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  1. #111

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    Quote Originally Posted by Marigold View Post
    It doesn't change at all regarding the number of members, it gets stupidly boosted when you lag because of many members / purposely generate lag toogling the command window while de Debuffs are used.
    That... seems weird. A glitch? Intended? Why does it work that way?


  2. #112

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    Quote Originally Posted by Cobblemaniac View Post
    That... seems weird. A glitch? Intended? Why does it work that way?
    Crappy Server optimization leads to these glitches

  3. #113

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    I managed to solo this with my Wind team just now during Burst hour (took ~18 min). I ran Morgan (ATK Soul weapon to buff Berserk, EX Provisonal Forest), SSR Cybele, Gaia, Titania, Hastur. Cu Chulainn and Oberon in reserve. Also used a +100% friend eidolon.

    I used normal attacks until the boss used its overdrive (blocked with Gaia), readied Provisional Forest and pushed the boss into Rage with damage abilities and a normal attack. My buffed Burst took out about 70% of the Rage bar; I then activated all of my multi-hit abilities and Berserked, pushing to Stun with 2 orbs. By the time the boss broke Stun and used its overdrive Gaia's block was ready again. I accelerated damage and repeated, using Provisional Forest + Wind Kaiser to further buff the Burst. I had to eat a Rage Overdrive this time because Berserk wasn't ready yet. Rinse and repeat for a 3rd time and the win. Titania died in the second half and was replaced by Cu Chulainn, who was an effective sub.

    Morgan's heal was effective for propping up those who got focused. I spammed debuffs during the Rage phase but only a single ATK down ever landed. A Fire Kaiser and Gaia's Protect should be effective for greatly mitigating overdrives during Rage or when Block isn't ready. Timing the overdrives is pretty critical; if Charm lands before Burst, that could be Game Over.
    Last edited by sanahtlig; 08-29-2018 at 07:29 PM.
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  4. #114

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    I repeated the strategy a few times and refined it to the point I'm very confident I can pull it off reliably. Fire Kaiser and Gaia Protect are effective gap-fillers, allowing me to nearly fully mitigate every Overdrive. The boss has one opportunity to use a Rage Overdrive in cycle 2; if it's the double/triple buff, then I have to wait it out. Otherwise these are 10min clears. Charm from the Bursts does occasionally land and this can interfere with overdrive timing; cycle 2 is a particularly vulnerable point.

    The strategy works identically outside Burst hour and that means I can do these runs whenever. I also tried without a 100% eidolon; the DPS shortage (I kept my 40/20 character ATK/HP eidolon) meant that I ended up facetanking a Rage Overdrive each cycle, but I still managed to pull off a victory with no deaths until the end (ultimately caused by Charm). Conversely, the DPS shortage meant I could pull off a Full Burst during Stun, which was useful. The fight took much longer and ultimately this is not an efficient way to clear.
    Last edited by sanahtlig; 08-31-2018 at 06:13 PM.
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  5. #115

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    I created a video demonstrating a Wind Berserk build solo against the Wind Catastrophe.

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  6. #116
    Wind Berserk build
    I think you are confusing between "Berserk build" and "balance build that run Morgan as Soul". Berserk build is supposed to be DATA focused with more emphasize on TA (multiple guaranted or high rate TA) , and the team u used clearly had nowhere near enough

  7. #117

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    Quote Originally Posted by Mirage View Post
    I think you are confusing between "Berserk build" and "balance build that run Morgan as Soul". Berserk build is supposed to be DATA focused with more emphasize on TA (multiple guaranted or high rate TA) , and the team u used clearly had nowhere near enough
    "Nowhere near enough"? What would you change up, then?

    He could replace Gaia for Cu I guess, although overall that'd make the team a ton weaker against any content that isn't a joke for you. Aside from that, I think all he is missing is Odin? But who exactly to replace with her? Hastur? That would be fairly rough against normal content with normal debuff resistance though.

  8. #118
    Quote Originally Posted by Slashley View Post
    "Nowhere near enough"? What would you change up, then?

