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  1. #1

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    Alright, so, we're still at

    Argument: You shouldn't bring ANY debuffs to Wind Disaster
    Why: Because of high resist
    Counter-argument: Bringing debuffs doesn't bring an inherent demerit, and if they land, they're powerful

    I guess we can just agree to disagree on this one? Since it doesn't seem like we can reach a common ground here.


    Then there's also this:

    Argument: You shouldn't recommend teams to other people!
    Why: Because most people won't have what you do

    So, here's my counter-argument:

    If you can recommend people for people what to NOT bring because "there's always workarounds, you just need to be a little smart" then why doesn't that apply the other way around? Surely, we can also recommend what TO bring (such as Dakki, Svarog and friends) and then if the players don't have those, they can always "just need to be a little smart, there's always workarounds," no?


    Since you're very obsessed about how easy things are as long as you have a proper grid and absolutely need elemental advantage, how about I threw in a new argument to the mix?
    Argument: I believe when it comes to Fire teams, your perception of it is highly skewed
    Why: Because your team is quite close to ideal, making everything seem overly easy, especially Wind content

    So, how about this? You make a video about you soloing Ragnarok Wind Disaster without Fire SSRs. I'm not saying you need to win. About halfway should be plenty of proof that you can carry your weight without those specific SSRs. If you get that far, you get to prove that "there's always workarounds, you just need to be a little smart" about teambuilding. Honestly, considering your grid, it should be plenty doable.
    Meanwhile, I'll make a video about soloing Ragnarok Wind Disaster with a Water team. A debuff heavy Water team, since that's what Water does. I'm not expecting to win, but I get halfway through, that'd be plenty good for me. Considering how far my Water team is from the ideal one (zero of the Water holy trinity, but Ryu-Oh from an alternative build), if I get that far it should prove that on-element isn't the only option the game has.

    Any objections? I need to sleep and head to work now, so I should be able to post a video of that in ~18 hours.

  2. #2
    So, how about this? You make a video about you soloing Ragnarok Wind Disaster without Fire SSRs. I'm not saying you need to win. About halfway should be plenty of proof that you can carry your weight without those specific SSRs. If you get that far, you get to prove that "there's always workarounds, you just need to be a little smart" about teambuilding. Honestly, considering your grid, it should be plenty doable.
    Meanwhile, I'll make a video about soloing Ragnarok Wind Disaster with a Water team. A debuff heavy Water team, since that's what Water does. I'm not expecting to win, but I get halfway through, that'd be plenty good for me. Considering how far my Water team is from the ideal one (zero of the Water holy trinity, but Ryu-Oh from an alternative build), if I get that far it should prove that on-element isn't the only option the game has.

    Any objections? I need to sleep and head to work now, so I should be able to post a video of that in ~18 hours.
    I don't understand why you don't just run with a fire team. If you've put any effort into your fire grid you'll do more than fine with any sort of fire himes. Not enough to solo, but more than enough to take mvp. Fire is built to do high damage without debuffs. Element advantage isn't just about the damage bonus and damage reduction. Its best feature is how the elements counter the other to the player's favor.

    The only way your water team will do well is by getting lucky with debuffs. A fire team with Joan/Andro and a good grid will consistantly outpreform other elements. Fire is the least reliant on debuffs of all the elements. That's why it does so well against wind.

  3. #3

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    Christ, i come back to this thread and it's a total trainwreck....

    kinda sorry i asked anything now, cause all i really wanted to do was piece together things from different strategies and see what works given the Himes/Grids I have.

    cause that's the one thing about this game, i can get suggested the best strats all I want, but if i don't have the resources then i gotta improvise

  4. #4

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    Quote Originally Posted by MagicSpice View Post
    Christ, i come back to this thread and it's a total trainwreck....

    kinda sorry i asked anything now, cause all i really wanted to do was piece together things from different strategies and see what works given the Himes/Grids I have.

    cause that's the one thing about this game, i can get suggested the best strats all I want, but if i don't have the resources then i gotta improvise
    Might help if you give us a list of your available grids and himes. That said, do we have a convenient format for that sort of thing, or are we stuck with walls of text until someone comes up with a universal method of displaying what himes you have on hand?

  5. #5
    Really at the end of the day, there are many ways for one to clear wind rag. Some are more efficient than the others. If you do not have the required hime to clear the wrag the easy way, then you opt for a less optimal solution, and so on and so on.

    Although the baseline requirement to clear wrag easily is pretty clear to me... Have a respectable fire grid + team, and your wrag farming will be less hellish. If you have to go the harder way because of not having good fire team/top tier fire himes, then it is what it is. Share your wrag to public and hope for the best. It may not be the most efficient solution, but it is probably the only solution you have.

  6. #6

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    Quote Originally Posted by Cobblemaniac View Post
    Might help if you give us a list of your available grids and himes. That said, do we have a convenient format for that sort of thing, or are we stuck with walls of text until someone comes up with a universal method of displaying what himes you have on hand?
    luckily in my case, i've already posted what I basically have. since then, i really only gotten Saraswati and some event stuff (like the water lilim and pride weapon).... other than that, weapon skill levels are pretty much the only difference:

    htt#ps://harem-battle.cl#ub/kamihime-project/4307-element-main.html

    just remove the "#"s and check my first two posts there.

    as for a format for this thing, I honestly think that'd be a good idea cause only other things would be a vid or some images....

  7. #7

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    Hey lol, your fire team isn't bad at all for this raid, you have Svarog, Brynhildr, Ares, Agni and Acala, Ragaraja is pretty good if you need an extra heal or just getting to burst faster, appart from your grid there shouldn't be any issue with you getting to half the Disaster HP on your own if you go with a nice strategy and a Soul that adapts to this raid.

  8. #8

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    I would've been happy with 30% and ecstatic with 50%, but this was just pitiful

    I'll just spoiler this miserably video.


    According to the MvP screen, I did 2.8m damage. That's ~17.5% I believe, as the thing has 16m HP.



    Yeah. Shamefur dispray.
    Thanks to Hinyu for more or less soloing the rest of the fight. I closed the tab after requesting help so I didn't get to see it.

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