Alright, so, we're still at
Argument: You shouldn't bring ANY debuffs to Wind Disaster
Why: Because of high resist
Counter-argument: Bringing debuffs doesn't bring an inherent demerit, and if they land, they're powerful
I guess we can just agree to disagree on this one? Since it doesn't seem like we can reach a common ground here.
Then there's also this:
Argument: You shouldn't recommend teams to other people!
Why: Because most people won't have what you do
So, here's my counter-argument:
If you can recommend people for people what to NOT bring because "there's always workarounds, you just need to be a little smart" then why doesn't that apply the other way around? Surely, we can also recommend what TO bring (such as Dakki, Svarog and friends) and then if the players don't have those, they can always "just need to be a little smart, there's always workarounds," no?
Since you're very obsessed about how easy things are as long as you have a proper grid and absolutely need elemental advantage, how about I threw in a new argument to the mix?
Argument: I believe when it comes to Fire teams, your perception of it is highly skewed
Why: Because your team is quite close to ideal, making everything seem overly easy, especially Wind content
So, how about this? You make a video about you soloing Ragnarok Wind Disaster without Fire SSRs. I'm not saying you need to win. About halfway should be plenty of proof that you can carry your weight without those specific SSRs. If you get that far, you get to prove that "there's always workarounds, you just need to be a little smart" about teambuilding. Honestly, considering your grid, it should be plenty doable.
Meanwhile, I'll make a video about soloing Ragnarok Wind Disaster with a Water team. A debuff heavy Water team, since that's what Water does. I'm not expecting to win, but I get halfway through, that'd be plenty good for me. Considering how far my Water team is from the ideal one (zero of the Water holy trinity, but Ryu-Oh from an alternative build), if I get that far it should prove that on-element isn't the only option the game has.
Any objections? I need to sleep and head to work now, so I should be able to post a video of that in ~18 hours.