    He could replace Gaia for Cu I guess, although overall that'd make the team a ton weaker against any content that isn't a joke for you. Aside from that, I think all he is missing is Odin? But who exactly to replace with her? Hastur? That would be fairly rough against normal content with normal debuff resistance though.
    Actually.. I'm using exactly that comp with my Morgan setup. Obviously not cut for wrag, but can easily destroy trag.
    To be precise: Morgan(Ambush), Titania AW, Cu, Odin, Cybele(U). Sounds pretty fucked up ordering, right? But Titania has the most consistent BG gain after the 1st cycle & since she buffs herself with her DATA buff, she has an easy time to gain (even more than) the necessary BG on the first cycle. Cybele(U) is on an odd place cycle-wise, I know. But my team is ready for burst in 3t like this almost guaranteed (Odin has to do 2x DA or 1x TA.. much more feasible than Cybele TAing once).

    Oh, and since Sana proposed the silly idea of doing Crom with wind back then, I actually gave it a shot with that setup, except using Set instead of Odin (I dun have Gaia). To my surprise, I got to ~40% hp of Crom and that was with Crom deciding to triple Cu to death on her normal phase. Was a fun challenge, tho.
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  9. #119
    Quote Originally Posted by Slashley View Post
    "Nowhere near enough"? What would you change up, then?

    He could replace Gaia for Cu I guess, although overall that'd make the team a ton weaker against any content that isn't a joke for you. Aside from that, I think all he is missing is Odin? But who exactly to replace with her? Hastur? That would be fairly rough against normal content with normal debuff resistance though.


    Personally I'm not the biggest fan of Wind Morgan Berserk build because of Wind roster's own... lack of 'offense + utility in 1 package' kinda of units. (Light does that so much better)

    IMO Morgan Berserk build is great for showing off the massive numbers you can do within the first 3 or so turns and is an excellent build for easy events like Advent and Raid. However, since you're really counting on your front loading dmg for clearing or taking MVP in contents, if that doesn't kill off the enemy, then the team loses steam and takes a long time to be back on track again. (Basing off High Rag experience here).

    But yes, I'd say definitely just swap Cu in for Hastur against NoDebuff enemies OR Gaia against normal enemies. Cu and QB both have their own invincibility CD against nukes that matter, and really if you're running more than 10k health already (assuming you didn't waste any grid slots for pure defenders), that's more than enough health to survive the the random hit nuke two times or so, and you can further increase your survival rate by abusing summon actives like Tiamat / Amalthea / 0lb Kaiser. And if the enemy is vulnerable to debuff, then rest assured that, not many things can survive a full Morgan Berserk Team for longer than 10 turns, ...and you don't even need to have your own Hraes to be able to do that. If you do run into scenarios where you find yourself in need of Gaia, you probably shouldn't be running Berserk build to begin with.

  10. #120
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    Quote Originally Posted by Bear View Post


    Personally I'm not the biggest fan of Wind Morgan Berserk build because of Wind roster's own... lack of 'offense + utility in 1 package' kinda of units. (Light does that so much better)

    IMO Morgan Berserk build is great for showing off the massive numbers you can do within the first 3 or so turns and is an excellent build for easy events like Advent and Raid. However, since you're really counting on your front loading dmg for clearing or taking MVP in contents, if that doesn't kill off the enemy, then the team loses steam and takes a long time to be back on track again. (Basing off High Rag experience here).

    But yes, I'd say definitely just swap Cu in for Hastur against NoDebuff enemies OR Gaia against normal enemies. Cu and QB both have their own invincibility CD against nukes that matter, and really if you're running more than 10k health already (assuming you didn't waste any grid slots for pure defenders), that's more than enough health to survive the the random hit nuke two times or so, and you can further increase your survival rate by abusing summon actives like Tiamat / Amalthea / 0lb Kaiser. And if the enemy is vulnerable to debuff, then rest assured that, not many things can survive a full Morgan Berserk Team for longer than 10 turns, ...and you don't even need to have your own Hraes to be able to do that. If you do run into scenarios where you find yourself in need of Gaia, you probably shouldn't be running Berserk build to begin with.
    What build would you recommend for wind instead?

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