Prison of Wind Disaster. You can find her on the usual menu for begin Prison quests. Not related to Icarus. Is much harder, and is really difficult to land debuffs on her.

  4. #34

    Join Date
    Nov 2017
    Posts
    208
    Credits
    7
    Items Thread Title Style ChangeThread Title Style ChangeUsername ChangeUser Name Style Change
    Now I don't know why you moved the discussion from the other thread over to this one or why the other thread was created in the first place to begin with but that doesn't concern me I guess...


    The image has the text there because I don't want anything to do regarding 'changing the content of the posts' or you actually not looking at the linked material.

    First; yes against "WIND CATASTROPHE RAGNAROK RAID" You shouldn't run debuffs and you defied* this twice in this thread regarding this raid:
    E: Someone says that running Debuffs isn't good on this raid which is correct and you take it out of context with a bad correction.
    Quote Originally Posted by Unregistered View Post
    relying on debuffs is your first mistake, she has lower base defense but high debuff rst for something
    Quote Originally Posted by Slashley View Post
    Relying on debuffs is never a "mistake." To begin with, Fire is the only element that can even hope to do damage without debuffs, thanks to Svarog and Uriel. And Light after new years, I guess, but Light Nike takes quite a while to get started.
    This is a typical response from someone that doesn't understand the raid and can only clear it with other's help and probably struggles to keep MVP on his own summon, also a really bad speculative advice that is counterproductive to the main question from the OP:
    Quote Originally Posted by sanahtlig View Post
    Success in this fight seems to depend on all players spamming debuffs so that at least some of them stick. I tried solo (spawning during a Raid event was probably an unwise decision), and she absolutely destroys you with no debuffs up.
    Quote Originally Posted by Slashley View Post
    Since you haven't presented a suggestion of your own, I had to do it for you.
    What have you done for me? I haven't seen a single smart suggestion on your part on this or the other thread period.
    I've suggested more than one thing, the main being not running debuffs; using an offensive Soul or Joan and not even attempting this off-attribute.

    Also I DID NOT and I DO NOT ever suggest team compositions to other users or even discuss what a "perfect" or "optimal" team is since normally the people that do so is biased towards their pieces.
    I also didn't suggest any Kamihime to anyone and that response of mine was directed to someone who said that Fire lacks Healers/Cutters/Buffers which is in fact correct.

    Quote Originally Posted by Slashley View Post
    Okay. So then, what should you bring then? Any combination of Acala, Ares, Fire Sol, Svarog, Uriel, Dakki, Brynhildr?
    You shouldn't suggest what to bring since most people won't have what you do (unless is a gacha R that literally everyone has) thus I find this remark really bad or the classic "suggestions" on Kamihime picks for events overall, as I said there there's always workarounds, you just need to be a little smart
    What you can do is suggest what NOT to bring and give the reason behind it.

    Quote Originally Posted by Slashley View Post
    I did say this already:
    As such, does gacha luck equal skill?
    So, in order for skill to be involved, what kind of a team do you build against Rag Wind Disaster that doesn't include those specific 6 Fire SSRs and one specific Fire SR?
    I just said this a few minutes before you responded that
    Quote Originally Posted by Neverbloom View Post
    "whales" are the ones who keep the game alive, you don't need to be a whale to have a bunch of SSR'S and or satisfactory teams, it doesn't come to skill either, just luck.
    And no, the only thing remotely close to skill that you can do on this kind of context is polishing your team to counter "x" or "y" content or plainly adapt to the conditions you're given and do your best.

    Easy right?.
    Last edited by Marigold; 03-14-2018 at 02:45 PM. Reason: Remarked Typo*
    ---

  5. #35

    Join Date
    Jul 2017
    Posts
    3,601
    Credits
    3,784
    Alright, so, we're still at

    Argument: You shouldn't bring ANY debuffs to Wind Disaster
    Why: Because of high resist
    Counter-argument: Bringing debuffs doesn't bring an inherent demerit, and if they land, they're powerful

    I guess we can just agree to disagree on this one? Since it doesn't seem like we can reach a common ground here.


    Then there's also this:

    Argument: You shouldn't recommend teams to other people!
    Why: Because most people won't have what you do

    So, here's my counter-argument:

    If you can recommend people for people what to NOT bring because "there's always workarounds, you just need to be a little smart" then why doesn't that apply the other way around? Surely, we can also recommend what TO bring (such as Dakki, Svarog and friends) and then if the players don't have those, they can always "just need to be a little smart, there's always workarounds," no?


    Since you're very obsessed about how easy things are as long as you have a proper grid and absolutely need elemental advantage, how about I threw in a new argument to the mix?
    Argument: I believe when it comes to Fire teams, your perception of it is highly skewed
    Why: Because your team is quite close to ideal, making everything seem overly easy, especially Wind content

    So, how about this? You make a video about you soloing Ragnarok Wind Disaster without Fire SSRs. I'm not saying you need to win. About halfway should be plenty of proof that you can carry your weight without those specific SSRs. If you get that far, you get to prove that "there's always workarounds, you just need to be a little smart" about teambuilding. Honestly, considering your grid, it should be plenty doable.
    Meanwhile, I'll make a video about soloing Ragnarok Wind Disaster with a Water team. A debuff heavy Water team, since that's what Water does. I'm not expecting to win, but I get halfway through, that'd be plenty good for me. Considering how far my Water team is from the ideal one (zero of the Water holy trinity, but Ryu-Oh from an alternative build), if I get that far it should prove that on-element isn't the only option the game has.

    Any objections? I need to sleep and head to work now, so I should be able to post a video of that in ~18 hours.

