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  1. #1

    Mono-Team or Elemental Advantage?

    Thanks to some guy's in this forum, I am really confused now!
    I started last week to play Kamihime Project and my main element is Water because of Cthullu and Ryu-Oh.
    I also have a second Account with Gaia, Titania and Sol because of Water's elemental disadvantage against thunder.

    Since yesterday I don't know exactly what to do now
    1. Should I focus at the moment in my main team? Or just get every weapon, Eideleon, SR Event Hime's and build a team for each element?
    2. Are miracle tickets even worth if I just need elemental advantage? Should I just get Sol for heal and use the SR Hime's from events and gatcha rolls.
    3. Do I even need -50% debuffs with elemental advantage? Because I don't think I will get for each element a -50% debuff...
    4. What is this Tower exactly? And why do people say that mono-element user will have a hard time? I am not planning to do every Ragnarok for each element solo...
    5. Then isn't it better to make a Dark/Light account because they have a little advantage against each element?
    FURTHERMORE in each event I am collecting all SSR weapon's, maybe I need those someday in the future.
    Last edited by Kazuto9x; 03-14-2018 at 06:54 AM.


  2. #2

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    1. Early on it's better to just focus one or two teams because you're still new and limited to resources but when you've gotten far enough or reach your current peak for that element, you always have the option to level the others. There are no cons to leveling each team other than using a bit more time to do so, which anyone will have if they have reached the peak of their current element and have nothing better to do but wait for future content.

    2. Miracle tickets are not required, they simple help in building up a team for those willing to spend for it and outside of rerolling, is the only way to guarantee a specific SSR and that one SSR can make a big difference for some people.

    3. No you don't. Aiming for -50% atk and def down is a good goal to set but it's not required to complete anything. Just having more makes it easier on you, at least for most fights. You can complete most, if not all, content without it needing to reach the cap, simply having 'a decent amount' is good enough.

    4. I've only heard it's a feature that requires the usage of many different himes or something, that's probably why they say those who stick with one element will have trouble. That's just a guess. Someone else can inform you better.

  3. #3
    Try to have a look at this discussion https://harem-battle.club/kamihime-p...nbow-grid.html

    It might be a huge wall of text to go through and a lot of back and forth off topic derailment here there. But there are some points (I hope) for you to take away from that discussion.

    At the end of the day, the ultimate end game goal is to have 6 mono element weapon grid, how you get there, whether by utilising rainbow-grid or slowly building one element by one element, hardly matter.

    and to answer your questions:
    1. Again, ultimate end goal is to build 6 mono element team (weapon + hime). It is generally recommended to build 1 or 2 elements team first and then slowly work on the other 4 element slowly. Some people do go 6 elements route at once and use rainbow weapon grid and slowly phase the rainbow weapon grid out for mono weapon grid.
    2. Miracle ticket is worth it, but not mandatory. You should be able to clear the "general" content in the game reliably without SSR himes. This mean some content may be too hard for you to do (e.g. soloing wind disaster ragnarok)
    3. 50% debuff is nice to have, but not mandatory for "general" content.
    4. Apparently it's an end game content where you have to fight bosses for reward. Your choice of hime will be limited as you can only use one hime a certain amount of time.
    5. To build dark/light team, you require several key himes. You can only influence your starting himes (re-rolls) and via miracle ticket. You're pretty much at the mercy of RNG for everything else.
    Last edited by Shieun; 03-14-2018 at 07:41 AM.

  4. #4
    Unregistered Guest
    Quote Originally Posted by Shieun View Post

    At the end of the day, the ultimate end game goal is to have 6 mono element weapon grid, how you get there, whether by utilising rainbow-grid or slowly building one element by one element, hardly matter.
    I disagree, how you go about leveling your teams does matter. It may not matter to high level players but new and low players its very important. Starting off this game, I was recommended to go water since I drew 2 water ssr. This was a terrble idea because it wouldnt have helped finish the current event nor would they had help for the followng events, one which was thunder. New players will most likely not be able to complete the first several events they do regardless because of being weak and not having the resources. Your levelng order should be based off that of upcoming events until you reach a point you have a decent team of each, exceptions would be if you go light or dark.

  5. #5

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    Quote Originally Posted by Unregistered View Post
    Your levelng order should be based off that of upcoming events until you reach a point you have a decent team of each, exceptions would be if you go light or dark.
    I've seen very dedicated new users go this route and have 6 mediocre teams that can't clear content even after months of play. That's why I don't typically recommend this strategy.
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  6. #6

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    Others have already said things about the rest, but this one:
    Quote Originally Posted by Kazuto9x View Post
    3. Do I even need -50% debuffs with elemental advantage? Because I don't think I will get for each element a -50% debuff...
    Need? No. But you should absolutely aim for it, yes. Thanks to Vine (acquired from Exchange Shop) and Yatagarasu(/Jormungand from Eidolon Orbs later), everyone has access to -50% Def and Atk. You need one (1) Hime with a -20% Ability and you're set. Your Soul can cover the rest. However, this still leaves you lacking in Black Propaganda, so having at least two Hime with debuffs would be highly recommendable.

    This does, however, prevent you from some strats such as Shingen builds. And this is where the team building aspect comes in.

  7. #7
    Unregistered Guest
    Tower Quest is largely a competition; you're clearing the floors of a tower to get tower medals (via quests/missions and clear time). Then you get ranked against other players on how many tower medals you acquired. The prize is more tower medals :P (and some jewels if you place high enough)
    The medals themselves are a currency for a new exchange. There's a lot of stuff in that exchange, with the highlight being the SSR weapon limit break item (that thing that costs 20 draconic eyes otherwise).

    The main gimmick is that kamihime you use get disabled for three rollovers/maintenances, so you'll need a lot of kamihime by then. Shouldn't be too hard to have a pile of fodder Rs and SRs at least.
    If I understand it correctly, it also uses a limited entry system instead of AP/BP. 2 keys a day over 8 days, with 1 key being consumed per attempt. No elixir usage allowed.

    The floors themselves start easy then scale up. For example, in the first tower quest event, the 2nd floor has 40k HP enemies. The 15th (last) floor has 900k-1.5 million HP grunts and the 8 million HP boss.

    Oh, and 1/3 of the quests are 'clear this with only X element'. Assuming that the people gunning for the top spot want to clear every quest, they'll need a water crew for the one in December, then a thunder crew for the one next February/March. Also, those people cannot afford to fail even once (floors 1-14 need to be cleared once, but 15 requires two clears).

    For the rest of us who don't really care about aiming for the top, don't worry too much about mono-element or whatever. Just get what you can.

  8. #8

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    Quote Originally Posted by Unregistered View Post
    The main gimmick is that kamihime you use get disabled for three rollovers/maintenances
    Mind clarifying rollovers/ maintenances? I'm under the impression that it means literally the maintenance of the game, which is weird and probably not the case?

    Quote Originally Posted by Unregistered View Post
    The floors themselves start easy then scale up. For example, in the first tower quest event, the 2nd floor has 40k HP enemies. The 15th (last) floor has 900k-1.5 million HP grunts and the 8 million HP boss.

    Oh, and 1/3 of the quests are 'clear this with only X element'. Assuming that the people gunning for the top spot want to clear every quest, they'll need a water crew for the one in December, then a thunder crew for the one next February/March. Also, those people cannot afford to fail even once (floors 1-14 need to be cleared once, but 15 requires two clears).
    I'm guessing the difficulty of the last floor is on par with event ragna raids then? That's hella unforgiving for a no retry no fails run

  9. #9

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    Quote Originally Posted by Unregistered View Post
    Tower Quest is largely a competition; you're clearing the floors of a tower to get tower medals (via quests/missions and clear time). Then you get ranked against other players on how many tower medals you acquired. The prize is more tower medals :P (and some jewels if you place high enough)
    The medals themselves are a currency for a new exchange. There's a lot of stuff in that exchange, with the highlight being the SSR weapon limit break item (that thing that costs 20 draconic eyes otherwise).

    The main gimmick is that kamihime you use get disabled for three rollovers/maintenances, so you'll need a lot of kamihime by then. Shouldn't be too hard to have a pile of fodder Rs and SRs at least.
    If I understand it correctly, it also uses a limited entry system instead of AP/BP. 2 keys a day over 8 days, with 1 key being consumed per attempt. No elixir usage allowed.

    The floors themselves start easy then scale up. For example, in the first tower quest event, the 2nd floor has 40k HP enemies. The 15th (last) floor has 900k-1.5 million HP grunts and the 8 million HP boss.

    Oh, and 1/3 of the quests are 'clear this with only X element'. Assuming that the people gunning for the top spot want to clear every quest, they'll need a water crew for the one in December, then a thunder crew for the one next February/March. Also, those people cannot afford to fail even once (floors 1-14 need to be cleared once, but 15 requires two clears).

    For the rest of us who don't really care about aiming for the top, don't worry too much about mono-element or whatever. Just get what you can.
    i bet only true hardcore people can get that SSR weapon limit break item cuz if i read it correctly from the JP wiki, that thing costs a heck ton of tower medals...

  10. #10
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    To elaborate more on '1/3 of the quests being clear this with only X element', each floor has 3 quests. 1 of those will 3 will be 'clear it' (once for floors 1-14, twice for floor 15). Another 1 of those will specify the element. The remaining quest for each floor will be either 'at least X number of kamihime survive' or 'use at least X number of Y type of kamihime'. Type being offense/defense/tricky/etc.

    What I'm not clear on is, do reserves count for the 'use X of Y type' quest? Like if the quest asks for 2 offense types, can you leave two in the sub slots and be ok? Or do they need to be in the starting slots?

    It's a similar question to what I have for Guild Orders (some quests being use X of... something something), but that's not Tower Quest, so I'll leave it at that here. Unless you're curious about Guild Orders too.

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