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  1. #1

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    It doesn't change at all regarding the number of members, it gets stupidly boosted when you lag because of many members / purposely generate lag toogling the command window while de Debuffs are used.

  2. #2

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    Quote Originally Posted by Marigold View Post
    It doesn't change at all regarding the number of members, it gets stupidly boosted when you lag because of many members / purposely generate lag toogling the command window while de Debuffs are used.
    That... seems weird. A glitch? Intended? Why does it work that way?

  3. #3

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    Quote Originally Posted by Cobblemaniac View Post
    That... seems weird. A glitch? Intended? Why does it work that way?
    Crappy Server optimization leads to these glitches

  4. #4

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    I managed to solo this with my Wind team just now during Burst hour (took ~18 min). I ran Morgan (ATK Soul weapon to buff Berserk, EX Provisonal Forest), SSR Cybele, Gaia, Titania, Hastur. Cu Chulainn and Oberon in reserve. Also used a +100% friend eidolon.

    I used normal attacks until the boss used its overdrive (blocked with Gaia), readied Provisional Forest and pushed the boss into Rage with damage abilities and a normal attack. My buffed Burst took out about 70% of the Rage bar; I then activated all of my multi-hit abilities and Berserked, pushing to Stun with 2 orbs. By the time the boss broke Stun and used its overdrive Gaia's block was ready again. I accelerated damage and repeated, using Provisional Forest + Wind Kaiser to further buff the Burst. I had to eat a Rage Overdrive this time because Berserk wasn't ready yet. Rinse and repeat for a 3rd time and the win. Titania died in the second half and was replaced by Cu Chulainn, who was an effective sub.

    Morgan's heal was effective for propping up those who got focused. I spammed debuffs during the Rage phase but only a single ATK down ever landed. A Fire Kaiser and Gaia's Protect should be effective for greatly mitigating overdrives during Rage or when Block isn't ready. Timing the overdrives is pretty critical; if Charm lands before Burst, that could be Game Over.
    Last edited by sanahtlig; 08-29-2018 at 06:29 PM.
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  5. #5

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    I repeated the strategy a few times and refined it to the point I'm very confident I can pull it off reliably. Fire Kaiser and Gaia Protect are effective gap-fillers, allowing me to nearly fully mitigate every Overdrive. The boss has one opportunity to use a Rage Overdrive in cycle 2; if it's the double/triple buff, then I have to wait it out. Otherwise these are 10min clears. Charm from the Bursts does occasionally land and this can interfere with overdrive timing; cycle 2 is a particularly vulnerable point.

    The strategy works identically outside Burst hour and that means I can do these runs whenever. I also tried without a 100% eidolon; the DPS shortage (I kept my 40/20 character ATK/HP eidolon) meant that I ended up facetanking a Rage Overdrive each cycle, but I still managed to pull off a victory with no deaths until the end (ultimately caused by Charm). Conversely, the DPS shortage meant I could pull off a Full Burst during Stun, which was useful. The fight took much longer and ultimately this is not an efficient way to clear.
    Last edited by sanahtlig; 08-31-2018 at 05:13 PM.
    Magicami Starter Guide: Rerolling for Success
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  6. #6

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    I created a video demonstrating a Wind Berserk build solo against the Wind Catastrophe.

    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  7. #7
    Wind Berserk build
    I think you are confusing between "Berserk build" and "balance build that run Morgan as Soul". Berserk build is supposed to be DATA focused with more emphasize on TA (multiple guaranted or high rate TA) , and the team u used clearly had nowhere near enough

  8. #8

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    Quote Originally Posted by Neverbloom View Post
    Its just up to your team composition, healers/regen enablers, defense buffers and damage cutters
    but... isn't that something fire teams tend to lack?

  9. #9

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    Fire has good healers in Brynhildr and Summer Sol, Regen with a few SR's and Amaterasu as well as defense buffs, also you dont wanna use a debuffer soul, you either go (for this raid) with raw damage or Joan D'Arc to help you cover as well, if you lack the pieces there's still workarounds, not as effective, sure but better than block heading Debuffs against this raid.

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