  6. #36

    Join Date
    Nov 2017
    Posts
    208
    Credits
    7
    Items Thread Title Style ChangeThread Title Style ChangeUsername ChangeUser Name Style Change
    It seems like ignoring the facts at this point.

    If you have Amaterasu perse it won't hurt at all to bring her despite her two Debuffs because she has higher attack than most SR'S I'm aware of, also a Regen and buff that's pretty useful for that event, in that regard it won't be harmful at all but if you build completely around it and go as far as running a soul like Mordred for the Debuffs then that's pretty much what I'm arguing.
    Not going out of your way for Debuffs, of course you will run Mars, Amaterasu, Hephaestus, etc if you have them in your main already, that's just common sense.

    So far two persons have agreed with me on this and I don't see other than a comment suggesting relying on the supporters' Debuffs to land to be on your side of the coin, but it's okay if you're with that mentality, just don't suggest it to others if you're not sure of the effectivity regarding the other method.

    If they don't have those there's always a few ways out, what I meant with that is that you may have other useful SR's to fulfill those roles, say Brynhildr, Agni, I really don't remember SR names but there's at least 4 really good ones I own, and there probably are others I don't, also a workaround would be countering the raid capabilities and covering your team with your soul, be it defensive or offensive wise rather than debuff wise as normally.

    I hope that explains the table of zero for you.


    About the latter, fire is a really strong element with SR's to cover A Frames, Elemental Buffs, two avaliable healers, an R B Frame -20&-20% debuffer, Sr Kamihime that can raise your burst bar per turn, Regen enablers at SR Level and even a free raid SR who self heals, buffs the whole party and something else.
    Nowadays water and wind aren't the only holy grails for F2P Friendly, and yes I might have a bunch of fire SSR and my team might be good composition wise while only spending 20$ (that netted me Raphael) on the game by sheer luck but that only shows that you don't need to be a so called whale to get there.
    There's plenty to work with and you don't have to be so hallow minded, salty or discouraged by the fact that I own a "Close to Ideal" fire team (I don't have Belial or Mars lol)


    For me it's fine, I won't use my Svarog, Ares, Dakki, Summer Sol, etc.
    I'll just use Amaterasu for SSR since by your logic debuffer are fine and I'll drop my normal game plan out.
    That alongside other 3 SR's and an SR Bench and see how far does it take me and the damage I made in the end.

    About recording, I've never recorded anything unrelated or related to this game and I doubt my laptop can handle it since it's a rusty potato, I can report with a bunch of screenshots though.

    Good luck.

  7. #37
    So, how about this? You make a video about you soloing Ragnarok Wind Disaster without Fire SSRs. I'm not saying you need to win. About halfway should be plenty of proof that you can carry your weight without those specific SSRs. If you get that far, you get to prove that "there's always workarounds, you just need to be a little smart" about teambuilding. Honestly, considering your grid, it should be plenty doable.
    Meanwhile, I'll make a video about soloing Ragnarok Wind Disaster with a Water team. A debuff heavy Water team, since that's what Water does. I'm not expecting to win, but I get halfway through, that'd be plenty good for me. Considering how far my Water team is from the ideal one (zero of the Water holy trinity, but Ryu-Oh from an alternative build), if I get that far it should prove that on-element isn't the only option the game has.

    Any objections? I need to sleep and head to work now, so I should be able to post a video of that in ~18 hours.
    I don't understand why you don't just run with a fire team. If you've put any effort into your fire grid you'll do more than fine with any sort of fire himes. Not enough to solo, but more than enough to take mvp. Fire is built to do high damage without debuffs. Element advantage isn't just about the damage bonus and damage reduction. Its best feature is how the elements counter the other to the player's favor.

    The only way your water team will do well is by getting lucky with debuffs. A fire team with Joan/Andro and a good grid will consistantly outpreform other elements. Fire is the least reliant on debuffs of all the elements. That's why it does so well against wind.

  8. #38

    Join Date
    Nov 2017
    Location
    USA EST
    Posts
    1,425
    Credits
    1,295
    Items Username ChangeUser Name Style ChangeProfile MusicThread Title Style Change
    Christ, i come back to this thread and it's a total trainwreck....

    kinda sorry i asked anything now, cause all i really wanted to do was piece together things from different strategies and see what works given the Himes/Grids I have.

    cause that's the one thing about this game, i can get suggested the best strats all I want, but if i don't have the resources then i gotta improvise

  9. #39

    Join Date
    Jan 2018
    Location
    Singapore
    Posts
    1,431
    Credits
    1,038
    Quote Originally Posted by MagicSpice View Post
    Christ, i come back to this thread and it's a total trainwreck....

    kinda sorry i asked anything now, cause all i really wanted to do was piece together things from different strategies and see what works given the Himes/Grids I have.

    cause that's the one thing about this game, i can get suggested the best strats all I want, but if i don't have the resources then i gotta improvise
    Might help if you give us a list of your available grids and himes. That said, do we have a convenient format for that sort of thing, or are we stuck with walls of text until someone comes up with a universal method of displaying what himes you have on hand?

  10. #40
    Really at the end of the day, there are many ways for one to clear wind rag. Some are more efficient than the others. If you do not have the required hime to clear the wrag the easy way, then you opt for a less optimal solution, and so on and so on.

    Although the baseline requirement to clear wrag easily is pretty clear to me... Have a respectable fire grid + team, and your wrag farming will be less hellish. If you have to go the harder way because of not having good fire team/top tier fire himes, then it is what it is. Share your wrag to public and hope for the best. It may not be the most efficient solution, but it is probably the only solution you have.

Page 4 of 12 FirstFirst ... 23456 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •